// main types/groups of notifications
#define MSG_INFO 1 // "Global" information messages (sent to console, and notify panel if it has an icon)
#define MSG_CENTER 2 // "Personal" centerprint messages
-#define MSG_WEAPON 3 // "Personal" weapon messages (like "You got the Nex", sent to weapon notify panel)
-#define MSG_DEATH 4 // "Personal" AND "Global" death messages
+#define MSG_CENTER_KILL 3 // Kill centerprint message
+#define MSG_MULTI 4 // Subcall MSG_INFO and/or MSG_CENTER notifications
#define NO_MSG -12345
VARITEM(3, 4, XPD(s1, s2, s3, f1, f2, f3, f4)) \
VARITEM(4, 4, XPD(s1, s2, s3, s4, f1, f2, f3, f4))
+void Destroy_All_Notifications(void);
+void Create_Notification_Entity(
+ float var_default,
+ float var_cvar,
+ float typeid,
+ float nameid,
+ string namestring,
+ float infoname,
+ float centername,
+ float strnum,
+ float flnum,
+ string args,
+ string hudargs,
+ string icon,
+ float cpid,
+ string durcnt,
+ string normal,
+ string gentle,
+ float msg_is_info,
+ float msg_is_multi);
+
void Dump_Notifications(float fh, float alsoprint);
+
void Local_Notification(float net_type, float net_name, ...count);
-void Local_Notification_WOVA(float net_type, float net_name, float stringcount, float floatcount, string s1, string s2, string s3, string s4, float f1, float f2, float f3, float f4);
+void Local_Notification_WOVA(
+ float net_type, float net_name,
+ float stringcount, float floatcount,
+ string s1, string s2, string s3, string s4,
+ float f1, float f2, float f3, float f4);
#ifdef CSQC // CLIENT ONLY
void Read_Notification(float is_new);
#define IFSTR(num) ((num < notif.nent_stringcount) ? ...(num, string) : "")
#define IFFL(num) ((((notif.nent_stringcount-1) + num) < count) ? ...(((notif.nent_stringcount-1) + num), float) : 0)
-void Send_Notification(float broadcast, entity client, float net_type, float net_name, ...count);
-void Send_Notification_WOVA(float broadcast, entity client, float net_type, float net_name, string s1, string s2, string s3, string s4, float f1, float f2, float f3, float f4);
+void Kill_Notification(
+ float broadcast, entity client,
+ float net_type, float net_name);
+void Send_Notification(
+ float broadcast, entity client,
+ float net_type, float net_name,
+ ...count);
+void Send_Notification_WOVA(
+ float broadcast, entity client,
+ float net_type, float net_name,
+ string s1, string s2, string s3, string s4,
+ float f1, float f2, float f3, float f4);
+
+// legacy stuff
void Send_CSQC_Centerprint_Generic(entity e, float id, string s, float duration, float countdown_num);
#define Send_CSQC_Centerprint_Generic_Expire(e,id) Send_CSQC_Centerprint_Generic(e, id, "", 1, 0)
+float CPID_KH_MSG = 10;
#endif
durcnt: XPD(FLOAT, FLOAT): Duration/Countdown: extra arguments for centerprint messages
normal: STRING: Normal message (string for sprintf when gentle messages are NOT enabled)
gentle: STRING: Gentle message (string for sprintf when gentle messages ARE enabled)
- MSG_WEAPON:
- MSG_DEATH:
+ MSG_MULTI:
default: FLOAT: Default setting for whether the notification is enabled or not
^-> 0 = disabled, 1 = enabled
name: VAR: Name of chaining notification
MSG_INFO_NOTIF(1, INFO_FREEZETAG_FREEZE, 2, 0, "s1 s2", "", "", _("^BG%s^K1 was frozen by ^BG%s\n"), "") \
MSG_INFO_NOTIF(1, INFO_FREEZETAG_SELF, 1, 0, "s1", "", "", _("^BG%s^K1 froze themself\n"), "") \
MSG_INFO_NOTIF(1, INFO_GODMODE_OFF, 0, 1, "f1", "", "", _("^BGGodmode saved you %s units of damage, cheater!\n"), "") \
+ MSG_INFO_NOTIF(0, INFO_ITEM_WEAPON_DONTHAVE, 0, 1, "item_wepname", "", "", _("^BGYou do not have the ^F1%s\n"), "") \
+ MSG_INFO_NOTIF(0, INFO_ITEM_WEAPON_DROP, 1, 1, "item_wepname item_wepammo", "", "", _("^BGYou dropped the ^F1%s^BG%s\n"), "") \
+ MSG_INFO_NOTIF(0, INFO_ITEM_WEAPON_GOT, 0, 1, "item_wepname", "", "", _("^BGYou got the ^F1%s\n"), "") \
+ MSG_INFO_NOTIF(0, INFO_ITEM_WEAPON_NOAMMO, 0, 1, "item_wepname", "", "", _("^BGYou don't have enough ammo for the ^F1%s\n"), "") \
+ MSG_INFO_NOTIF(0, INFO_ITEM_WEAPON_PRIMORSEC, 0, 3, "item_wepname f2primsec f3primsec", "", "", _("^F1%s %s^BG is unable to fire, but its ^F1%s^BG can\n"), "") \
+ MSG_INFO_NOTIF(0, INFO_ITEM_WEAPON_UNAVAILABLE, 0, 1, "item_wepname", "", "", _("^F1%s^BG is ^F4not available^BG on this map\n"), "") \
MSG_INFO_NOTIF(2, INFO_JOIN_CONNECT, 1, 0, "s1", "", "", _("^BG%s^F3 connected%s\n"), "") \
MULTITEAM_INFO(2, INFO_JOIN_CONNECT_TEAM_, 4, 1, 0, "s1", "", "", _("^BG%s^F3 connected and joined the ^TC^TT\n"), "") \
MSG_INFO_NOTIF(2, INFO_JOIN_PLAY, 1, 0, "s1", "", "", _("^BG%s^F3 is now playing\n"), "") \
/*MSG_CENTER_NOTIF(1, CENTER_EMPTY, 0, 0, "", NO_CPID, "0 0", "null", "")*/ \
MSG_CENTER_NOTIF(1, CENTER_ASSAULT_ATTACKING, 0, 0, "", CPID_ASSAULT_ROLE, "0 0", _("^BGYou are attacking!"), "") \
MSG_CENTER_NOTIF(1, CENTER_ASSAULT_DEFENDING, 0, 0, "", CPID_ASSAULT_ROLE, "0 0", _("^BGYou are defending!"), "") \
+ MSG_CENTER_NOTIF(1, CENTER_ARENA_BEGIN, 0, 0, "", CPID_ARENA, "2 0", _("^F4Begin!"), "") \
+ MSG_CENTER_NOTIF(1, CENTER_ARENA_NEEDPLAYER, 0, 0, "", CPID_ARENA, "2 0", _("^BGNeed at least 1 player in each team to play Clan Arena!"), "") \
+ MSG_CENTER_NOTIF(1, CENTER_ARENA_ROUNDSTART, 0, 1, "", CPID_ARENA, "1 f1", _("^F4Round will start in ^COUNT"), "") \
+ MSG_CENTER_NOTIF(1, CENTER_COUNTDOWN_BEGIN, 0, 0, "", CPID_GAMESTART, "2 0", _("^F4Begin!"), "") \
+ MSG_CENTER_NOTIF(1, CENTER_COUNTDOWN_GAMESTART, 0, 1, "", CPID_GAMESTART, "1 f1", _("^F4Game starts in ^COUNT"), "") \
MSG_CENTER_NOTIF(1, CENTER_CTF_CAPTURESHIELD_SHIELDED, 0, 0, "", CPID_CTF_CAPSHIELD, "0 0", _("^BGYou are now ^F1shielded^BG from the flag\n^BGfor ^F2too many unsuccessful attempts^BG to capture.\n^BGMake some defensive scores before trying again."), "") \
