#define GAMEPLAYFIX_STEPMULTIPLETIMES STAT(GAMEPLAYFIX_STEPMULTIPLETIMES, this)
#define GAMEPLAYFIX_UNSTICKPLAYERS STAT(GAMEPLAYFIX_UNSTICKPLAYERS, this)
-#define PHYS_ACCELERATE STAT(MOVEVARS_ACCELERATE, this)
-#define PHYS_AIRACCELERATE STAT(MOVEVARS_AIRACCELERATE, this)
+#define PHYS_ACCELERATE(s) STAT(MOVEVARS_ACCELERATE, s)
+#define PHYS_AIRACCELERATE(s) STAT(MOVEVARS_AIRACCELERATE, s)
#define PHYS_AIRACCEL_QW(s) STAT(MOVEVARS_AIRACCEL_QW, s)
#define PHYS_AIRACCEL_QW_STRETCHFACTOR(s) STAT(MOVEVARS_AIRACCEL_QW_STRETCHFACTOR, s)
-#define PHYS_AIRACCEL_SIDEWAYS_FRICTION STAT(MOVEVARS_AIRACCEL_SIDEWAYS_FRICTION, this)
-#define PHYS_AIRCONTROL STAT(MOVEVARS_AIRCONTROL, this)
-#define PHYS_AIRCONTROL_PENALTY STAT(MOVEVARS_AIRCONTROL_PENALTY, this)
-#define PHYS_AIRCONTROL_POWER STAT(MOVEVARS_AIRCONTROL_POWER, this)
+#define PHYS_AIRACCEL_SIDEWAYS_FRICTION(s) STAT(MOVEVARS_AIRACCEL_SIDEWAYS_FRICTION, s)
+#define PHYS_AIRCONTROL(s) STAT(MOVEVARS_AIRCONTROL, s)
+#define PHYS_AIRCONTROL_PENALTY(s) STAT(MOVEVARS_AIRCONTROL_PENALTY, s)
+#define PHYS_AIRCONTROL_POWER(s) STAT(MOVEVARS_AIRCONTROL_POWER, s)
#define PHYS_AIRSPEEDLIMIT_NONQW(s) STAT(MOVEVARS_AIRSPEEDLIMIT_NONQW, s)
-#define PHYS_AIRSTOPACCELERATE STAT(MOVEVARS_AIRSTOPACCELERATE, this)
-#define PHYS_AIRSTRAFEACCELERATE(s) STAT(MOVEVARS_AIRSTRAFEACCELERATE, this)
+#define PHYS_AIRSTOPACCELERATE(s) STAT(MOVEVARS_AIRSTOPACCELERATE, s)
+#define PHYS_AIRSTRAFEACCELERATE(s) STAT(MOVEVARS_AIRSTRAFEACCELERATE, s)
#define PHYS_AIRSTRAFEACCEL_QW(s) STAT(MOVEVARS_AIRSTRAFEACCEL_QW, s)
#define PHYS_AMMO_FUEL(s) STAT(FUEL, s)
-#define PHYS_BUGRIGS STAT(BUGRIGS, this)
-#define PHYS_BUGRIGS_ACCEL STAT(BUGRIGS_ACCEL, this)
-#define PHYS_BUGRIGS_AIR_STEERING STAT(BUGRIGS_AIR_STEERING, this)
-#define PHYS_BUGRIGS_ANGLE_SMOOTHING STAT(BUGRIGS_ANGLE_SMOOTHING, this)
-#define PHYS_BUGRIGS_CAR_JUMPING STAT(BUGRIGS_CAR_JUMPING, this)
-#define PHYS_BUGRIGS_FRICTION_AIR STAT(BUGRIGS_FRICTION_AIR, this)
-#define PHYS_BUGRIGS_FRICTION_BRAKE STAT(BUGRIGS_FRICTION_BRAKE, this)
-#define PHYS_BUGRIGS_FRICTION_FLOOR STAT(BUGRIGS_FRICTION_FLOOR, this)
-#define PHYS_BUGRIGS_PLANAR_MOVEMENT STAT(BUGRIGS_PLANAR_MOVEMENT, this)
-#define PHYS_BUGRIGS_REVERSE_SPEEDING STAT(BUGRIGS_REVERSE_SPEEDING, this)
-#define PHYS_BUGRIGS_REVERSE_SPINNING STAT(BUGRIGS_REVERSE_SPINNING, this)
-#define PHYS_BUGRIGS_REVERSE_STOPPING STAT(BUGRIGS_REVERSE_STOPPING, this)
-#define PHYS_BUGRIGS_SPEED_POW STAT(BUGRIGS_SPEED_POW, this)
