if (dt <= 0)
return;
- if (GAMEPLAYFIX_UNSTICKPLAYERS(this) == 1)
+ if (GAMEPLAYFIX_UNSTICKPLAYERS(this))
_Movetype_CheckStuck(this);
bool applygravity = (!_Movetype_CheckWater(this) && this.move_movetype == MOVETYPE_WALK && !(this.flags & FL_WATERJUMP));