MSG_CENTER_NOTIF(1, CENTER_CTF_CAPTURESHIELD_FREE, 0, 0, "", CPID_CTF_CAPSHIELD, "0 0", _("^BGYou are now free.\n^BGFeel free to ^F2try to capture^BG the flag again\n^BGif you think you will succeed."), "") \
MULTITEAM_CENTER(1, CENTER_CTF_PASS_OTHER_, 2, 2, 0, "s1 s2", CPID_CTF_PASS, "0 0", _("^BG%s^BG passed the ^TC^TT^BG flag to %s"), "") \
MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_SELF, 0, 0, "", NO_CPID, "0 0", _("^K1You froze yourself"), "") \
MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_FREEZE, 1, 0, "s1", NO_CPID, "0 0", _("^K3You froze ^BG%s"), "") \
MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_FROZEN, 1, 0, "s1", NO_CPID, "0 0", _("^K1You were frozen by ^BG%s"), "") \
+ MSG_CENTER_NOTIF(1, CENTER_ITEM_WEAPON_DONTHAVE, 0, 1, "item_wepname", CPID_ITEM, "item_centime 0", _("^BGYou do not have the ^F1%s"), "") \
+ MSG_CENTER_NOTIF(1, CENTER_ITEM_WEAPON_DROP, 1, 1, "item_wepname item_wepammo", CPID_ITEM, "item_centime 0", _("^BGYou dropped the ^F1%s^BG%s"), "") \
+ MSG_CENTER_NOTIF(1, CENTER_ITEM_WEAPON_GOT, 0, 1, "item_wepname", CPID_ITEM, "item_centime 0", _("^BGYou got the ^F1%s"), "") \
+ MSG_CENTER_NOTIF(1, CENTER_ITEM_WEAPON_NOAMMO, 0, 1, "item_wepname", CPID_ITEM, "item_centime 0", _("^BGYou don't have enough ammo for the ^F1%s"), "") \
+ MSG_CENTER_NOTIF(1, CENTER_ITEM_WEAPON_PRIMORSEC, 0, 3, "item_wepname f2primsec f3primsec", CPID_ITEM, "item_centime 0", _("^F1%s %s^BG is unable to fire, but its ^F1%s^BG can"), "") \
+ MSG_CENTER_NOTIF(1, CENTER_ITEM_WEAPON_UNAVAILABLE, 0, 1, "item_wepname", CPID_ITEM, "item_centime 0", _("^F1%s^BG is ^F4not available^BG on this map"), "") \
MSG_CENTER_NOTIF(1, CENTER_KEEPAWAY_DROPPED, 1, 0, "s1", CPID_KEEPAWAY, "0 0", _("^BG%s^BG has dropped the ball!"), "") \
MSG_CENTER_NOTIF(1, CENTER_KEEPAWAY_PICKUP, 1, 0, "s1", CPID_KEEPAWAY, "0 0", _("^BG%s^BG has picked up the ball!"), "") \
MSG_CENTER_NOTIF(1, CENTER_KEEPAWAY_WARN, 0, 0, "", CPID_KA_WARN, "0 0", _("^BGKilling people while you don't have the ball gives no points!"), "") \
- MSG_CENTER_NOTIF(1, CENTER_LMS_CAMPCHECK, 0, 0, "", CPID_LMS_CAMP, "0 0", _("^K1Don't camp!"), "") \
+ MSG_CENTER_NOTIF(1, CENTER_LMS_CAMPCHECK, 0, 0, "", CPID_LMS_CAMP, "0 0", _("^F2Don't camp!"), "") \
+ MSG_CENTER_NOTIF(1, CENTER_MOTD, 1, 0, "s1", CPID_MOTD, "-1 0", _("^BG%s"), "") \
+ MSG_CENTER_NOTIF(1, CENTER_MINSTA_FINDAMMO, 0, 0, "", CPID_MINSTA_FINDAMMO, "1 9", _("^F4^COUNT^BG left to find some ammo!"), "") \
+ MSG_CENTER_NOTIF(1, CENTER_MINSTA_FINDAMMO_FIRST, 0, 0, "", CPID_MINSTA_FINDAMMO, "1 10", _("^BGGet some ammo or you'll be dead in ^F4^COUNT^BG!"), _("Get some ammo! ^F4^COUNT^BG left!")) \
+ MSG_CENTER_NOTIF(1, CENTER_NIX_COUNTDOWN, 0, 2, "item_wepname", CPID_NIX, "1 f2", _("^F2^COUNT^BG until weapon change...\nNext weapon: ^F1%s"), "") \
+ MSG_CENTER_NOTIF(1, CENTER_NIX_NEWWEAPON, 0, 1, "item_wepname", CPID_NIX, "0 0", _("^F2Active weapon: ^F1%s"), "") \
MSG_CENTER_NOTIF(1, CENTER_JOIN_NOSPAWNS, 0, 0, "", CPID_PREVENT_JOIN, "0 0", _("^K1No spawnpoints available!\nHope your team can fix it..."), "") \
MSG_CENTER_NOTIF(1, CENTER_JOIN_PREVENT, 0, 0, "", CPID_PREVENT_JOIN, "0 0", _("^K1You may not join the game at this time.\nThe player limit reached maximum capacity."), "") \
MSG_CENTER_NOTIF(1, CENTER_OVERTIME_TIME, 0, 1, "f1time", CPID_OVERTIME, "0 0", _("^F2Now playing ^F4OVERTIME^F2!\nAdded ^F4%s ^F2minute(s) to the game!"), "") \
MULTITEAM_CENTER(1, CENTER_TEAMCHANGE_, 4, 0, 1, "", CPID_TEAMCHANGE, "1 f1", _("^BGChanging to ^TC^TT^BG in ^COUNT"), "") \
MSG_CENTER_NOTIF(1, CENTER_TEAMCHANGE_SPECTATE, 0, 1, "", CPID_TEAMCHANGE, "1 f1", _("^BGSpectating in ^COUNT"), "") \
MSG_CENTER_NOTIF(1, CENTER_TEAMCHANGE_AUTO, 0, 1, "", CPID_TEAMCHANGE, "1 f1", _("^BGChanging team in ^COUNT"), "") \
- MSG_CENTER_NOTIF(1, CENTER_TEAMCHANGE_SUICIDE, 0, 1, "", CPID_TEAMCHANGE, "1 f1", _("^K1Suicide in ^COUNT"), "")
-
-#define MSG_WEAPON_NOTIFICATIONS \
- /*MSG_WEAPON_NOTIF(1, WEAPON_EMPTY, NO_MSG, NO_MSG)*/ \
- MSG_WEAPON_NOTIF(1, WEAPON_THINKING_WITH_PORTALS, INFO_WEAPON_THINKING_WITH_PORTALS, CENTER_DEATH_SELF_GENERIC) \
- MSG_WEAPON_NOTIF(1, WEAPON_CRYLINK_SUICIDE, INFO_WEAPON_CRYLINK_SUICIDE, CENTER_DEATH_SELF_GENERIC) \
- MSG_WEAPON_NOTIF(1, WEAPON_CRYLINK_MURDER, INFO_WEAPON_CRYLINK_MURDER, NO_MSG) \
- MSG_WEAPON_NOTIF(1, WEAPON_ELECTRO_SUICIDE_ORBS, INFO_WEAPON_ELECTRO_SUICIDE_ORBS, CENTER_DEATH_SELF_GENERIC) \
- MSG_WEAPON_NOTIF(1, WEAPON_ELECTRO_SUICIDE_BOLT, INFO_WEAPON_ELECTRO_SUICIDE_BOLT, CENTER_DEATH_SELF_GENERIC) \
- MSG_WEAPON_NOTIF(1, WEAPON_ELECTRO_MURDER_BOLT, INFO_WEAPON_ELECTRO_MURDER_BOLT, NO_MSG) \
- MSG_WEAPON_NOTIF(1, WEAPON_ELECTRO_MURDER_ORBS, INFO_WEAPON_ELECTRO_MURDER_ORBS, NO_MSG) \
- MSG_WEAPON_NOTIF(1, WEAPON_ELECTRO_MURDER_COMBO, INFO_WEAPON_ELECTRO_MURDER_COMBO, NO_MSG) \
- MSG_WEAPON_NOTIF(1, WEAPON_FIREBALL_SUICIDE_FIREMINE, INFO_WEAPON_FIREBALL_SUICIDE_FIREMINE, CENTER_DEATH_SELF_GENERIC) \
- MSG_WEAPON_NOTIF(1, WEAPON_FIREBALL_SUICIDE_BLAST, INFO_WEAPON_FIREBALL_SUICIDE_BLAST, CENTER_DEATH_SELF_GENERIC) \
- MSG_WEAPON_NOTIF(1, WEAPON_FIREBALL_MURDER_FIREMINE, INFO_WEAPON_FIREBALL_MURDER_FIREMINE, NO_MSG) \
- MSG_WEAPON_NOTIF(1, WEAPON_FIREBALL_MURDER_BLAST, INFO_WEAPON_FIREBALL_MURDER_BLAST, NO_MSG) \
- MSG_WEAPON_NOTIF(1, WEAPON_MORTAR_SUICIDE_EXPLODE, INFO_WEAPON_MORTAR_SUICIDE_EXPLODE, CENTER_DEATH_SELF_GENERIC) \
- MSG_WEAPON_NOTIF(1, WEAPON_MORTAR_SUICIDE_BOUNCE, INFO_WEAPON_MORTAR_SUICIDE_BOUNCE, CENTER_DEATH_SELF_GENERIC) \
- MSG_WEAPON_NOTIF(1, WEAPON_MORTAR_MURDER_EXPLODE, INFO_WEAPON_MORTAR_MURDER_EXPLODE, NO_MSG) \
- MSG_WEAPON_NOTIF(1, WEAPON_MORTAR_MURDER_BOUNCE, INFO_WEAPON_MORTAR_MURDER_BOUNCE, NO_MSG) \
