// if the player is using their best weapon before items are given, they
// probably want to switch to an even better weapon after items are given
- if(player.autoswitch)
+ if(CS(player).autoswitch)
{
for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
{
int _switchweapon = 0;
- if(e.autoswitch)
+ if(CS(e).autoswitch)
{
for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
{