return true;
}
-#ifdef CSQC
-float autocvar_slowmo;
-#endif
-
void PM_Main(entity this)
{
int buttons = PHYS_INPUT_BUTTON_MASK(this);
if (this.PlayerPhysplug)
if (this.PlayerPhysplug(this))
return;
-#elif defined(CSQC)
- if(autocvar_slowmo != STAT(MOVEVARS_TIMESCALE))
- cvar_set("slowmo", ftos(STAT(MOVEVARS_TIMESCALE)));
#endif
#ifdef SVQC
return;
// when we get here, disableclientprediction cannot be 2
- this.disableclientprediction = -1;
+ this.disableclientprediction = 0;
#endif
viewloc_PlayerPhysics(this);