- MSG_WEAPON_NOTIF(1, WEAPON_HAGAR_SUICIDE, INFO_WEAPON_HAGAR_SUICIDE, CENTER_DEATH_SELF_GENERIC) \
- MSG_WEAPON_NOTIF(1, WEAPON_HAGAR_MURDER_BURST, INFO_WEAPON_HAGAR_MURDER_BURST, NO_MSG) \
- MSG_WEAPON_NOTIF(1, WEAPON_HAGAR_MURDER_SPRAY, INFO_WEAPON_HAGAR_MURDER_SPRAY, NO_MSG) \
- MSG_WEAPON_NOTIF(1, WEAPON_HLAC_SUICIDE, INFO_WEAPON_HLAC_SUICIDE, CENTER_DEATH_SELF_GENERIC) \
- MSG_WEAPON_NOTIF(1, WEAPON_HLAC_MURDER, INFO_WEAPON_HLAC_MURDER, NO_MSG) \
- MSG_WEAPON_NOTIF(1, WEAPON_HOOK_MURDER, INFO_WEAPON_HOOK_MURDER, NO_MSG) \
- MSG_WEAPON_NOTIF(1, WEAPON_LASER_SUICIDE, INFO_WEAPON_LASER_SUICIDE, CENTER_DEATH_SELF_GENERIC) \
- MSG_WEAPON_NOTIF(1, WEAPON_LASER_MURDER, INFO_WEAPON_LASER_MURDER, NO_MSG) \
- MSG_WEAPON_NOTIF(1, WEAPON_MINELAYER_SUICIDE, INFO_WEAPON_MINELAYER_SUICIDE, CENTER_DEATH_SELF_GENERIC) \
- MSG_WEAPON_NOTIF(1, WEAPON_MINELAYER_MURDER, INFO_WEAPON_MINELAYER_MURDER, NO_MSG) \
- MSG_WEAPON_NOTIF(1, WEAPON_MINSTANEX_MURDER, INFO_WEAPON_MINSTANEX_MURDER, NO_MSG) \
- MSG_WEAPON_NOTIF(1, WEAPON_NEX_MURDER, INFO_WEAPON_NEX_MURDER, NO_MSG) \
- MSG_WEAPON_NOTIF(1, WEAPON_RIFLE_MURDER_HAIL_PIERCING, INFO_WEAPON_RIFLE_MURDER_HAIL_PIERCING, NO_MSG) \
- MSG_WEAPON_NOTIF(1, WEAPON_RIFLE_MURDER_HAIL, INFO_WEAPON_RIFLE_MURDER_HAIL, NO_MSG) \
- MSG_WEAPON_NOTIF(1, WEAPON_RIFLE_MURDER_PIERCING, INFO_WEAPON_RIFLE_MURDER_PIERCING, NO_MSG) \
- MSG_WEAPON_NOTIF(1, WEAPON_RIFLE_MURDER, INFO_WEAPON_RIFLE_MURDER, NO_MSG) \
- MSG_WEAPON_NOTIF(1, WEAPON_RIFLE_MURDER_HEADSHOT, INFO_WEAPON_RIFLE_MURDER_HEADSHOT, NO_MSG) \
- MSG_WEAPON_NOTIF(1, WEAPON_ROCKETLAUNCHER_SUICIDE, INFO_WEAPON_ROCKETLAUNCHER_SUICIDE, CENTER_DEATH_SELF_GENERIC) \
- MSG_WEAPON_NOTIF(1, WEAPON_ROCKETLAUNCHER_MURDER_DIRECT, INFO_WEAPON_ROCKETLAUNCHER_MURDER_DIRECT, NO_MSG) \
- MSG_WEAPON_NOTIF(1, WEAPON_ROCKETLAUNCHER_MURDER_SPLASH, INFO_WEAPON_ROCKETLAUNCHER_MURDER_SPLASH, NO_MSG) \
- MSG_WEAPON_NOTIF(1, WEAPON_SEEKER_SUICIDE, INFO_WEAPON_SEEKER_SUICIDE, CENTER_DEATH_SELF_GENERIC) \
- MSG_WEAPON_NOTIF(1, WEAPON_SEEKER_MURDER_TAG, INFO_WEAPON_SEEKER_MURDER_TAG, NO_MSG) \
- MSG_WEAPON_NOTIF(1, WEAPON_SEEKER_MURDER_SPRAY, INFO_WEAPON_SEEKER_MURDER_SPRAY, NO_MSG) \
- MSG_WEAPON_NOTIF(1, WEAPON_SHOTGUN_MURDER_SLAP, INFO_WEAPON_SHOTGUN_MURDER_SLAP, NO_MSG) \
- MSG_WEAPON_NOTIF(1, WEAPON_SHOTGUN_MURDER, INFO_WEAPON_SHOTGUN_MURDER, NO_MSG) \
- MSG_WEAPON_NOTIF(1, WEAPON_TUBA_SUICIDE, INFO_WEAPON_TUBA_SUICIDE, CENTER_DEATH_SELF_GENERIC) \
- MSG_WEAPON_NOTIF(1, WEAPON_TUBA_MURDER, INFO_WEAPON_TUBA_MURDER, NO_MSG) \
- MSG_WEAPON_NOTIF(1, WEAPON_ACCORDEON_SUICIDE, INFO_WEAPON_ACCORDEON_SUICIDE, CENTER_DEATH_SELF_GENERIC) \
- MSG_WEAPON_NOTIF(1, WEAPON_ACCORDEON_MURDER, INFO_WEAPON_ACCORDEON_MURDER, NO_MSG) \
- MSG_WEAPON_NOTIF(1, WEAPON_KLEINBOTTLE_SUICIDE, INFO_WEAPON_KLEINBOTTLE_SUICIDE, CENTER_DEATH_SELF_GENERIC) \
- MSG_WEAPON_NOTIF(1, WEAPON_KLEINBOTTLE_MURDER, INFO_WEAPON_KLEINBOTTLE_MURDER, NO_MSG) \
- MSG_WEAPON_NOTIF(1, WEAPON_UZI_MURDER_SNIPE, INFO_WEAPON_UZI_MURDER_SNIPE, NO_MSG) \
- MSG_WEAPON_NOTIF(1, WEAPON_UZI_MURDER_SPRAY, INFO_WEAPON_UZI_MURDER_SPRAY, NO_MSG)
-
-#define MSG_DEATH_NOTIFICATIONS \
- /*MSG_DEATH_NOTIF(1, DEATH_EMPTY, NO_MSG, NO_MSG)*/ \
- MSG_DEATH_NOTIF(1, DEATH_SELF_CUSTOM, INFO_DEATH_SELF_GENERIC, CENTER_DEATH_SELF_CUSTOM) \
- MSG_DEATH_NOTIF(1, DEATH_SELF_GENERIC, INFO_DEATH_SELF_GENERIC, CENTER_DEATH_SELF_GENERIC) \
- MSG_DEATH_NOTIF(1, DEATH_SELF_VOID, INFO_DEATH_SELF_VOID, CENTER_DEATH_SELF_VOID) \
- MSG_DEATH_NOTIF(1, DEATH_SELF_SUICIDE, INFO_DEATH_SELF_SUICIDE, CENTER_DEATH_SELF_SUICIDE) \
- MSG_DEATH_NOTIF(1, DEATH_SELF_NOAMMO, INFO_DEATH_SELF_NOAMMO, CENTER_DEATH_SELF_NOAMMO) \
- MSG_DEATH_NOTIF(1, DEATH_SELF_ROT, INFO_DEATH_SELF_ROT, CENTER_DEATH_SELF_ROT) \
- MSG_DEATH_NOTIF(1, DEATH_SELF_CAMP, INFO_DEATH_SELF_CAMP, CENTER_DEATH_SELF_CAMP) \
- MSG_DEATH_NOTIF(1, DEATH_SELF_BETRAYAL, INFO_DEATH_SELF_BETRAYAL, CENTER_DEATH_SELF_BETRAYAL) \
- MSG_DEATH_NOTIF(1, DEATH_SELF_TEAMCHANGE, INFO_DEATH_SELF_TEAMCHANGE, CENTER_DEATH_SELF_TEAMCHANGE) \
- MSG_DEATH_NOTIF(1, DEATH_SELF_AUTOTEAMCHANGE, INFO_DEATH_SELF_AUTOTEAMCHANGE, CENTER_DEATH_SELF_AUTOTEAMCHANGE) \
- MSG_DEATH_NOTIF(1, DEATH_SELF_FALL, INFO_DEATH_SELF_FALL, CENTER_DEATH_SELF_FALL) \
- MSG_DEATH_NOTIF(1, DEATH_SELF_DROWN, INFO_DEATH_SELF_DROWN, CENTER_DEATH_SELF_DROWN) \
- MSG_DEATH_NOTIF(1, DEATH_SELF_FIRE, INFO_DEATH_SELF_FIRE, CENTER_DEATH_SELF_FIRE) \
- MSG_DEATH_NOTIF(1, DEATH_SELF_LAVA, INFO_DEATH_SELF_LAVA, CENTER_DEATH_SELF_LAVA) \
- MSG_DEATH_NOTIF(1, DEATH_SELF_SLIME, INFO_DEATH_SELF_SLIME, CENTER_DEATH_SELF_SLIME) \
- MSG_DEATH_NOTIF(1, DEATH_SELF_SHOOTING_STAR, INFO_DEATH_SELF_SHOOTING_STAR, CENTER_DEATH_SELF_SHOOTING_STAR) \
- MSG_DEATH_NOTIF(1, DEATH_SELF_SWAMP, INFO_DEATH_SELF_SWAMP, CENTER_DEATH_SELF_SWAMP) \
- MSG_DEATH_NOTIF(1, DEATH_SELF_CHEAT, INFO_DEATH_SELF_CHEAT, CENTER_DEATH_SELF_CHEAT) \
- MSG_DEATH_NOTIF(1, DEATH_SELF_TOUCHEXPLODE, INFO_DEATH_SELF_TOUCHEXPLODE, CENTER_DEATH_SELF_TOUCHEXPLODE) \
- MSG_DEATH_NOTIF(1, DEATH_SELF_TURRET, INFO_DEATH_SELF_TURRET, CENTER_DEATH_SELF_TURRET) \
- MSG_DEATH_NOTIF(1, DEATH_SELF_TURRET_EWHEEL, INFO_DEATH_SELF_TURRET_EWHEEL, CENTER_DEATH_SELF_TURRET_EWHEEL) \
- MSG_DEATH_NOTIF(1, DEATH_SELF_TURRET_FLAC, INFO_DEATH_SELF_TURRET_FLAC, CENTER_DEATH_SELF_TURRET) \
- MSG_DEATH_NOTIF(1, DEATH_SELF_TURRET_MACHINEGUN, INFO_DEATH_SELF_TURRET_MACHINEGUN, CENTER_DEATH_SELF_TURRET) \
- MSG_DEATH_NOTIF(1, DEATH_SELF_TURRET_WALK_GUN, INFO_DEATH_SELF_TURRET_WALK_GUN, CENTER_DEATH_SELF_TURRET_WALK) \
- MSG_DEATH_NOTIF(1, DEATH_SELF_TURRET_WALK_MEELE, INFO_DEATH_SELF_TURRET_WALK_MEELE, CENTER_DEATH_SELF_TURRET_WALK) \
- MSG_DEATH_NOTIF(1, DEATH_SELF_TURRET_WALK_ROCKET, INFO_DEATH_SELF_TURRET_WALK_ROCKET, CENTER_DEATH_SELF_TURRET_WALK) \
