-#ifndef SOUND_H
-#define SOUND_H
+#pragma once
// negative = SVQC autochannels
// positive = one per entity
// const int CH_BGM_SINGLE = -8;
const int CH_BGM_SINGLE = 8;
const int CH_AMBIENT = -9;
-// const int CH_AMBIENT_SINGLE = 9;
+const int CH_AMBIENT_SINGLE = 9;
const float ATTEN_NONE = 0;
const float ATTEN_MIN = 0.015625;
const float VOL_BASE = 0.7;
const float VOL_BASEVOICE = 1.0;
+const float VOL_MUFFLED = 0.35;
// Play all sounds via sound7, for access to the extra channels.
// Otherwise, channels 8 to 15 would be blocked for a weird QW feature.
} \
} MACRO_END
+string _Sound_fixpath(string base)
+{
+ if (base == "") return string_null;
+#ifdef SVQC
+ return strcat(base, ".wav"); // let the client engine decide
+#else
+#define extensions(x) \
+ x(wav) \
+ x(ogg) \
+ x(flac) \
+ /**/
+#define tryext(ext) { \
+ string s = strcat(base, "." #ext); \
+ if (fexists(strcat("sound/", s))) { \
+ return s; \
+ } \
+ }
+ extensions(tryext);
+ LOG_WARNF("Missing sound: \"%s\"", strcat("sound/", base));
+#undef tryext
+#undef extensions
+ return string_null;
+#endif
+}
+
CLASS(Sound, Object)
- ATTRIB(Sound, m_id, int, 0)
- ATTRIB(Sound, sound_str, string(), func_null)
+ ATTRIB(Sound, m_id, int, 0);
+ ATTRIB(Sound, sound_str, string());
+ ATTRIB(Sound, sound_str_, string);
CONSTRUCTOR(Sound, string() path)
{
CONSTRUCT(Sound);
this.sound_str = path;
}
- #define Sound_fixpath(this) _Sound_fixpath((this).sound_str())
- string _Sound_fixpath(string base)
- {
- if (base == "") return string_null;
-#ifdef SVQC
- return strcat(base, ".wav"); // let the client engine decide
-#else
- #define extensions(x) \
- x(wav) \
- x(ogg) \
- x(flac) \
- /**/
- #define tryext(ext) { string s = strcat(base, "." #ext); if (fexists(strcat("sound/", s))) return s; }
- extensions(tryext);
- LOG_WARNINGF("Missing sound: \"%s\"\n", strcat("sound/", base));
- #undef tryext
- #undef extensions
- return string_null;
-#endif
- }
METHOD(Sound, sound_precache, void(Sound this))
{
TC(Sound, this);
- string s = Sound_fixpath(this);
+ string s = _Sound_fixpath(this.sound_str());
if (!s) return;
- LOG_DEBUGF("precache_sound(\"%s\")\n", s);
+ profile(sprintf("precache_sound(\"%s\")", s));
precache_sound(s);
+ strcpy(this.sound_str_, s);
}
ENDCLASS(Sound)
-#endif
+entity _Sound_fixpath_this;
+string _Sound_fixpath_cached;
+#define Sound_fixpath(this) ( \
+ _Sound_fixpath_this = (this), \
+ _Sound_fixpath_cached = _Sound_fixpath_this.sound_str_, \
+ _Sound_fixpath_cached ? _Sound_fixpath_cached : _Sound_fixpath(_Sound_fixpath_this.sound_str()) \
+)