void play2(entity e, string filename)
{
msg_entity = e;
- soundtoat(MSG_ONE, world, '0 0 0', CH_INFO, filename, VOL_BASE, ATTEN_NONE);
+ soundtoat(MSG_ONE, NULL, '0 0 0', CH_INFO, filename, VOL_BASE, ATTEN_NONE);
}
.float spamtime;
void play2all(string samp)
{
if (autocvar_bot_sound_monopoly) return;
- _sound(world, CH_INFO, samp, VOL_BASE, ATTEN_NONE);
+ _sound(NULL, CH_INFO, samp, VOL_BASE, ATTEN_NONE);
}
#endif