]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/stats.qh
Merge branch 'master' into z411/bai-server
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / stats.qh
index 12879a7531b1acd3f6bff24b18654d54bd1569cb..ab1b8e7e4be1a62386c786321b93e3d8c75d1d84 100644 (file)
@@ -4,6 +4,7 @@
 
 #ifdef SVQC
 #include <server/client.qh>
+#include <server/compat/quake3.qh>
 #include <server/main.qh>
 #include <common/gamemodes/sv_rules.qh>
 #include <common/mapobjects/teleporters.qh>
@@ -77,6 +78,13 @@ float W_WeaponRateFactor(entity this);
 float game_stopped;
 float game_starttime; //point in time when the countdown to game start is over
 float round_starttime; //point in time when the countdown to round start is over
+float overtime_starttime; // z411 point in time where first overtime started
+
+float checkrules_overtimesadded; // z411 add
+float timeout_last;
+float timeout_total_time;
+bool game_timeout;
+
 int autocvar_leadlimit;
 // TODO: world.qh can't be included here due to circular includes!
 #define autocvar_fraglimit cvar("fraglimit")
@@ -86,6 +94,9 @@ int autocvar_leadlimit;
 #endif
 REGISTER_STAT(WEAPONRATEFACTOR, float, W_WeaponRateFactor(this))
 REGISTER_STAT(GAME_STOPPED, int, game_stopped)
+
+REGISTER_STAT(TIMEOUT_LAST, float, timeout_last)
+
 REGISTER_STAT(GAMESTARTTIME, float, game_starttime)
 /** arc heat in [0,1] */
 REGISTER_STAT(PRESSED_KEYS, int)
@@ -111,12 +122,14 @@ REGISTER_STAT(VEHICLESTAT_AMMO2, int)
 REGISTER_STAT(VEHICLESTAT_RELOAD2, int)
 REGISTER_STAT(VEHICLESTAT_W2MODE, int)
 REGISTER_STAT(NADE_TIMER, float)
-REGISTER_STAT(SECRETS_TOTAL, int, secrets_total)
-REGISTER_STAT(SECRETS_FOUND, int, secrets_found)
+//REGISTER_STAT(SECRETS_TOTAL, int, secrets_total)
+//REGISTER_STAT(SECRETS_FOUND, int, secrets_found)
 REGISTER_STAT(RESPAWN_TIME, float)
 REGISTER_STAT(ROUNDSTARTTIME, float, round_starttime)
-REGISTER_STAT(MONSTERS_TOTAL, int)
-REGISTER_STAT(MONSTERS_KILLED, int)
+REGISTER_STAT(OVERTIMESTARTTIME, float, overtime_starttime)
+REGISTER_STAT(OVERTIMESADDED, float, checkrules_overtimesadded)
+//REGISTER_STAT(MONSTERS_TOTAL, int)
+//REGISTER_STAT(MONSTERS_KILLED, int)
 REGISTER_STAT(NADE_BONUS, float)
 REGISTER_STAT(NADE_BONUS_TYPE, int)
 REGISTER_STAT(NADE_BONUS_SCORE, float)
@@ -133,7 +146,6 @@ REGISTER_STAT(ITEMSTIME, int, autocvar_sv_itemstime)
 REGISTER_STAT(KILL_TIME, float)
 REGISTER_STAT(VEIL_ORB, float)
 REGISTER_STAT(VEIL_ORB_ALPHA, float)
-
 #ifdef SVQC
 float autocvar_sv_showfps = 0;
 #endif
@@ -352,10 +364,7 @@ bool autocvar_sv_slick_applygravity;
 #endif
 REGISTER_STAT(SLICK_APPLYGRAVITY, bool, autocvar_sv_slick_applygravity)
 
-#ifdef SVQC
-bool autocvar_sv_q3defragcompat;
-#endif
-REGISTER_STAT(Q3DEFRAGCOMPAT, bool, autocvar_sv_q3defragcompat)
+REGISTER_STAT(Q3COMPAT, int, q3compat)
 
 #ifdef SVQC
 #include "physics/movetypes/movetypes.qh"
@@ -430,3 +439,5 @@ REGISTER_STAT(GUNALIGN, int)
 #ifdef SVQC
 SPECTATE_COPYFIELD(_STAT(GUNALIGN))
 #endif
+
+REGISTER_STAT(MMM_ROUNDTIMER, float) //LegendGuard adds MMM_ROUNDTIMER for MMM 20-02-2021