// 96 empty?
// 97 empty?
// 98 empty?
-// 99 empty?
-
+const int STAT_ROUNDLOST = 99;
/* The following stats change depending on the gamemode, so can share the same ID */
// IDs 100 to 104 reserved for gamemodes
const int STAT_PL_CROUCH_VIEW_OFS1 = 117;
const int STAT_PL_CROUCH_VIEW_OFS2 = 118;
const int STAT_PL_CROUCH_VIEW_OFS3 = 119;
-// 120 empty?
-// 121 empty?
-// 122 empty?
-// 123 empty?
-// 124 empty?
+const int STAT_WEAPONSINMAP = 120;
+const int STAT_WEAPONSINMAP2 = 121;
+const int STAT_WEAPONSINMAP3 = 122;
+const int STAT_BUFF_TIME = 123;
+const int STAT_CTF_FLAGSTATUS = 124;
// 125 empty?
// 126 empty?
// 127 empty?
// 137 empty?
// 138 empty?
// 139 empty?
-// 140 empty?
-// 141 empty?
-// 142 empty?
-// 143 empty?
-// 144 empty?
-// 145 empty?
-// 146 empty?
-// 147 empty?
-// 148 empty?
-// 149 empty?
-// 150 empty?
-// 151 empty?
-// 152 empty?
-// 153 empty?
-// 154 empty?
-// 155 empty?
+// 140 reserved
+// 141 reserved
+// 142 reserved
+// 143 reserved
+// 144 reserved
+// 145 reserved
+// 146 reserved
+// 147 reserved
+// 148 reserved
+// 149 reserved
+// 150 reserved
+// 151 reserved
+// 152 reserved
+// 153 reserved
+// 154 reserved
+// 155 reserved
// 156 empty?
// 157 empty?
// 158 empty?
// 163 empty?
// 164 empty?
// 165 empty?
-// 166 empty?
-// 167 empty?
+const int STAT_MULTIJUMP_DODGING = 166;
+const int STAT_MULTIJUMP_MAXSPEED = 167;
const int STAT_GAMEPLAYFIX_UPVELOCITYCLEARSONGROUND = 168;
const int STAT_BUGRIGS_REVERSE_STOPPING = 169;
const int STAT_BUGRIGS_REVERSE_SPINNING = 170;
const int STAT_MOVEVARS_FRICTION_SLICK = 191;
const int STAT_MOVEVARS_FRICTION_ONLAND = 192;
const int STAT_MOVEVARS_JUMPSPEEDCAP_DISABLE_ONRAMPS = 193;
-const int STAT_MOVEVARS_JUMPSPEEDCAP_MAX = 194;
-const int STAT_MOVEVARS_JUMPSPEEDCAP_MIN = 195;
+// 194 empty?
+// 195 empty?
const int STAT_DOUBLEJUMP = 196;
const int STAT_MOVEVARS_TRACK_CANJUMP = 197;
const int STAT_MULTIJUMP_ADD = 198;