]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/physics/movetypes/movetypes.qc
Remove sv_gameplayfix_unstickplayers 2 as it is no longer necessary
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / physics / movetypes / movetypes.qc
index eb57922b9d81020b76001a51474194432202035a..93cf2a4d31cd0f4951d81913191fca1d52d6e6fc 100644 (file)
@@ -6,6 +6,8 @@ void set_movetype(entity this, int mt)
        this.move_movetype = mt;
        if (mt == MOVETYPE_PHYSICS) {
                this.move_qcphysics = false;
+       } else if (autocvar_sv_qcphysics == 2) {
+               this.move_qcphysics = true;
        }
        if(!IL_CONTAINS(g_moveables, this))
                IL_PUSH(g_moveables, this); // add it to the moveable entities list (even if it doesn't move!) logic: if an object never sets its movetype, we assume it never does anything notable
@@ -177,6 +179,8 @@ int _Movetype_FlyMove(entity this, float dt, bool applygravity, bool applystepno
                if(trace_fraction == 1)
                        break;
 
+               time_left *= 1 - trace_fraction;
+
                float my_trace_fraction = trace_fraction;
                vector my_trace_plane_normal = trace_plane_normal;
 
@@ -202,6 +206,7 @@ int _Movetype_FlyMove(entity this, float dt, bool applygravity, bool applystepno
                        // step - handle it immediately
                        vector org = this.origin;
                        vector steppush = '0 0 1' * stepheight;
+                       push = this.velocity * time_left;
 
                        if(!_Movetype_PushEntity(this, steppush, true, false))
                        {
@@ -222,7 +227,8 @@ int _Movetype_FlyMove(entity this, float dt, bool applygravity, bool applystepno
                        }
 
                        // accept the new position if it made some progress...
-                       if(fabs(this.origin_x - org.x) >= 0.03125 || fabs(this.origin_y - org.y) >= 0.03125)
+                       // previously this checked if absolute distance >= 0.03125 which made stepping up unreliable
+                       if(this.origin_x - org.x || this.origin_y - org.y)
                        {
                                trace_endpos = this.origin;
                                time_left *= 1 - trace2_fraction;
@@ -248,8 +254,6 @@ int _Movetype_FlyMove(entity this, float dt, bool applygravity, bool applystepno
                        numplanes = 0;
                }
 
-               time_left *= 1 - my_trace_fraction;
-
                // clipped to another plane
                if(numplanes >= MAX_CLIP_PLANES)
                {
@@ -412,11 +416,40 @@ void _Movetype_Impact(entity this, entity oth)  // SV_Impact
        if(!this && !oth)
                return;
 
+       // due to a lack of pointers in QC, we must save the trace values and restore them for other functions
+       bool save_trace_allsolid = trace_allsolid;
+       bool save_trace_startsolid = trace_startsolid;
+       float save_trace_fraction = trace_fraction;
+       bool save_trace_inwater = trace_inwater;
+       bool save_trace_inopen = trace_inopen;
+       vector save_trace_endpos = trace_endpos;
+       vector save_trace_plane_normal = trace_plane_normal;
+       float save_trace_plane_dist = trace_plane_dist;
+       entity save_trace_ent = trace_ent;
+       int save_trace_dpstartcontents = trace_dpstartcontents;
+       int save_trace_dphitcontents = trace_dphitcontents;
+       int save_trace_dphitq3surfaceflags = trace_dphitq3surfaceflags;
+       string save_trace_dphittexturename = trace_dphittexturename;
+
        if(this.solid != SOLID_NOT && gettouch(this))
                gettouch(this)(this, oth);
 
        if(oth.solid != SOLID_NOT && gettouch(oth))
                gettouch(oth)(oth, this);
+
+       trace_allsolid = save_trace_allsolid;
+       trace_startsolid = save_trace_startsolid;
+       trace_fraction = save_trace_fraction;
+       trace_inwater = save_trace_inwater;
+       trace_inopen = save_trace_inopen;
+       trace_endpos = save_trace_endpos;
+       trace_plane_normal = save_trace_plane_normal;
+       trace_plane_dist = save_trace_plane_dist;
+       trace_ent = save_trace_ent;
+       trace_dpstartcontents = save_trace_dpstartcontents;
+       trace_dphitcontents = save_trace_dphitcontents;
+       trace_dphitq3surfaceflags = save_trace_dphitq3surfaceflags;
+       trace_dphittexturename = save_trace_dphittexturename;
 }
 
 void _Movetype_LinkEdict_TouchAreaGrid(entity this)  // SV_LinkEdict_TouchAreaGrid
@@ -424,7 +457,22 @@ void _Movetype_LinkEdict_TouchAreaGrid(entity this)  // SV_LinkEdict_TouchAreaGr
        if(this.solid == SOLID_NOT)
                return;
 