- MSG_DEATH_NOTIF(1, DEATH_SELF_TURRET_HELLION, INFO_DEATH_SELF_TURRET_HELLION, CENTER_DEATH_SELF_TURRET) \
- MSG_DEATH_NOTIF(1, DEATH_SELF_TURRET_HK, INFO_DEATH_SELF_TURRET_HK, CENTER_DEATH_SELF_TURRET) \
- MSG_DEATH_NOTIF(1, DEATH_SELF_TURRET_MLRS, INFO_DEATH_SELF_TURRET_MLRS, CENTER_DEATH_SELF_TURRET) \
- MSG_DEATH_NOTIF(1, DEATH_SELF_TURRET_PLASMA, INFO_DEATH_SELF_TURRET_PLASMA, CENTER_DEATH_SELF_TURRET) \
- MSG_DEATH_NOTIF(1, DEATH_SELF_TURRET_PHASER, INFO_DEATH_SELF_TURRET_PHASER, CENTER_DEATH_SELF_TURRET) \
- MSG_DEATH_NOTIF(1, DEATH_SELF_TURRET_TESLA, INFO_DEATH_SELF_TURRET_TESLA, CENTER_DEATH_SELF_TURRET) \
- MSG_DEATH_NOTIF(1, DEATH_SELF_VH_CRUSH, INFO_DEATH_SELF_VH_CRUSH, CENTER_DEATH_SELF_VH_CRUSH) \
- MSG_DEATH_NOTIF(1, DEATH_SELF_VH_SPID_ROCKET, INFO_DEATH_SELF_VH_SPID_ROCKET, CENTER_DEATH_SELF_VH_SPID_ROCKET) \
- MSG_DEATH_NOTIF(1, DEATH_SELF_VH_SPID_DEATH, INFO_DEATH_SELF_VH_SPID_DEATH, CENTER_DEATH_SELF_VH_SPID_DEATH) \
- MSG_DEATH_NOTIF(1, DEATH_SELF_VH_WAKI_ROCKET, INFO_DEATH_SELF_VH_WAKI_ROCKET, CENTER_DEATH_SELF_VH_WAKI_ROCKET) \
- MSG_DEATH_NOTIF(1, DEATH_SELF_VH_WAKI_DEATH, INFO_DEATH_SELF_VH_WAKI_DEATH, CENTER_DEATH_SELF_VH_WAKI_DEATH) \
- MSG_DEATH_NOTIF(1, DEATH_SELF_VH_RAPT_BOMB, INFO_DEATH_SELF_VH_RAPT_BOMB, CENTER_DEATH_SELF_VH_RAPT_BOMB) \
- MSG_DEATH_NOTIF(1, DEATH_SELF_VH_RAPT_DEATH, INFO_DEATH_SELF_VH_RAPT_DEATH, CENTER_DEATH_SELF_VH_RAPT_DEATH) \
- MSG_DEATH_NOTIF(1, DEATH_SELF_VH_BUMB_DEATH, INFO_DEATH_SELF_VH_BUMB_DEATH, CENTER_DEATH_SELF_VH_BUMB_DEATH) \
- MSG_DEATH_NOTIF(1, DEATH_MURDER_TELEFRAG, INFO_DEATH_MURDER_TELEFRAG, NO_MSG) \
- MSG_DEATH_NOTIF(1, DEATH_MURDER_FALL, INFO_DEATH_MURDER_FALL, NO_MSG) \
- MSG_DEATH_NOTIF(1, DEATH_MURDER_DROWN, INFO_DEATH_MURDER_DROWN, NO_MSG) \
- MSG_DEATH_NOTIF(1, DEATH_MURDER_LAVA, INFO_DEATH_MURDER_LAVA, NO_MSG) \
- MSG_DEATH_NOTIF(1, DEATH_MURDER_SLIME, INFO_DEATH_MURDER_SLIME, NO_MSG) \
- MSG_DEATH_NOTIF(1, DEATH_MURDER_SHOOTING_STAR, INFO_DEATH_MURDER_SHOOTING_STAR, NO_MSG) \
- MSG_DEATH_NOTIF(1, DEATH_MURDER_SWAMP, INFO_DEATH_MURDER_SWAMP, NO_MSG) \
- MSG_DEATH_NOTIF(1, DEATH_MURDER_VOID, INFO_DEATH_MURDER_VOID, NO_MSG) \
- MSG_DEATH_NOTIF(1, DEATH_MURDER_TOUCHEXPLODE, INFO_DEATH_MURDER_TOUCHEXPLODE, NO_MSG) \
- MSG_DEATH_NOTIF(1, DEATH_MURDER_CHEAT, INFO_DEATH_MURDER_CHEAT, NO_MSG) \
- MSG_DEATH_NOTIF(1, DEATH_MURDER_FIRE, INFO_DEATH_MURDER_FIRE, NO_MSG) \
- MSG_DEATH_NOTIF(1, DEATH_MURDER_VH_CRUSH, INFO_DEATH_MURDER_VH_CRUSH, NO_MSG) \
- MSG_DEATH_NOTIF(1, DEATH_MURDER_VH_SPID_MINIGUN, INFO_DEATH_MURDER_VH_SPID_MINIGUN, NO_MSG) \
- MSG_DEATH_NOTIF(1, DEATH_MURDER_VH_SPID_ROCKET, INFO_DEATH_MURDER_VH_SPID_ROCKET, NO_MSG) \
- MSG_DEATH_NOTIF(1, DEATH_MURDER_VH_SPID_DEATH, INFO_DEATH_MURDER_VH_SPID_DEATH, NO_MSG) \
- MSG_DEATH_NOTIF(1, DEATH_MURDER_VH_WAKI_GUN, INFO_DEATH_MURDER_VH_WAKI_GUN, NO_MSG) \
- MSG_DEATH_NOTIF(1, DEATH_MURDER_VH_WAKI_ROCKET, INFO_DEATH_MURDER_VH_WAKI_ROCKET, NO_MSG) \
- MSG_DEATH_NOTIF(1, DEATH_MURDER_VH_WAKI_DEATH, INFO_DEATH_MURDER_VH_WAKI_DEATH, NO_MSG) \
- MSG_DEATH_NOTIF(1, DEATH_MURDER_VH_RAPT_CANNON, INFO_DEATH_MURDER_VH_RAPT_CANNON, NO_MSG) \
- MSG_DEATH_NOTIF(1, DEATH_MURDER_VH_RAPT_BOMB, INFO_DEATH_MURDER_VH_RAPT_BOMB, NO_MSG) \
- MSG_DEATH_NOTIF(1, DEATH_MURDER_VH_RAPT_DEATH, INFO_DEATH_MURDER_VH_RAPT_DEATH, NO_MSG) \
- MSG_DEATH_NOTIF(1, DEATH_MURDER_VH_BUMB_GUN, INFO_DEATH_MURDER_VH_BUMB_GUN, NO_MSG) \
- MSG_DEATH_NOTIF(1, DEATH_MURDER_VH_BUMB_DEATH, INFO_DEATH_MURDER_VH_BUMB_DEATH, NO_MSG)
+ MSG_CENTER_NOTIF(1, CENTER_TEAMCHANGE_SUICIDE, 0, 1, "", CPID_TEAMCHANGE, "1 f1", _("^K1Suicide in ^COUNT"), "") \
+ MSG_CENTER_NOTIF(1, CENTER_TIMEOUT_BEGINNING, 0, 1, "", CPID_TIMEOUT, "1 f1", _("^F4Timeout begins in ^COUNT"), "") \
+ MSG_CENTER_NOTIF(1, CENTER_TIMEOUT_ENDING, 0, 1, "", CPID_TIMEOUT, "1 f1", _("^F4Timeout ends in ^COUNT"), "")
+
+#define MSG_MULTI_NOTIFICATIONS \
+ /*MSG_MULTI_NOTIF(1, MULTI_EMPTY, NO_MSG, NO_MSG)*/ \
+ MSG_MULTI_NOTIF(1, DEATH_SELF_CUSTOM, INFO_DEATH_SELF_GENERIC, CENTER_DEATH_SELF_CUSTOM) \
+ MSG_MULTI_NOTIF(1, DEATH_SELF_GENERIC, INFO_DEATH_SELF_GENERIC, CENTER_DEATH_SELF_GENERIC) \
+ MSG_MULTI_NOTIF(1, DEATH_SELF_VOID, INFO_DEATH_SELF_VOID, CENTER_DEATH_SELF_VOID) \
+ MSG_MULTI_NOTIF(1, DEATH_SELF_SUICIDE, INFO_DEATH_SELF_SUICIDE, CENTER_DEATH_SELF_SUICIDE) \
+ MSG_MULTI_NOTIF(1, DEATH_SELF_NOAMMO, INFO_DEATH_SELF_NOAMMO, CENTER_DEATH_SELF_NOAMMO) \
+ MSG_MULTI_NOTIF(1, DEATH_SELF_ROT, INFO_DEATH_SELF_ROT, CENTER_DEATH_SELF_ROT) \
+ MSG_MULTI_NOTIF(1, DEATH_SELF_CAMP, INFO_DEATH_SELF_CAMP, CENTER_DEATH_SELF_CAMP) \
+ MSG_MULTI_NOTIF(1, DEATH_SELF_BETRAYAL, INFO_DEATH_SELF_BETRAYAL, CENTER_DEATH_SELF_BETRAYAL) \
+ MSG_MULTI_NOTIF(1, DEATH_SELF_TEAMCHANGE, INFO_DEATH_SELF_TEAMCHANGE, CENTER_DEATH_SELF_TEAMCHANGE) \
+ MSG_MULTI_NOTIF(1, DEATH_SELF_AUTOTEAMCHANGE, INFO_DEATH_SELF_AUTOTEAMCHANGE, CENTER_DEATH_SELF_AUTOTEAMCHANGE) \
+ MSG_MULTI_NOTIF(1, DEATH_SELF_FALL, INFO_DEATH_SELF_FALL, CENTER_DEATH_SELF_FALL) \
+ MSG_MULTI_NOTIF(1, DEATH_SELF_DROWN, INFO_DEATH_SELF_DROWN, CENTER_DEATH_SELF_DROWN) \
+ MSG_MULTI_NOTIF(1, DEATH_SELF_FIRE, INFO_DEATH_SELF_FIRE, CENTER_DEATH_SELF_FIRE) \
+ MSG_MULTI_NOTIF(1, DEATH_SELF_LAVA, INFO_DEATH_SELF_LAVA, CENTER_DEATH_SELF_LAVA) \
+ MSG_MULTI_NOTIF(1, DEATH_SELF_SLIME, INFO_DEATH_SELF_SLIME, CENTER_DEATH_SELF_SLIME) \
+ MSG_MULTI_NOTIF(1, DEATH_SELF_SHOOTING_STAR, INFO_DEATH_SELF_SHOOTING_STAR, CENTER_DEATH_SELF_SHOOTING_STAR) \
+ MSG_MULTI_NOTIF(1, DEATH_SELF_SWAMP, INFO_DEATH_SELF_SWAMP, CENTER_DEATH_SELF_SWAMP) \
+ MSG_MULTI_NOTIF(1, DEATH_SELF_CHEAT, INFO_DEATH_SELF_CHEAT, CENTER_DEATH_SELF_CHEAT) \
+ MSG_MULTI_NOTIF(1, DEATH_SELF_TOUCHEXPLODE, INFO_DEATH_SELF_TOUCHEXPLODE, CENTER_DEATH_SELF_TOUCHEXPLODE) \
+ MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET, INFO_DEATH_SELF_TURRET, CENTER_DEATH_SELF_TURRET) \
+ MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_EWHEEL, INFO_DEATH_SELF_TURRET_EWHEEL, CENTER_DEATH_SELF_TURRET_EWHEEL) \
+ MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_FLAC, INFO_DEATH_SELF_TURRET_FLAC, CENTER_DEATH_SELF_TURRET) \
+ MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_MACHINEGUN, INFO_DEATH_SELF_TURRET_MACHINEGUN, CENTER_DEATH_SELF_TURRET) \
+ MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_WALK_GUN, INFO_DEATH_SELF_TURRET_WALK_GUN, CENTER_DEATH_SELF_TURRET_WALK) \
+ MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_WALK_MEELE, INFO_DEATH_SELF_TURRET_WALK_MEELE, CENTER_DEATH_SELF_TURRET_WALK) \
+ MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_WALK_ROCKET, INFO_DEATH_SELF_TURRET_WALK_ROCKET, CENTER_DEATH_SELF_TURRET_WALK) \
+ MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_HELLION, INFO_DEATH_SELF_TURRET_HELLION, CENTER_DEATH_SELF_TURRET) \
+ MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_HK, INFO_DEATH_SELF_TURRET_HK, CENTER_DEATH_SELF_TURRET) \
+ MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_MLRS, INFO_DEATH_SELF_TURRET_MLRS, CENTER_DEATH_SELF_TURRET) \
+ MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_PLASMA, INFO_DEATH_SELF_TURRET_PLASMA, CENTER_DEATH_SELF_TURRET) \
+ MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_PHASER, INFO_DEATH_SELF_TURRET_PHASER, CENTER_DEATH_SELF_TURRET) \
+ MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_TESLA, INFO_DEATH_SELF_TURRET_TESLA, CENTER_DEATH_SELF_TURRET) \
+ MSG_MULTI_NOTIF(1, DEATH_SELF_VH_CRUSH, INFO_DEATH_SELF_VH_CRUSH, CENTER_DEATH_SELF_VH_CRUSH) \
+ MSG_MULTI_NOTIF(1, DEATH_SELF_VH_SPID_ROCKET, INFO_DEATH_SELF_VH_SPID_ROCKET, CENTER_DEATH_SELF_VH_SPID_ROCKET) \
+ MSG_MULTI_NOTIF(1, DEATH_SELF_VH_SPID_DEATH, INFO_DEATH_SELF_VH_SPID_DEATH, CENTER_DEATH_SELF_VH_SPID_DEATH) \
+ MSG_MULTI_NOTIF(1, DEATH_SELF_VH_WAKI_ROCKET, INFO_DEATH_SELF_VH_WAKI_ROCKET, CENTER_DEATH_SELF_VH_WAKI_ROCKET) \
+ MSG_MULTI_NOTIF(1, DEATH_SELF_VH_WAKI_DEATH, INFO_DEATH_SELF_VH_WAKI_DEATH, CENTER_DEATH_SELF_VH_WAKI_DEATH) \
+ MSG_MULTI_NOTIF(1, DEATH_SELF_VH_RAPT_BOMB, INFO_DEATH_SELF_VH_RAPT_BOMB, CENTER_DEATH_SELF_VH_RAPT_BOMB) \
+ MSG_MULTI_NOTIF(1, DEATH_SELF_VH_RAPT_DEATH, INFO_DEATH_SELF_VH_RAPT_DEATH, CENTER_DEATH_SELF_VH_RAPT_DEATH) \
+ MSG_MULTI_NOTIF(1, DEATH_SELF_VH_BUMB_DEATH, INFO_DEATH_SELF_VH_BUMB_DEATH, CENTER_DEATH_SELF_VH_BUMB_DEATH) \
+ MSG_MULTI_NOTIF(1, DEATH_MURDER_TELEFRAG, INFO_DEATH_MURDER_TELEFRAG, NO_MSG) \
+ MSG_MULTI_NOTIF(1, DEATH_MURDER_FALL, INFO_DEATH_MURDER_FALL, NO_MSG) \
+ MSG_MULTI_NOTIF(1, DEATH_MURDER_DROWN, INFO_DEATH_MURDER_DROWN, NO_MSG) \
+ MSG_MULTI_NOTIF(1, DEATH_MURDER_LAVA, INFO_DEATH_MURDER_LAVA, NO_MSG) \
+ MSG_MULTI_NOTIF(1, DEATH_MURDER_SLIME, INFO_DEATH_MURDER_SLIME, NO_MSG) \
+ MSG_MULTI_NOTIF(1, DEATH_MURDER_SHOOTING_STAR, INFO_DEATH_MURDER_SHOOTING_STAR, NO_MSG) \
+ MSG_MULTI_NOTIF(1, DEATH_MURDER_SWAMP, INFO_DEATH_MURDER_SWAMP, NO_MSG) \
+ MSG_MULTI_NOTIF(1, DEATH_MURDER_VOID, INFO_DEATH_MURDER_VOID, NO_MSG) \
+ MSG_MULTI_NOTIF(1, DEATH_MURDER_TOUCHEXPLODE, INFO_DEATH_MURDER_TOUCHEXPLODE, NO_MSG) \
+ MSG_MULTI_NOTIF(1, DEATH_MURDER_CHEAT, INFO_DEATH_MURDER_CHEAT, NO_MSG) \
+ MSG_MULTI_NOTIF(1, DEATH_MURDER_FIRE, INFO_DEATH_MURDER_FIRE, NO_MSG) \
+ MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_CRUSH, INFO_DEATH_MURDER_VH_CRUSH, NO_MSG) \
+ MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_SPID_MINIGUN, INFO_DEATH_MURDER_VH_SPID_MINIGUN, NO_MSG) \
+ MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_SPID_ROCKET, INFO_DEATH_MURDER_VH_SPID_ROCKET, NO_MSG) \
+ MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_SPID_DEATH, INFO_DEATH_MURDER_VH_SPID_DEATH, NO_MSG) \
+ MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_WAKI_GUN, INFO_DEATH_MURDER_VH_WAKI_GUN, NO_MSG) \
+ MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_WAKI_ROCKET, INFO_DEATH_MURDER_VH_WAKI_ROCKET, NO_MSG) \
+ MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_WAKI_DEATH, INFO_DEATH_MURDER_VH_WAKI_DEATH, NO_MSG) \
+ MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_RAPT_CANNON, INFO_DEATH_MURDER_VH_RAPT_CANNON, NO_MSG) \
+ MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_RAPT_BOMB, INFO_DEATH_MURDER_VH_RAPT_BOMB, NO_MSG) \
+ MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_RAPT_DEATH, INFO_DEATH_MURDER_VH_RAPT_DEATH, NO_MSG) \
+ MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_BUMB_GUN, INFO_DEATH_MURDER_VH_BUMB_GUN, NO_MSG) \
+ MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_BUMB_DEATH, INFO_DEATH_MURDER_VH_BUMB_DEATH, NO_MSG) \
+ MSG_MULTI_NOTIF(1, ITEM_WEAPON_DONTHAVE, INFO_ITEM_WEAPON_DONTHAVE, CENTER_ITEM_WEAPON_DONTHAVE) \
+ MSG_MULTI_NOTIF(1, ITEM_WEAPON_DROP, INFO_ITEM_WEAPON_DROP, CENTER_ITEM_WEAPON_DROP) \
+ MSG_MULTI_NOTIF(1, ITEM_WEAPON_GOT, INFO_ITEM_WEAPON_GOT, CENTER_ITEM_WEAPON_GOT) \
+ MSG_MULTI_NOTIF(1, ITEM_WEAPON_NOAMMO, INFO_ITEM_WEAPON_NOAMMO, CENTER_ITEM_WEAPON_NOAMMO) \
+ MSG_MULTI_NOTIF(1, ITEM_WEAPON_PRIMORSEC, INFO_ITEM_WEAPON_PRIMORSEC, CENTER_ITEM_WEAPON_PRIMORSEC) \
+ MSG_MULTI_NOTIF(1, ITEM_WEAPON_UNAVAILABLE, INFO_ITEM_WEAPON_UNAVAILABLE, CENTER_ITEM_WEAPON_UNAVAILABLE) \
+ MSG_MULTI_NOTIF(1, WEAPON_THINKING_WITH_PORTALS, INFO_WEAPON_THINKING_WITH_PORTALS, CENTER_DEATH_SELF_GENERIC) \
+ MSG_MULTI_NOTIF(1, WEAPON_CRYLINK_SUICIDE, INFO_WEAPON_CRYLINK_SUICIDE, CENTER_DEATH_SELF_GENERIC) \
+ MSG_MULTI_NOTIF(1, WEAPON_CRYLINK_MURDER, INFO_WEAPON_CRYLINK_MURDER, NO_MSG) \
+ MSG_MULTI_NOTIF(1, WEAPON_ELECTRO_SUICIDE_ORBS, INFO_WEAPON_ELECTRO_SUICIDE_ORBS, CENTER_DEATH_SELF_GENERIC) \
