// undefined on client, engine cvar
bool autocvar_physics_ode;
-int autocvar_sv_qcphysics = 1; // TODO this is for testing - remove when qcphysics work
+bool use_engine_physics; // debug option for testing legacy engine code
#endif
// water levels
void _Movetype_LinkEdict(entity this, float touch_triggers);
vector _Movetype_ClipVelocity(vector vel, vector norm, float f);
void _Movetype_PushEntityTrace(entity this, vector push);
-bool _Movetype_PushEntity(entity this, vector push, float failonstartsolid, bool dolink);
+bool _Movetype_PushEntity(entity this, vector push, bool dolink);
void Movetype_Physics_NoMatchTicrate(entity this, float movedt, bool isclient);
void Movetype_Physics_MatchTicrate(entity this, float tr, bool sloppy);