#include "constants.qh"
#include "util.qh"
#include <common/weapons/_all.qh>
+ #include <server/client.qh>
#include "../server/anticheat.qh"
- #include "../server/defs.qh"
+ #include <common/stats.qh>
+ #include <server/intermission.qh>
#include "../server/scores.qh"
+ #include <server/world.qh>
#include "../server/weapons/accuracy.qh"
#endif
* G: game type
* O: mod name (icon request) as in server browser
* M: map name
- * I: match ID (see "matchid" in g_world.qc)
+ * I: match ID (see "matchid" in world.qc)
* S: "hostname" of the server
* C: number of "unpure" cvar changes
* U: UDP port number of the server