#define PHYS_INPUT_MOVEVALUES(s) input_movevalues
#define GAMEPLAYFIX_GRAVITYUNAFFECTEDBYTICRATE moveflags & MOVEFLAG_GRAVITYUNAFFECTEDBYTICRATE
- #define GAMEPLAYFIX_NOGRAVITYONGROUND moveflags & MOVEFLAG_NOGRAVITYONGROUND
+ #define GAMEPLAYFIX_NOGRAVITYONGROUND cvar("sv_gameplayfix_nogravityonground")
#define GAMEPLAYFIX_Q2AIRACCELERATE moveflags & MOVEFLAG_Q2AIRACCELERATE
#define IS_DUCKED(s) (s.pmove_flags & PMF_DUCKED)