#include <server/world.qh>
#endif
+
+#ifdef GAMEQC
+REPLICATE(cvar_cl_allow_uid2name, int, "cl_allow_uid2name");
+REPLICATE(cvar_cl_allow_uidranking, bool, "cl_allow_uidranking");
+REPLICATE(cvar_cl_allow_uidtracking, int, "cl_allow_uidtracking");
+#endif
+
+#ifdef SVQC
+REPLICATE_APPLYCHANGE("cl_allow_uidtracking", { PlayerStats_GameReport_AddPlayer(this); });
+#endif
+
#ifdef SVQC
void PlayerStats_Prematch()
{
//foobar
}
+// Deletes current playerstats DB, creates a new one and fully initializes it
+void PlayerStats_GameReport_Reset_All()
+{
+ strfree(PS_GR_OUT_TL);
+ strfree(PS_GR_OUT_PL);
+ strfree(PS_GR_OUT_EVL);
+
+ if (PS_GR_OUT_DB >= 0)
+ {
+ db_close(PS_GR_OUT_DB);
+ PlayerStats_GameReport_Init();
+ }
+ if(PS_GR_OUT_DB < 0)
+ return;
+
+ for (int i = 0; i < 16; i++)
+ if (teamscorekeepers[i])
+ PlayerStats_GameReport_AddTeam(i + 1);
+ FOREACH_CLIENT(true, {
+ // NOTE Adding back a player we are applying any cl_allow_uidtracking change
+ // usually only possible by reconnecting to the server
+ strfree(it.playerstats_id);
+ PlayerStats_GameReport_AddEvent(sprintf("kills-%d", it.playerid));
+ PlayerStats_GameReport_AddPlayer(it);
+ });
+ FOREACH(Scores, true, {
+ string label = scores_label(it);
+ if (label == "")
+ continue;
+ PlayerStats_GameReport_AddEvent(strcat(PLAYERSTATS_TOTAL, label));
+ PlayerStats_GameReport_AddEvent(strcat(PLAYERSTATS_SCOREBOARD, label));
+ });
+ for(int i = 0; i < MAX_TEAMSCORE; ++i)
+ {
+ string label = teamscores_label(i);
+ if (label == "")
+ continue;
+ PlayerStats_GameReport_AddEvent(strcat(PLAYERSTATS_TOTAL, label));
+ PlayerStats_GameReport_AddEvent(strcat(PLAYERSTATS_SCOREBOARD, label));
+ }
+}
+
void PlayerStats_GameReport_AddPlayer(entity e)
{
if((PS_GR_OUT_DB < 0) || (e.playerstats_id)) { return; }
{
if(CS(p).latency_cnt)
{
- float latency = (CS(p).latency_sum / CS(p).latency_cnt);
+ float latency = max(0, CS(p).latency_sum / CS(p).latency_cnt);
if(latency)
- PlayerStats_GameReport_Event_Player(p, PLAYERSTATS_AVGLATENCY, latency);
+ {
+ // if previous average latency exists (player disconnected and reconnected)
+ // make the average of previous and current average latency
+ float prev_latency = PlayerStats_GameReport_Event_Player(p, PLAYERSTATS_AVGLATENCY, 0);
+ float new_latency = !prev_latency ? latency : (prev_latency + latency) / 2;
+ PlayerStats_GameReport_Event_Player(p, PLAYERSTATS_AVGLATENCY, -prev_latency + new_latency);
+ }
}
db_put(PS_GR_OUT_DB, sprintf("%s:_ranked", p.playerstats_id), ftos(CS_CVAR(p).cvar_cl_allow_uidranking));
void PlayerStats_GameReport_Init() // initiated before InitGameplayMode so that scores are added properly
{
+ serverflags &= ~SERVERFLAG_PLAYERSTATS;
+ serverflags &= ~SERVERFLAG_PLAYERSTATS_CUSTOM;
+
if(autocvar_g_playerstats_gamereport_uri == "") { return; }
PS_GR_OUT_DB = db_create();
PlayerStats_GameReport_DelayMapVote = true;
serverflags |= SERVERFLAG_PLAYERSTATS;
+ if(autocvar_g_playerstats_gamereport_uri != cvar_defstring("g_playerstats_gamereport_uri"))
+ {
+ serverflags |= SERVERFLAG_PLAYERSTATS_CUSTOM;
+ }
PlayerStats_GameReport_AddEvent(PLAYERSTATS_ALIVETIME);
PlayerStats_GameReport_AddEvent(PLAYERSTATS_AVGLATENCY);
* i: player index
* n: nickname of the player (optional)
* t: team ID
+ * r: player ranking enabled / disabled
* e: followed by an event name, a space, and the event count/score
* event names can be:
* alivetime: total playing time of the player