-    FOREACH_ENTITY_RADIUS(0.5 * (this.absmin + this.absmax), 0.5 * vlen(this.absmax - this.absmin), true, {
+       // due to a lack of pointers in QC, we must save the trace values and restore them for other functions
+       bool save_trace_allsolid = trace_allsolid;
+       bool save_trace_startsolid = trace_startsolid;
+       float save_trace_fraction = trace_fraction;
+       bool save_trace_inwater = trace_inwater;
+       bool save_trace_inopen = trace_inopen;
+       vector save_trace_endpos = trace_endpos;
+       vector save_trace_plane_normal = trace_plane_normal;
+       float save_trace_plane_dist = trace_plane_dist;
+       entity save_trace_ent = trace_ent;
+       int save_trace_dpstartcontents = trace_dpstartcontents;
+       int save_trace_dphitcontents = trace_dphitcontents;
+       int save_trace_dphitq3surfaceflags = trace_dphitq3surfaceflags;
+       string save_trace_dphittexturename = trace_dphittexturename;
+
+    FOREACH_ENTITY_RADIUS_ORDERED(0.5 * (this.absmin + this.absmax), 0.5 * vlen(this.absmax - this.absmin), true, {
                if (it.solid == SOLID_TRIGGER && it != this)
                if (it.move_nomonsters != MOVE_NOMONSTERS && it.move_nomonsters != MOVE_WORLDONLY)
                if (gettouch(it) && boxesoverlap(it.absmin, it.absmax, this.absmin, this.absmax))
@@ -446,6 +494,20 @@ void _Movetype_LinkEdict_TouchAreaGrid(entity this)  // SV_LinkEdict_TouchAreaGr
                        gettouch(it)(it, this);
                }
     });
+
+       trace_allsolid = save_trace_allsolid;
+       trace_startsolid = save_trace_startsolid;
+       trace_fraction = save_trace_fraction;
+       trace_inwater = save_trace_inwater;
+       trace_inopen = save_trace_inopen;
+       trace_endpos = save_trace_endpos;
+       trace_plane_normal = save_trace_plane_normal;
+       trace_plane_dist = save_trace_plane_dist;
+       trace_ent = save_trace_ent;
+       trace_dpstartcontents = save_trace_dpstartcontents;
+       trace_dphitcontents = save_trace_dphitcontents;
+       trace_dphitq3surfaceflags = save_trace_dphitq3surfaceflags;
+       trace_dphittexturename = save_trace_dphittexturename;
 }
 
 bool autocvar__movetype_debug = false;
@@ -605,7 +667,7 @@ void _Movetype_CheckStuck(entity this)  // SV_CheckStuck
        }
 }
 
-vector _Movetype_ClipVelocity(vector vel, vector norm, float f)  // SV_ClipVelocity
+vector _Movetype_ClipVelocity(vector vel, vector norm, float f)  // ClipVelocity
 {
        vel -= ((vel * norm) * norm) * f;
 
@@ -694,9 +756,6 @@ void _Movetype_Physics_Frame(entity this, float movedt)
                case MOVETYPE_FLY:
                case MOVETYPE_FLY_WORLDONLY:
                        _Movetype_Physics_Toss(this, movedt);
-                       if(wasfreed(this))
-                               return;
-                       _Movetype_LinkEdict(this, true);
                        break;
                case MOVETYPE_PHYSICS:
                        break;
@@ -723,15 +782,11 @@ void _Movetype_Physics_ClientFrame(entity this, float movedt)
                        this.angles = this.angles + movedt * this.avelocity;
                        break;
                case MOVETYPE_STEP:
-                       if (GAMEPLAYFIX_UNSTICKPLAYERS(this) == 2)
-                               _Movetype_CheckStuck(this);
                        _Movetype_Physics_Step(this, movedt);
                        break;
                case MOVETYPE_WALK:
                case MOVETYPE_FLY:
                case MOVETYPE_FLY_WORLDONLY:
-                       if (movedt > 0 && GAMEPLAYFIX_UNSTICKPLAYERS(this) == 2)
-                               _Movetype_CheckStuck(this);
                        _Movetype_Physics_Walk(this, movedt);
                        break;
                case MOVETYPE_TOSS: