#include "movetypes.qh"
-#include "../player.qh"
-
-#if defined(CSQC)
- #include <client/defs.qh>
- #include <common/stats.qh>
- #include <common/util.qh>
- #include <lib/csqcmodel/common.qh>
- #include <common/t_items.qh>
-#elif defined(MENUQC)
-#elif defined(SVQC)
- #include <server/autocvars.qh>
-#endif
#ifdef SVQC
void set_movetype(entity this, int mt)
}
vector planes[MAX_CLIP_PLANES];
-int _Movetype_FlyMove(entity this, float dt, bool applygravity, vector stepnormal, float stepheight) // SV_FlyMove
+int _Movetype_FlyMove(entity this, float dt, bool applygravity, bool applystepnormal, float stepheight) // SV_FlyMove
{
- int blocked = 0, bumpcount;
+ move_stepnormal = '0 0 0';
+
+ if(dt <= 0)
+ return 0;
+
+ int blocked = 0;
int i, j, numplanes = 0;
float time_left = dt, grav = 0;
vector push;
- vector primal_velocity, original_velocity, restore_velocity;
+ vector primal_velocity, original_velocity;
+ vector restore_velocity = this.velocity;
for(i = 0; i < MAX_CLIP_PLANES; ++i)
planes[i] = '0 0 0';
}
}
- original_velocity = primal_velocity = restore_velocity = this.velocity;
+ original_velocity = primal_velocity = this.velocity;
- for(bumpcount = 0;bumpcount < MAX_CLIP_PLANES;bumpcount++)
+ for(int bumpcount = 0;bumpcount < MAX_CLIP_PLANES;bumpcount++)
{
if(this.velocity == '0 0 0')
break;
push = this.velocity * time_left;
- _Movetype_PushEntity(this, push, true);
- if(trace_startsolid)
+ if(!_Movetype_PushEntity(this, push, true, false))
{
// we got teleported by a touch function
// let's abort the move
vector org = this.origin;
vector steppush = '0 0 1' * stepheight;
- _Movetype_PushEntity(this, steppush, true);
- if(trace_startsolid)
+ if(!_Movetype_PushEntity(this, steppush, true, false))
{
blocked |= 8;
break;
}
- _Movetype_PushEntity(this, push, true);
- if(trace_startsolid)
+ if(!_Movetype_PushEntity(this, push, true, false))
{
blocked |= 8;
break;
}
float trace2_fraction = trace_fraction;
- steppush = '0 0 1' * (org_z - this.origin_z);
- _Movetype_PushEntity(this, steppush, true);
- if(trace_startsolid)
+ steppush = vec3(0, 0, org.z - this.origin_z);
+ if(!_Movetype_PushEntity(this, steppush, true, false))
{
blocked |= 8;
break;
}
// accept the new position if it made some progress...
- if(fabs(this.origin_x - org_x) >= 0.03125 || fabs(this.origin_y - org_y) >= 0.03125)
+ if(fabs(this.origin_x - org.x) >= 0.03125 || fabs(this.origin_y - org.y) >= 0.03125)
{
trace_endpos = this.origin;
time_left *= 1 - trace2_fraction;
// step - return it to caller
blocked |= 2;
// save the trace for player extrafriction
- if(stepnormal)
- stepnormal = trace_plane_normal;
+ if(applystepnormal)
+ move_stepnormal = trace_plane_normal;
}
if(my_trace_fraction >= 0.001)
if(GAMEPLAYFIX_EASIERWATERJUMP(this) && (this.flags & FL_WATERJUMP) && !(blocked & 8))
this.velocity = primal_velocity;
+ if(PHYS_WALLCLIP(this) && this.pm_time && !(this.flags & FL_WATERJUMP) && !(blocked & 8))
+ this.velocity = primal_velocity;
+
if(applygravity)
{
if(!GAMEPLAYFIX_NOGRAVITYONGROUND || !IS_ONGROUND(this))
trace_plane_normal = '0 0 1';
trace_plane_dist = 0;
trace_ent = this;
+ trace_dpstartcontents = 0;
+ trace_dphitcontents = 0;
+ trace_dphitq3surfaceflags = 0;
+ trace_dphittexturename = string_null;
gettouch(it)(it, this);
}
});
}
+bool autocvar__movetype_debug = false;
void _Movetype_LinkEdict(entity this, bool touch_triggers) // SV_LinkEdict
{
- vector mi, ma;
- if(this.solid == SOLID_BSP)
+ if(autocvar__movetype_debug)
{
- // TODO set the absolute bbox
- mi = this.mins;
- ma = this.maxs;
- }
- else
- {
- mi = this.mins;
- ma = this.maxs;
- }
- mi += this.origin;
- ma += this.origin;
+ vector mi, ma;
+ if(this.solid == SOLID_BSP)
+ {
+ // TODO set the absolute bbox
+ mi = this.mins;
+ ma = this.maxs;
+ }
+ else
+ {
+ mi = this.mins;
+ ma = this.maxs;
+ }
+ mi += this.origin;
+ ma += this.origin;
- if(this.flags & FL_ITEM)
- {
- mi.x -= 15;
- mi.y -= 15;
- mi.z -= 1;
- ma.x += 15;
- ma.y += 15;
- ma.z += 1;
+ if(this.flags & FL_ITEM)
+ {
+ mi -= '15 15 1';
+ ma += '15 15 1';
+ }
+ else
+ {
+ mi -= '1 1 1';
+ ma += '1 1 1';
+ }
+
+ this.absmin = mi;
+ this.absmax = ma;
}
else
{
- mi.x -= 1;
- mi.y -= 1;
- mi.z -= 1;
- ma.x += 1;
- ma.y += 1;
- ma.z += 1;
+ setorigin(this, this.origin); // calls SV_LinkEdict
+ #ifdef CSQC
+ // NOTE: CSQC's version of setorigin doesn't expand
+ this.absmin -= '1 1 1';
+ this.absmax += '1 1 1';
+ #endif
}
- this.absmin = mi;
- this.absmax = ma;
-
if(touch_triggers)
_Movetype_LinkEdict_TouchAreaGrid(this);
}
bool _Movetype_TestEntityPosition(vector ofs) // SV_TestEntityPosition
{
entity this = _Movetype_TestEntityPosition_ent;
-// vector org = this.origin + ofs;
+ vector org = this.origin + ofs;
int cont = this.dphitcontentsmask;
this.dphitcontentsmask = DPCONTENTS_SOLID;
- tracebox(this.origin, this.mins, this.maxs, this.origin, ((this.move_movetype == MOVETYPE_FLY_WORLDONLY) ? MOVE_WORLDONLY : MOVE_NOMONSTERS), this);
+ tracebox(org, this.mins, this.maxs, org, ((this.move_movetype == MOVETYPE_FLY_WORLDONLY) ? MOVE_WORLDONLY : MOVE_NOMONSTERS), this);
this.dphitcontentsmask = cont;
if(trace_startsolid)
return false;
}
-bool _Movetype_UnstickEntity(entity this) // SV_UnstickEntity
+int _Movetype_UnstickEntity(entity this) // SV_UnstickEntity
{
_Movetype_TestEntityPosition_ent = this;
if (!_Movetype_TestEntityPosition(' 0 0 0')) {
- return true;
+ return UNSTICK_FINE;
}
#define X(v) if (_Movetype_TestEntityPosition(v))
X('-1 0 0') X(' 1 0 0')
#define X(i) \
if (_Movetype_TestEntityPosition('0 0 -1' * i)) \
if (_Movetype_TestEntityPosition('0 0 1' * i))
- X(01) X(02) X(03) X(04) X(05) X(06) X(07) X(08)
- X(09) X(10) X(11) X(12) X(13) X(14) X(15) X(16)
+ X(1) X(2) X(3) X(4) X(5) X(6) X(7) X(8)
+ X(9) X(10) X(11) X(12) X(13) X(14) X(15) X(16)
X(17)
#undef X
{
LOG_DEBUGF("Can't unstick an entity (edict: %d, classname: %s, origin: %s)",
etof(this), this.classname, vtos(this.origin));
- return false;
+ return UNSTICK_STUCK;
}
}
LOG_DEBUGF("Sucessfully unstuck an entity (edict: %d, classname: %s, origin: %s)",
etof(this), this.classname, vtos(this.origin));
_Movetype_LinkEdict(this, true);
- return true;
+ return UNSTICK_FIXED;
+}
+
+void _Movetype_CheckStuck(entity this) // SV_CheckStuck
+{
+ int unstick = _Movetype_UnstickEntity(this); // sets test position entity
+ switch(unstick)
+ {
+ case UNSTICK_FINE:
+ this.oldorigin = this.origin;
+ break;
+ case UNSTICK_FIXED:
+ break; // already sorted
+ case UNSTICK_STUCK:
+ vector offset = this.oldorigin - this.origin;
+ if(!_Movetype_TestEntityPosition(offset))
+ _Movetype_LinkEdict(this, false);
+ // couldn't unstick, should we warn about this?
+ break;
+ }
}
vector _Movetype_ClipVelocity(vector vel, vector norm, float f) // SV_ClipVelocity
tracebox(this.origin, this.mins, this.maxs, end, type, this);
}
-float _Movetype_PushEntity(entity this, vector push, bool failonstartsolid) // SV_PushEntity
+bool _Movetype_PushEntity(entity this, vector push, bool failonstartsolid, bool dolink) // SV_PushEntity
{
_Movetype_PushEntityTrace(this, push);
+ // NOTE: this is a workaround for the QC's lack of a worldstartsolid trace parameter
if(trace_startsolid && failonstartsolid)
- return trace_fraction;
+ {
+ int oldtype = this.move_nomonsters;
+ this.move_nomonsters = MOVE_WORLDONLY;
+ _Movetype_PushEntityTrace(this, push);
+ this.move_nomonsters = oldtype;
+ if(trace_startsolid)
+ return true;
+ }
this.origin = trace_endpos;
+ vector last_origin = this.origin;
+
+ if(dolink)
+ _Movetype_LinkEdict(this, true);
+
if(trace_fraction < 1)
- if(this.solid >= SOLID_TRIGGER && (!IS_ONGROUND(this) || (this.groundentity != trace_ent)))
+ if(this.solid >= SOLID_TRIGGER && trace_ent && (!IS_ONGROUND(this) || (this.groundentity != trace_ent)))
_Movetype_Impact(this, trace_ent);
- return trace_fraction;
+ return (this.origin == last_origin); // false if teleported by touch
}
.float ltime;
.void() blocked;
-// matrix version of makevectors, sets v_forward, v_right and v_up
-void makevectors_matrix(vector myangles) // AngleVectorsFLU
-{
- v_forward = v_right = v_up = '0 0 0';
-
- float yy = myangles.y * (M_PI * 2 / 360);
- float sy = sin(yy);
- float cy = cos(yy);
- float p = myangles.x * (M_PI * 2 / 360);
- float sp = sin(p);
- float cp = cos(p);
- if(v_forward)
- {
- v_forward.x = cp * cy;
- v_forward.y = cp * sy;
- v_forward.z = -sp;
- }
- if(v_right || v_up)
- {
- if(myangles.z)
- {
- float r = myangles.z * (M_PI * 2 / 360);
- float sr = sin(r);
- float cr = cos(r);
- if(v_right)
- {
- v_right.x = sr * sp * cy + cr * -sy;
- v_right.y = sr * sp * sy + cr * cy;
- v_right.z = sr * cp;
- }
- if(v_up)
- {
- v_up.x = cr * sp * cy + -sr * -sy;
- v_up.y = cr * sp * sy + -sr * cy;
- v_up.z = cr * cp;
- }
- }
- else
- {
- if(v_right)
- {
- v_right.x = -sy;
- v_right.y = cy;
- v_right.z = 0;
- }
- if(v_up)
- {
- v_up.x = sp * cy;
- v_up.y = sp * sy;
- v_up.z = cp;
- }
- }
- }
-}
void _Movetype_Physics_Frame(entity this, float movedt)
{
{
case MOVETYPE_PUSH:
case MOVETYPE_FAKEPUSH:
- LOG_DEBUGF("Physics: Lacking QuakeC support for Push movetype, FIX ME by using engine physics!");
+ LOG_DEBUG("Physics: Lacking QuakeC support for Push movetype, FIX ME by using engine physics!");
break;
case MOVETYPE_NONE:
break;
case MOVETYPE_FLY:
case MOVETYPE_FLY_WORLDONLY:
_Movetype_Physics_Toss(this, movedt);
+ if(wasfreed(this))
+ return;
_Movetype_LinkEdict(this, true);
break;
case MOVETYPE_PHYSICS:
{
case MOVETYPE_PUSH:
case MOVETYPE_FAKEPUSH:
- LOG_DEBUGF("Physics: Lacking QuakeC support for Push movetype, FIX ME by using engine physics!");
+ LOG_DEBUG("Physics: Lacking QuakeC support for Push movetype, FIX ME by using engine physics!");
break;
case MOVETYPE_NONE:
break;
_Movetype_CheckWater(this);
this.origin = this.origin + movedt * this.velocity;
this.angles = this.angles + movedt * this.avelocity;
- _Movetype_LinkEdict(this, false);
break;
case MOVETYPE_STEP:
_Movetype_Physics_Step(this, movedt);
case MOVETYPE_PHYSICS:
break;
}
+
+ //_Movetype_CheckVelocity(this);
+
+ _Movetype_LinkEdict(this, true);
+
+ //_Movetype_CheckVelocity(this);
}
void Movetype_Physics_NoMatchTicrate(entity this, float movedt, bool isclient) // to be run every move frame