if (mt == MOVETYPE_PHYSICS || mt == MOVETYPE_PUSH || mt == MOVETYPE_FAKEPUSH) {
this.move_qcphysics = false;
}
+ if(!IL_CONTAINS(g_moveables, this))
+ IL_PUSH(g_moveables, this); // add it to the moveable entities list (even if it doesn't move!) logic: if an object never sets its movetype, we assume it never does anything notable
this.movetype = (this.move_qcphysics) ? MOVETYPE_NONE : mt;
}
#elif defined(CSQC)