+ MSG_MULTI_NOTIF(1, WEAPON_ELECTRO_SUICIDE_BOLT, INFO_WEAPON_ELECTRO_SUICIDE_BOLT, CENTER_DEATH_SELF_GENERIC) \
+ MSG_MULTI_NOTIF(1, WEAPON_ELECTRO_MURDER_BOLT, INFO_WEAPON_ELECTRO_MURDER_BOLT, NO_MSG) \
+ MSG_MULTI_NOTIF(1, WEAPON_ELECTRO_MURDER_ORBS, INFO_WEAPON_ELECTRO_MURDER_ORBS, NO_MSG) \
+ MSG_MULTI_NOTIF(1, WEAPON_ELECTRO_MURDER_COMBO, INFO_WEAPON_ELECTRO_MURDER_COMBO, NO_MSG) \
+ MSG_MULTI_NOTIF(1, WEAPON_FIREBALL_SUICIDE_FIREMINE, INFO_WEAPON_FIREBALL_SUICIDE_FIREMINE, CENTER_DEATH_SELF_GENERIC) \
+ MSG_MULTI_NOTIF(1, WEAPON_FIREBALL_SUICIDE_BLAST, INFO_WEAPON_FIREBALL_SUICIDE_BLAST, CENTER_DEATH_SELF_GENERIC) \
+ MSG_MULTI_NOTIF(1, WEAPON_FIREBALL_MURDER_FIREMINE, INFO_WEAPON_FIREBALL_MURDER_FIREMINE, NO_MSG) \
+ MSG_MULTI_NOTIF(1, WEAPON_FIREBALL_MURDER_BLAST, INFO_WEAPON_FIREBALL_MURDER_BLAST, NO_MSG) \
+ MSG_MULTI_NOTIF(1, WEAPON_MORTAR_SUICIDE_EXPLODE, INFO_WEAPON_MORTAR_SUICIDE_EXPLODE, CENTER_DEATH_SELF_GENERIC) \
+ MSG_MULTI_NOTIF(1, WEAPON_MORTAR_SUICIDE_BOUNCE, INFO_WEAPON_MORTAR_SUICIDE_BOUNCE, CENTER_DEATH_SELF_GENERIC) \
+ MSG_MULTI_NOTIF(1, WEAPON_MORTAR_MURDER_EXPLODE, INFO_WEAPON_MORTAR_MURDER_EXPLODE, NO_MSG) \
+ MSG_MULTI_NOTIF(1, WEAPON_MORTAR_MURDER_BOUNCE, INFO_WEAPON_MORTAR_MURDER_BOUNCE, NO_MSG) \
+ MSG_MULTI_NOTIF(1, WEAPON_HAGAR_SUICIDE, INFO_WEAPON_HAGAR_SUICIDE, CENTER_DEATH_SELF_GENERIC) \
+ MSG_MULTI_NOTIF(1, WEAPON_HAGAR_MURDER_BURST, INFO_WEAPON_HAGAR_MURDER_BURST, NO_MSG) \
+ MSG_MULTI_NOTIF(1, WEAPON_HAGAR_MURDER_SPRAY, INFO_WEAPON_HAGAR_MURDER_SPRAY, NO_MSG) \
+ MSG_MULTI_NOTIF(1, WEAPON_HLAC_SUICIDE, INFO_WEAPON_HLAC_SUICIDE, CENTER_DEATH_SELF_GENERIC) \
+ MSG_MULTI_NOTIF(1, WEAPON_HLAC_MURDER, INFO_WEAPON_HLAC_MURDER, NO_MSG) \
+ MSG_MULTI_NOTIF(1, WEAPON_HOOK_MURDER, INFO_WEAPON_HOOK_MURDER, NO_MSG) \
+ MSG_MULTI_NOTIF(1, WEAPON_LASER_SUICIDE, INFO_WEAPON_LASER_SUICIDE, CENTER_DEATH_SELF_GENERIC) \
+ MSG_MULTI_NOTIF(1, WEAPON_LASER_MURDER, INFO_WEAPON_LASER_MURDER, NO_MSG) \
+ MSG_MULTI_NOTIF(1, WEAPON_MINELAYER_SUICIDE, INFO_WEAPON_MINELAYER_SUICIDE, CENTER_DEATH_SELF_GENERIC) \
+ MSG_MULTI_NOTIF(1, WEAPON_MINELAYER_MURDER, INFO_WEAPON_MINELAYER_MURDER, NO_MSG) \
+ MSG_MULTI_NOTIF(1, WEAPON_MINSTANEX_MURDER, INFO_WEAPON_MINSTANEX_MURDER, NO_MSG) \
+ MSG_MULTI_NOTIF(1, WEAPON_NEX_MURDER, INFO_WEAPON_NEX_MURDER, NO_MSG) \
+ MSG_MULTI_NOTIF(1, WEAPON_RIFLE_MURDER_HAIL_PIERCING, INFO_WEAPON_RIFLE_MURDER_HAIL_PIERCING, NO_MSG) \
+ MSG_MULTI_NOTIF(1, WEAPON_RIFLE_MURDER_HAIL, INFO_WEAPON_RIFLE_MURDER_HAIL, NO_MSG) \
+ MSG_MULTI_NOTIF(1, WEAPON_RIFLE_MURDER_PIERCING, INFO_WEAPON_RIFLE_MURDER_PIERCING, NO_MSG) \
+ MSG_MULTI_NOTIF(1, WEAPON_RIFLE_MURDER, INFO_WEAPON_RIFLE_MURDER, NO_MSG) \
+ MSG_MULTI_NOTIF(1, WEAPON_RIFLE_MURDER_HEADSHOT, INFO_WEAPON_RIFLE_MURDER_HEADSHOT, NO_MSG) \
+ MSG_MULTI_NOTIF(1, WEAPON_ROCKETLAUNCHER_SUICIDE, INFO_WEAPON_ROCKETLAUNCHER_SUICIDE, CENTER_DEATH_SELF_GENERIC) \
+ MSG_MULTI_NOTIF(1, WEAPON_ROCKETLAUNCHER_MURDER_DIRECT, INFO_WEAPON_ROCKETLAUNCHER_MURDER_DIRECT, NO_MSG) \
+ MSG_MULTI_NOTIF(1, WEAPON_ROCKETLAUNCHER_MURDER_SPLASH, INFO_WEAPON_ROCKETLAUNCHER_MURDER_SPLASH, NO_MSG) \
+ MSG_MULTI_NOTIF(1, WEAPON_SEEKER_SUICIDE, INFO_WEAPON_SEEKER_SUICIDE, CENTER_DEATH_SELF_GENERIC) \
+ MSG_MULTI_NOTIF(1, WEAPON_SEEKER_MURDER_TAG, INFO_WEAPON_SEEKER_MURDER_TAG, NO_MSG) \
+ MSG_MULTI_NOTIF(1, WEAPON_SEEKER_MURDER_SPRAY, INFO_WEAPON_SEEKER_MURDER_SPRAY, NO_MSG) \
+ MSG_MULTI_NOTIF(1, WEAPON_SHOTGUN_MURDER_SLAP, INFO_WEAPON_SHOTGUN_MURDER_SLAP, NO_MSG) \
+ MSG_MULTI_NOTIF(1, WEAPON_SHOTGUN_MURDER, INFO_WEAPON_SHOTGUN_MURDER, NO_MSG) \
+ MSG_MULTI_NOTIF(1, WEAPON_TUBA_SUICIDE, INFO_WEAPON_TUBA_SUICIDE, CENTER_DEATH_SELF_GENERIC) \
+ MSG_MULTI_NOTIF(1, WEAPON_TUBA_MURDER, INFO_WEAPON_TUBA_MURDER, NO_MSG) \
+ MSG_MULTI_NOTIF(1, WEAPON_ACCORDEON_SUICIDE, INFO_WEAPON_ACCORDEON_SUICIDE, CENTER_DEATH_SELF_GENERIC) \
+ MSG_MULTI_NOTIF(1, WEAPON_ACCORDEON_MURDER, INFO_WEAPON_ACCORDEON_MURDER, NO_MSG) \
+ MSG_MULTI_NOTIF(1, WEAPON_KLEINBOTTLE_SUICIDE, INFO_WEAPON_KLEINBOTTLE_SUICIDE, CENTER_DEATH_SELF_GENERIC) \
+ MSG_MULTI_NOTIF(1, WEAPON_KLEINBOTTLE_MURDER, INFO_WEAPON_KLEINBOTTLE_MURDER, NO_MSG) \
+ MSG_MULTI_NOTIF(1, WEAPON_UZI_MURDER_SNIPE, INFO_WEAPON_UZI_MURDER_SNIPE, NO_MSG) \
+ MSG_MULTI_NOTIF(1, WEAPON_UZI_MURDER_SPRAY, INFO_WEAPON_UZI_MURDER_SPRAY, NO_MSG)
// ===========================
var float autocvar_notification_show_sprees_info_newline = FALSE;
var float autocvar_notification_show_sprees_info_specialonly = TRUE;
var float autocvar_notification_errors_are_fatal = TRUE;
+var float autocvar_notification_lifetime_runtime = 0.5;
+var float autocvar_notification_lifetime_mapload = 10;
#ifdef SVQC
.float FRAG_VERBOSE;
void Notification_GetCvars(void);
#else
-var float autocvar_notification_allow_chatboxprint = 1; // 0 = no, 1 = yes, 2 = forced on for all MSG_INFO notifs
+var float autocvar_notification_item_centerprinttime = 1.5;
+var float autocvar_notification_allow_chatboxprint = 1; // 0 = no, 1 = yes, 2 = forced on for all MSG_INFO notifs // todo set back to 1 after testing
var float autocvar_notification_show_sprees_center = TRUE;
var float autocvar_notification_show_sprees_center_specialonly = TRUE;
var float autocvar_notification_frag_verbose = TRUE;
#endif
-
// ============================
// Notification Argument List
// ============================ TODO UPDATE THIS
#define ARG_CS_SV 3 // enabled on CSQC and SVQC
#define ARG_CS 4 // unique result to CSQC
#define ARG_SV 5 // unique result to SVQC
+#define ARG_DC 6 // unique result to durcnt/centerprint
// todo possible idea.... declare how many floats/strings each arg needs, and then dynamically increment the input
// this way, we don't need to have duplicates like i.e. s2loc and s3loc
