#include "physics.qh"
#include "triggers/trigger/swamp.qh"
#include "triggers/trigger/jumppads.qh"
+#include "viewloc.qh"
#ifdef SVQC
#include "../server/miscfunctions.qh"
+#include "triggers/trigger/viewloc.qh"
// client side physics
bool Physics_Valid(string thecvar)
self.disableclientprediction = 0;
#endif
+ viewloc_PlayerPhysics();
+
PM_check_spider();
PM_check_frozen();