REGISTER_STAT(WEAPON_CLIPSIZE, int)
REGISTER_STAT(VORTEX_CHARGE, float)
+REGISTER_STAT(OVERKILL_VORTEX_CHARGE, float)
REGISTER_STAT(LAST_PICKUP, float)
REGISTER_STAT(HUD, int)
REGISTER_STAT(VORTEX_CHARGEPOOL, float)
+REGISTER_STAT(OVERKILL_VORTEX_CHARGEPOOL, float)
REGISTER_STAT(HIT_TIME, float)
REGISTER_STAT(DAMAGE_DEALT_TOTAL, int)
REGISTER_STAT(TYPEHIT_TIME, float)
REGISTER_STAT(ENTRAP_ORB, float)
REGISTER_STAT(ENTRAP_ORB_ALPHA, float)
REGISTER_STAT(ITEMSTIME, int, autocvar_sv_itemstime)
+REGISTER_STAT(KILL_TIME, float)
#ifdef SVQC
bool autocvar_g_ctf_leaderboard;
float autocvar_sv_dodging_maxspeed = 450;
#endif
+#if 0
REGISTER_STAT(DODGING, int, g_dodging)
REGISTER_STAT(DODGING_DELAY, float, autocvar_sv_dodging_delay)
REGISTER_STAT(DODGING_DISTANCE_THRESHOLD, float, autocvar_sv_dodging_wall_distance_threshold)
-REGISTER_STAT(DODGING_FROZEN, int, autocvar_sv_dodging_frozen)
REGISTER_STAT(DODGING_FROZEN_NO_DOUBLETAP, int, autocvar_sv_dodging_frozen_doubletap)
REGISTER_STAT(DODGING_HEIGHT_THRESHOLD, float, autocvar_sv_dodging_height_threshold)
REGISTER_STAT(DODGING_HORIZ_SPEED, float, autocvar_sv_dodging_horiz_speed)
REGISTER_STAT(DODGING_HORIZ_SPEED_FROZEN, float, autocvar_sv_dodging_horiz_speed_frozen)
REGISTER_STAT(DODGING_RAMP_TIME, float, autocvar_sv_dodging_ramp_time)
-/** cvar loopback */
-REGISTER_STAT(DODGING_TIMEOUT, float)
REGISTER_STAT(DODGING_UP_SPEED, float, autocvar_sv_dodging_up_speed)
REGISTER_STAT(DODGING_WALL, bool, autocvar_sv_dodging_wall_dodging)
REGISTER_STAT(DODGING_AIR, bool, autocvar_sv_dodging_air_dodging)
REGISTER_STAT(DODGING_MAXSPEED, float, autocvar_sv_dodging_maxspeed)
+#endif
+/** cvar loopback */
+REGISTER_STAT(DODGING_FROZEN, int, autocvar_sv_dodging_frozen)
+REGISTER_STAT(DODGING_TIMEOUT, float)
REGISTER_STAT(JETPACK_ACCEL_SIDE, float, autocvar_g_jetpack_acceleration_side)
REGISTER_STAT(JETPACK_ACCEL_UP, float, autocvar_g_jetpack_acceleration_up)
REGISTER_STAT(JETPACK_MAXSPEED_UP, float, autocvar_g_jetpack_maxspeed_up)
REGISTER_STAT(JETPACK_REVERSE_THRUST, float, autocvar_g_jetpack_reverse_thrust)
-REGISTER_STAT(MOVEVARS_HIGHSPEED, float, autocvar_g_movement_highspeed)
+REGISTER_STAT(MOVEVARS_HIGHSPEED, float)
#ifdef SVQC
AUTOCVAR(g_walljump, bool, false, "Enable wall jumping mutator");