ARG_CASE(ARG_CS_SV, "f4", ftos(f4)) \
ARG_CASE(ARG_CS_SV, "f1p2dec", ftos_decimals(f1/100, 2)) \
ARG_CASE(ARG_CS_SV, "f2p2dec", ftos_decimals(f2/100, 2)) \
+ ARG_CASE(ARG_CS, "f2primsec", (f2 ? _("secondary") : _("primary"))) \
+ ARG_CASE(ARG_CS, "f3primsec", (f3 ? _("secondary") : _("primary"))) \
ARG_CASE(ARG_CS, "f1secs", count_seconds(f1)) \
ARG_CASE(ARG_CS_SV, "f1ord", count_ordinal(f1)) \
- ARG_CASE(ARG_CS, "f1time", process_time("foobar", f1)) \
+ ARG_CASE(ARG_CS, "f1time", process_time("todo", f1)) \
ARG_CASE(ARG_CS, "pass_key", ((((tmp_s = getcommandkey("pass", "+use")) != "pass") && !(strstrofs(tmp_s, "not bound", 0) >= 0)) ? sprintf(CCR(_(" ^F1(Press %s)")), tmp_s) : "")) \
ARG_CASE(ARG_CS, "frag_ping", ((f2 != NO_MSG) ? sprintf(CCR(_("\n(Ping ^2%d^BG)")), f2) : "")) \
ARG_CASE(ARG_CS, "frag_stats", sprintf(CCR(_("\n(Health ^1%d^BG / Armor ^2%d^BG)%s")), f2, f3, ((f4 != NO_MSG) ? sprintf(CCR(_(" (Ping ^2%d^BG)")), f4) : ""))) \
ARG_CASE(ARG_CS_SV, "spree_inf", (autocvar_notification_show_sprees ? notif_arg_spree_inf(1, input, s2, f2) : "")) \
ARG_CASE(ARG_CS_SV, "spree_end", (autocvar_notification_show_sprees ? notif_arg_spree_inf(-1, "", "", f1) : "")) \
ARG_CASE(ARG_CS_SV, "spree_lost", (autocvar_notification_show_sprees ? notif_arg_spree_inf(-2, "", "", f1) : "")) \
- ARG_CASE(ARG_CS_SV, "weapon_name", ftos(f1)) \
+ ARG_CASE(ARG_CS_SV, "item_wepname", W_Name(f1)) \
+ ARG_CASE(ARG_CS_SV, "item_wepammo", (s1 != "" ? sprintf(_(" with %s"), s1) : "")) \
+ ARG_CASE(ARG_DC, "item_centime", ftos(autocvar_notification_item_centerprinttime)) \
ARG_CASE(ARG_SV, "death_team", Team_ColoredFullName(f1)) \
ARG_CASE(ARG_CS, "death_team", Team_ColoredFullName(f1 - 1)) \
ARG_CASE(ARG_CS_SV, "race_time", mmssss(f2)) \
// notification entities
entity msg_info_notifs[NOTIF_MAX];
entity msg_center_notifs[NOTIF_MAX];
-entity msg_weapon_notifs[NOTIF_MAX];
-entity msg_death_notifs[NOTIF_MAX];
+entity msg_multi_notifs[NOTIF_MAX];
// notification counts
float NOTIF_INFO_COUNT;
float NOTIF_CENTER_COUNT;
-float NOTIF_WEAPON_COUNT;
-float NOTIF_DEATH_COUNT;
+float NOTIF_MULTI_COUNT;
float NOTIF_CPID_COUNT;
// notification entity values
.string nent_strings[4];
.float nent_floats[4];
-string Process_Notif_Line(float check_newline, float chat, string input, string notiftype, string notifname, string stringtype)
-{
- if(check_newline)
- {
- #ifdef CSQC
- if((chat && autocvar_notification_allow_chatboxprint)
- || (autocvar_notification_allow_chatboxprint == 2))
- {
- // pass 1: add ETX char at beginning of line
- input = strcat("\{3}", input);
-
- // pass 2: add ETX char at end of each new line (so that messages with multiple lines are put through chatbox too)
- input = strreplace("\n", "\n\{3}", input);
-
- // pass 3: strip trailing ETX char
- if(substring(input, (strlen(input) - 1), 1) == "\{3}")
- { input = substring(input, 0, (strlen(input) - 1)); }
- }
- #endif
- if(substring(input, (strlen(input) - 1), 1) != "\n")
- {
- print(sprintf("^1MISSING/BROKEN NEW LINE AT END OF NOTIFICATION: ^7net_type = MSG_%s, net_name = %s, string = %s.\n", notiftype, notifname, stringtype));
- notif_error = TRUE;
- return strcat(input, "\n");
- }
- }
- return input;
-}
-
-string Process_Notif_Args(float arg_type, string args, string notiftype, string notifname)
-{
- string selected, remaining = args;
- float sel_num = 0;
-
- for(;(remaining != "");)
- {
- selected = car(remaining); remaining = cdr(remaining);
-
- switch(arg_type)
- {
- case 1: // normal args
- {
- if(sel_num == NOTIF_MAX_ARGS)
- {
- print(sprintf("^1NOTIFICATION HAS TOO MANY ARGUMENTS: ^7net_type = MSG_%s, net_name = %s, max args = %d.\n",
- notiftype, notifname, NOTIF_MAX_ARGS));
- notif_error = TRUE;
- break;
- }
-
- switch(strtolower(selected))
- {
- #define ARG_CASE(prog,selected,result) case selected: { ++sel_num; break; }
- NOTIF_ARGUMENT_LIST
- #undef ARG_CASE
- default:
- {
- print(sprintf("^1NOTIFICATION WITH UNKNOWN TOKEN IN ARGUMENT STRING: ^7net_type = MSG_%s, net_name = %s, args arg = '%s'.\n",
- notiftype, notifname, selected));
- notif_error = TRUE;
- break;
- }
- }
- break;
- }
- case 2: // hudargs
- {
- if(sel_num == NOTIF_MAX_HUDARGS)
- {
- print(sprintf("^1NOTIFICATION HAS TOO MANY ARGUMENTS: ^7net_type = MSG_%s, net_name = %s, max hudargs = %d.\n",
- notiftype, notifname, NOTIF_MAX_HUDARGS));
- notif_error = TRUE;
- break;
- }
-
- switch(strtolower(selected))
- {
- #define ARG_CASE(prog,selected,result) \
- #if (prog == ARG_CS_SV_HA) \
- case selected: { ++sel_num; break; } \
- #endif
- NOTIF_ARGUMENT_LIST
- #undef ARG_CASE
- default:
- {
- print(sprintf("^1NOTIFICATION WITH UNKNOWN TOKEN IN ARGUMENT STRING: ^7net_type = MSG_%s, net_name = %s, hudargs arg = '%s'.\n",
- notiftype, notifname, selected));
- notif_error = TRUE;
- break;
- }
- }
- break;
- }
- case 3: // durcnt
- {
- if(sel_num == NOTIF_MAX_DURCNT)
- {
- print(sprintf("^1NOTIFICATION HAS TOO MANY ARGUMENTS: ^7net_type = MSG_%s, net_name = %s, max durcnt = %d.\n",
- notiftype, notifname, NOTIF_MAX_DURCNT));
- notif_error = TRUE;
- break;
- }
-
- switch(strtolower(selected))
- {
- #define ARG_CASE(prog,selected,result) \
- #if (prog == ARG_CS_SV_DC) \
- case selected: { ++sel_num; break; } \
- #endif
- NOTIF_ARGUMENT_LIST
- #undef ARG_CASE
- default:
- {
- if(ftos(stof(selected)) != "") { ++sel_num; }
- else
- {
- print(sprintf("^1NOTIFICATION WITH UNKNOWN TOKEN IN ARGUMENT STRING: ^7net_type = MSG_%s, net_name = %s, durcnt arg = '%s'.\n",
- notiftype, notifname, selected));
- notif_error = TRUE;
- }
- break;
- }
- }
- break;
- }
- }
- }
- return args;
-}
-
-#define CREATE_NOTIF_ENTITY(default,type,name,infoname,centername,strnum,flnum,args,hudargs,icon,cpid,durcnt,normal,gentle,check_newline,subcalls) \
-{ \
