.entity aiment;
.vector punchangle;
-// should match sv_gameplayfix_fixedcheckwatertransition
-float autocvar_cl_gameplayfix_fixedcheckwatertransition = 1;
-
.entity move_groundentity; // FIXME add move_groundnetworkentity?
.float move_suspendedinair;
.float move_didgravity;