const float STAT_LEADLIMIT = 47;
const float STAT_WEAPON_CLIPLOAD = 48;
const float STAT_WEAPON_CLIPSIZE = 49;
-const float STAT_NEX_CHARGE = 50;
+const float STAT_VORTEX_CHARGE = 50;
const float STAT_LAST_PICKUP = 51;
const float STAT_HUD = 52;
-const float STAT_NEX_CHARGEPOOL = 53;
+const float STAT_VORTEX_CHARGEPOOL = 53;
const float STAT_HIT_TIME = 54;
const float STAT_TYPEHIT_TIME = 55;
const float STAT_LAYED_MINES = 56;
const float STAT_NADE_BONUS_SCORE = 81;
const float STAT_HEALING_ORB = 82;
const float STAT_HEALING_ORB_ALPHA = 83;
-// 84 empty?
+const float STAT_PLASMA = 84;
// 85 empty?
// 86 empty?
// 87 empty?