// y is yaw: between -180 and 180, increases when turning left
// z is roll: positive means tilted clockwise, usually is 0
// when .fixangle is set, the player's view will change to the direction where the model is facing
+ // more info: https://gitlab.com/xonotic/xonotic-data.pk3dir/merge_requests/447#note_32816794
.vector v_angle;
.entity hook;