#include "player.qh"
-#include "../mapobjects/_mod.qh"
-#include "../viewloc.qh"
-#ifdef SVQC
+#include <common/mapobjects/_mod.qh>
+#include <common/viewloc.qh>
-#include <server/client.qh>
+#ifdef SVQC
#include <common/mapobjects/defs.qh>
-#include "../mapobjects/trigger/viewloc.qh"
-#include <server/main.qh>
+#include <common/mapobjects/trigger/viewloc.qh>
+#include <server/client.qh>
// client side physics
bool Physics_Valid(string thecvar)