REGISTER_STAT(WEAPON_CLIPSIZE, int)
REGISTER_STAT(VORTEX_CHARGE, float)
+REGISTER_STAT(OVERKILL_VORTEX_CHARGE, float)
REGISTER_STAT(LAST_PICKUP, float)
REGISTER_STAT(HUD, int)
REGISTER_STAT(VORTEX_CHARGEPOOL, float)
+REGISTER_STAT(OVERKILL_VORTEX_CHARGEPOOL, float)
REGISTER_STAT(HIT_TIME, float)
REGISTER_STAT(DAMAGE_DEALT_TOTAL, int)
REGISTER_STAT(TYPEHIT_TIME, float)