const float ATTEN_NONE = 0;
const float ATTEN_MIN = 0.015625;
+const float ATTEN_LOW = 0.2;
const float ATTEN_NORM = 0.5;
const float ATTEN_LARGE = 1;
const float ATTEN_IDLE = 2;
TC(Sound, this);
string s = _Sound_fixpath(this.sound_str());
if (!s) return;
- profile(sprintf("precache_sound(\"%s\")", s));
+ //profile(sprintf("precache_sound(\"%s\")", s));
precache_sound(s);
strcpy(this.sound_str_, s);
}