#include "playerstats.qh"
+
#if defined(CSQC)
#elif defined(MENUQC)
#elif defined(SVQC)
- #include "constants.qh"
- #include "util.qh"
- #include <common/weapons/_all.qh>
- #include <server/client.qh>
- #include "../server/anticheat.qh"
- #include <common/stats.qh>
- #include <server/intermission.qh>
- #include "../server/scores.qh"
+ #include <common/constants.qh>
+ #include <common/stats.qh>
+ #include <common/util.qh>
+ #include <common/weapons/_all.qh>
+ #include <server/anticheat.qh>
+ #include <server/client.qh>
+ #include <server/intermission.qh>
+ #include <server/scores.qh>
+ #include <server/weapons/accuracy.qh>
#include <server/world.qh>
- #include "../server/weapons/accuracy.qh"
#endif
#ifdef SVQC
db_put(PS_GR_OUT_DB, sprintf("%s:_playerid", p.playerstats_id), ftos(p.playerid));
if(CS(p).cvar_cl_allow_uid2name == 1 || IS_BOT_CLIENT(p))
- db_put(PS_GR_OUT_DB, sprintf("%s:_netname", p.playerstats_id), playername(p, false));
+ db_put(PS_GR_OUT_DB, sprintf("%s:_netname", p.playerstats_id), playername(p.netname, p.team, false));
if(teamplay)
db_put(PS_GR_OUT_DB, sprintf("%s:_team", p.playerstats_id), ftos(p.team));
{
if(PS_GR_OUT_DB < 0) { return; }
- PlayerScore_Sort(score_dummyfield, 0, 0, 0);
- PlayerScore_Sort(scoreboard_pos, 1, 1, 1);
+ PlayerScore_Sort(score_dummyfield, 0, false, false);
+ PlayerScore_Sort(scoreboard_pos, 1, true, true);
if(teamplay) { PlayerScore_TeamStats(); }
FOREACH_CLIENT(true, {