const float STAT_STRENGTH_FINISHED = 38;
const float STAT_INVINCIBLE_FINISHED = 39;
// 40 empty?
-// 41 empty?
+const float STAT_ARC_HEAT = 41;
const float STAT_PRESSED_KEYS = 42;
-const float STAT_ALLOW_OLDNEXBEAM = 43; // this stat could later contain some other bits of info, like, more server-side particle config
+const float STAT_ALLOW_OLDVORTEXBEAM = 43; // this stat could later contain some other bits of info, like, more server-side particle config
const float STAT_FUEL = 44;
const float STAT_NB_METERSTART = 45;
const float STAT_SHOTORG = 46; // compressShotOrigin
const float STAT_LEADLIMIT = 47;
const float STAT_WEAPON_CLIPLOAD = 48;
const float STAT_WEAPON_CLIPSIZE = 49;
-const float STAT_NEX_CHARGE = 50;
+const float STAT_VORTEX_CHARGE = 50;
const float STAT_LAST_PICKUP = 51;
const float STAT_HUD = 52;
-const float STAT_NEX_CHARGEPOOL = 53;
-const float STAT_HIT_TIME = 54;
+const float STAT_VORTEX_CHARGEPOOL = 53;
+const float STAT_DAMAGE_DEALT_TOTAL = 54;
const float STAT_TYPEHIT_TIME = 55;
const float STAT_LAYED_MINES = 56;
const float STAT_HAGAR_LOAD = 57;
const float STAT_VEHICLESTAT_RELOAD2 = 66;
const float STAT_VEHICLESTAT_W2MODE = 67;
// 68 empty?
-// 69 empty?
+const float STAT_NADE_TIMER = 69;
const float STAT_SECRETS_TOTAL = 70;
const float STAT_SECRETS_FOUND = 71;
const float STAT_RESPAWN_TIME = 72;
const float STAT_WEAPONS3 = 75;
const float STAT_MONSTERS_TOTAL = 76;
const float STAT_MONSTERS_KILLED = 77;
-const float STAT_BUFFS = 78;
-// 79 empty?
-// 80 empty?
+const float STAT_BUFFS = 78;
+const float STAT_NADE_BONUS = 79;
+const float STAT_NADE_BONUS_TYPE = 80;
+const float STAT_NADE_BONUS_SCORE = 81;
+const float STAT_HEALING_ORB = 82;
+const float STAT_HEALING_ORB_ALPHA = 83;
+const float STAT_PLASMA = 84;
+// 85 empty?
// 86 empty?
// 87 empty?
// 88 empty?
// 198 empty?
// 199 empty?
// 200 empty?
-// 201 empty?
-// 202 empty?
-// 203 empty?
-// 204 empty?
-// 205 empty?
-// 206 empty?
-// 207 empty?
-// 208 empty?
-// 209 empty?
-// 210 empty?
-// 211 empty?
-// 212 empty?
-// 213 empty?
-// 214 empty?
-// 215 empty?
-// 216 empty?
-// 217 empty?
-// 218 empty?
-// 219 empty?
+const float STAT_DODGING_TIMEOUT = 201;
+const float STAT_DODGING_WALL = 202;
+const float STAT_DODGING_UP_SPEED = 203;
+const float STAT_DODGING_RAMP_TIME = 204;
+const float STAT_DODGING_HEIGHT_THRESHOLD = 205;
+const float STAT_DODGING_DISTANCE_THRESHOLD = 206;
+const float STAT_DODGING_HORIZ_SPEED = 207;
+const float STAT_DODGING_DELAY = 208;
+const float STAT_DODGING_FROZEN_NO_DOUBLETAP = 209;
+const float STAT_DODGING_HORIZ_SPEED_FROZEN = 210;
+const float STAT_DODGING = 211;
+const float STAT_DODGING_FROZEN = 212;
+const float STAT_JETPACK_MAXSPEED_UP = 213;
+const float STAT_JETPACK_MAXSPEED_SIDE = 214;
+const float STAT_JETPACK_FUEL = 215;
+const float STAT_JETPACK_ANTIGRAVITY = 216;
+const float STAT_JETPACK_ACCEL_SIDE = 217;
+const float STAT_JETPACK_ACCEL_UP = 218;
+const float STAT_MOVEVARS_HIGHSPEED = 219;
const float STAT_MOVEVARS_AIRACCEL_QW_STRETCHFACTOR = 220;
const float STAT_MOVEVARS_AIRCONTROL_PENALTY = 221;
const float STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW = 222;