#include "player.qh"
-#include "../triggers/include.qh"
+#include "../mapobjects/include.qh"
#include "../viewloc.qh"
#ifdef SVQC
#include <server/miscfunctions.qh>
-#include "../triggers/trigger/viewloc.qh"
+#include "../mapobjects/trigger/viewloc.qh"
// client side physics
bool Physics_Valid(string thecvar)