-#define PHYS_BUGRIGS_SPEED_REF STAT(BUGRIGS_SPEED_REF, this)
-#define PHYS_BUGRIGS_STEER STAT(BUGRIGS_STEER, this)
-
#define PHYS_DODGING_FROZEN STAT(DODGING_FROZEN, this)
-#define PHYS_DOUBLEJUMP STAT(DOUBLEJUMP, this)
-
-#define PHYS_FRICTION STAT(MOVEVARS_FRICTION, this)
+#define PHYS_FRICTION(s) STAT(MOVEVARS_FRICTION, s)
#define PHYS_FRICTION_ONLAND STAT(MOVEVARS_FRICTION_ONLAND, this)
#define PHYS_FRICTION_SLICK STAT(MOVEVARS_FRICTION_SLICK, this)
#define PHYS_JUMPSPEEDCAP_DISABLE_ONRAMPS STAT(MOVEVARS_JUMPSPEEDCAP_DISABLE_ONRAMPS, this)
#define PHYS_JUMPSTEP STAT(MOVEVARS_JUMPSTEP, this)
-#define PHYS_JUMPVELOCITY STAT(MOVEVARS_JUMPVELOCITY, this)
+#define PHYS_JUMPVELOCITY(s) STAT(MOVEVARS_JUMPVELOCITY, s)
#define PHYS_MAXAIRSPEED(s) STAT(MOVEVARS_MAXAIRSPEED, s)
-#define PHYS_MAXAIRSTRAFESPEED STAT(MOVEVARS_MAXAIRSTRAFESPEED, this)
+#define PHYS_MAXAIRSTRAFESPEED(s) STAT(MOVEVARS_MAXAIRSTRAFESPEED, s)
#define PHYS_MAXSPEED(s) STAT(MOVEVARS_MAXSPEED, s)
#define PHYS_NOSTEP STAT(NOSTEP, this)
#define PHYS_STEPHEIGHT STAT(MOVEVARS_STEPHEIGHT, this)
-#define PHYS_STOPSPEED STAT(MOVEVARS_STOPSPEED, this)
+#define PHYS_STOPSPEED(s) STAT(MOVEVARS_STOPSPEED, s)
#define PHYS_TRACK_CANJUMP(s) STAT(MOVEVARS_TRACK_CANJUMP, s)
#define PHYS_WALLFRICTION STAT(MOVEVARS_WALLFRICTION, this)
-#define PHYS_WARSOWBUNNY_ACCEL STAT(MOVEVARS_WARSOWBUNNY_ACCEL, this)
-#define PHYS_WARSOWBUNNY_AIRFORWARDACCEL STAT(MOVEVARS_WARSOWBUNNY_AIRFORWARDACCEL, this)
-#define PHYS_WARSOWBUNNY_BACKTOSIDERATIO STAT(MOVEVARS_WARSOWBUNNY_BACKTOSIDERATIO, this)
-#define PHYS_WARSOWBUNNY_TOPSPEED STAT(MOVEVARS_WARSOWBUNNY_TOPSPEED, this)
-#define PHYS_WARSOWBUNNY_TURNACCEL STAT(MOVEVARS_WARSOWBUNNY_TURNACCEL, this)
+#define PHYS_WARSOWBUNNY_ACCEL(s) STAT(MOVEVARS_WARSOWBUNNY_ACCEL, s)
+#define PHYS_WARSOWBUNNY_AIRFORWARDACCEL(s) STAT(MOVEVARS_WARSOWBUNNY_AIRFORWARDACCEL, s)
+#define PHYS_WARSOWBUNNY_BACKTOSIDERATIO(s) STAT(MOVEVARS_WARSOWBUNNY_BACKTOSIDERATIO, s)
+#define PHYS_WARSOWBUNNY_TOPSPEED(s) STAT(MOVEVARS_WARSOWBUNNY_TOPSPEED, s)
+#define PHYS_WARSOWBUNNY_TURNACCEL(s) STAT(MOVEVARS_WARSOWBUNNY_TURNACCEL, s)
#define UPWARD_VELOCITY_CLEARS_ONGROUND STAT(GAMEPLAYFIX_UPVELOCITYCLEARSONGROUND, this)
const int FL_WATERJUMP = 2048; // player jumping out of water
const int FL_JUMPRELEASED = 4096; // for jump debouncing
- float PM_multijump_checkjump();
- void PM_multijump();
-
.float watertype;
.float waterlevel;
.int items;