Physics_UpdateStats(this, maxspeed_mod);
if (this.PlayerPhysplug)
- if (this.PlayerPhysplug())
+ if (this.PlayerPhysplug(this))
return;
#elif defined(CSQC)
if(autocvar_slowmo != STAT(MOVEVARS_TIMESCALE))
{
if (playerdemo_read(this))
return;
- WITH(entity, self, this, bot_think());
+ bot_think(this);
}
#endif
else
PM_air(this, buttons_prev, maxspeed_mod);
-:end
+LABEL(end)
if (IS_ONGROUND(this))
this.lastground = time;