int autocvar_sv_gameplayfix_stepdown = 2;
float autocvar_sv_gameplayfix_stepdown_maxspeed = 0;
int autocvar_sv_gameplayfix_stepmultipletimes = 1;
-int autocvar_sv_gameplayfix_unstickplayers = 0;
+int autocvar_sv_gameplayfix_unstickplayers;
int autocvar_sv_gameplayfix_fixedcheckwatertransition = 1;
int autocvar_sv_gameplayfix_slidemoveprojectiles = 1;
int autocvar_sv_gameplayfix_grenadebouncedownslopes = 1;
#ifdef SVQC
float autocvar_g_teleport_maxspeed;
+float autocvar_g_teleport_minspeed;
#endif
REGISTER_STAT(TELEPORT_MAXSPEED, float, autocvar_g_teleport_maxspeed)
+REGISTER_STAT(TELEPORT_MINSPEED, float, autocvar_g_teleport_minspeed)
REGISTER_STAT(TELEPORT_TELEFRAG_AVOID, int, autocvar_g_telefrags_avoid)
REGISTER_STAT(CAMERA_SPECTATOR, int)