#ifdef CSQC
+ string autocvar_cl_jumpspeedcap_min;
+ string autocvar_cl_jumpspeedcap_max;
+
noref float pmove_waterjumptime;
const int FL_WATERJUMP = 2048; // player jumping out of water
#define ITEMS_STAT(s) (s).items
- #define PHYS_JUMPSPEEDCAP_MIN cvar_string("cl_jumpspeedcap_min")
- #define PHYS_JUMPSPEEDCAP_MAX cvar_string("cl_jumpspeedcap_max")
+ #define PHYS_JUMPSPEEDCAP_MIN autocvar_cl_jumpspeedcap_min
+ #define PHYS_JUMPSPEEDCAP_MAX autocvar_cl_jumpspeedcap_max
#define PHYS_CL_TRACK_CANJUMP(s) STAT(MOVEVARS_CL_TRACK_CANJUMP, s)
// FIXME: 0 doesn't mean zero gravity