- notif_error = FALSE; \
- \
- /* global entity setup */ \
- entity notif = spawn(); \
- msg_##type##_notifs[name - 1] = notif; \
- notif.classname = "msg_#type#_notification"; \
- notif.nent_default = default; \
- notif.nent_name = strzone(#name); \
- notif.nent_id = name; \
- notif.nent_enabled = (1 <= autocvar_notification_##name); \
- \
- /* notification specific settings */ \
- #if subcalls /* MSG_DEATH and MSG_WEAPON */ \
- #if (infoname == NO_MSG) && (centername == NO_MSG) \
- print(sprintf("^1NOTIFICATION WITH NO SUBCALLS: ^7net_type = MSG_%s, net_name = %s.\n", strtoupper(#type), #name)); \
- notif_error = TRUE; \
- #else \
- float infoname_stringcount = 0, infoname_floatcount = 0, centername_stringcount = 0, centername_floatcount = 0; \
- #if (infoname != NO_MSG) \
- notif.nent_msginfo = msg_info_notifs[infoname - 1]; \
- infoname_stringcount = notif.nent_msginfo.nent_stringcount; \
- infoname_floatcount = notif.nent_msginfo.nent_floatcount; \
- #endif \
- #if (centername != NO_MSG) \
- notif.nent_msgcenter = msg_center_notifs[centername - 1]; \
- centername_stringcount = notif.nent_msgcenter.nent_stringcount; \
- centername_floatcount = notif.nent_msgcenter.nent_floatcount; \
- #endif \
- /* set the requirements of THIS notification to the total requirements of its subcalls */ \
- notif.nent_stringcount = max(infoname_stringcount, centername_stringcount); \
- notif.nent_floatcount = max(infoname_floatcount, centername_floatcount); \
- #endif \
- #else /* MSG_INFO and MSG_CENTER */ \
- float nent_chat = (autocvar_notification_##name > 1); \
- \
- notif.nent_stringcount = strnum; \
- notif.nent_floatcount = flnum; \
- if(strnum + flnum > 4) { print(sprintf("^1NOTIFICATION HAS TOO MANY ARGUMENTS FOR BROKEN VARARGS: ^7net_type = MSG_%s, net_name = %s\n", strtoupper(#type), #name)); } \
- if(strnum + flnum) \
- { \
- if(args != "") { notif.nent_args = strzone(Process_Notif_Args(1, args, strtoupper(#type), #name)); } \
- else if((hudargs == "") && (durcnt =="")) { print(sprintf("^1NOTIFICATION HAS ARG COUNTS BUT NO ARGS OR HUDARGS OR DURCNT: ^7net_type = MSG_%s, net_name = %s, strnum = %d, flnum = %d\n", strtoupper(#type), #name, strnum, flnum)); notif_error = TRUE; } \
- } \
- else if(args != "") { notif.nent_args = strzone(Process_Notif_Args(1, args, strtoupper(#type), #name)); } \
- \
- /* MSG_INFO only */ \
- if(hudargs != "") \
- { \
- notif.nent_hudargs = strzone(Process_Notif_Args(2, hudargs, strtoupper(#type), #name)); \
- if(icon != "") { notif.nent_icon = strzone(icon); } \
- else { print(sprintf("^1NOTIFICATION HAS HUDARGS BUT NO ICON: ^7net_type = MSG_%s, net_name = %s.\n", strtoupper(#type), #name)); notif_error = TRUE; } \
- } \
- else if(icon != "") { print(sprintf("^1NOTIFICATION HAS ICON BUT NO HUDARGS: ^7net_type = MSG_%s, net_name = %s.\n", strtoupper(#type), #name)); notif_error = TRUE; } \
- \
- /* MSG_CENTER only */ \
- if(durcnt != "") \
- { \
- notif.nent_durcnt = strzone(Process_Notif_Args(3, durcnt, strtoupper(#type), #name)); \
- if(cpid != NO_MSG) { notif.nent_cpid = cpid; } \
- else { print(sprintf("^1NOTIFICATION HAS DURCNT BUT NO CPID: ^7net_type = MSG_%s, net_name = %s.\n", strtoupper(#type), #name)); notif_error = TRUE; } \
- } \
- else if(cpid != NO_MSG) { notif.nent_cpid = cpid; } \
- \
- /* string setup */ \
- /* select gentle/normal string and bake color codes in on init, this way it does not need to be re-processed at run time */ \
- if(GENTLE) \
- { \
- if(gentle != "") { notif.nent_string = strzone(CCR(Process_Notif_Line(check_newline, nent_chat, gentle, strtoupper(#type), #name, "GENTLE"))); } \
- else if(normal != "") { notif.nent_string = strzone(CCR(Process_Notif_Line(check_newline, nent_chat, normal, strtoupper(#type), #name, "NORMAL"))); } \
- } \
- else if(normal != "") { notif.nent_string = strzone(CCR(Process_Notif_Line(check_newline, nent_chat, normal, strtoupper(#type), #name, "NORMAL"))); } \
- if(notif.nent_string == "") { print(sprintf("^1EMPTY NOTIFICATION: ^7net_type = MSG_%s, net_name = %s.\n", strtoupper(#type), #name)); notif_error = TRUE; } \
- #endif \
- \
- /* now check to see if any errors happened */ \
- if(notif_error) \
- { \
- notif.nent_enabled = FALSE; /* disable the notification so it can't cause trouble */ \
- notif_global_error = TRUE; /* throw the red flag that an error happened on init */ \
- } \
-}
-
#define MSG_INFO_NOTIF(default,name,strnum,flnum,args,hudargs,icon,normal,gentle) \
NOTIF_ADD_AUTOCVAR(name, default) \
float name; \
{ \
SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_INFO_COUNT) \
CHECK_MAX_COUNT(name, NOTIF_MAX, NOTIF_INFO_COUNT, "notifications") \
- CREATE_NOTIF_ENTITY( \
- default, /* default */ \
- info, /* type */ \
- name, /* name */ \
- NO_MSG, /* infoname */ \
- NO_MSG, /* centername */ \
- strnum, /* strnum */ \
- flnum, /* flnum */ \
- args, /* args */ \
- hudargs, /* hudargs */ \
- icon, /* icon */ \
- NO_MSG, /* cpid */ \
- "", /* durcnt */ \
- normal, /* normal */ \
- gentle, /* gentle */ \
- 1, /* check_newline */ \
- 0) /* subcalls */ \
+ Create_Notification_Entity( \
+ default, /* var_default */ \
+ autocvar_notification_##name, /* var_cvar */ \
+ MSG_INFO, /* typeid */ \
+ name, /* nameid */ \
+ strtoupper(#name), /* namestring */ \
+ NO_MSG, /* infoname */ \
+ NO_MSG, /* centername */ \
+ strnum, /* strnum */ \
+ flnum, /* flnum */ \
+ args, /* args */ \
+ hudargs, /* hudargs */ \
+ icon, /* icon */ \
+ NO_MSG, /* cpid */ \
+ "", /* durcnt */ \
+ normal, /* normal */ \
+ gentle, /* gentle */ \
+ TRUE, /* msg_is_info */ \
+ FALSE); /* msg_is_multi */ \
} \
ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name)
SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_CENTER_COUNT) \
SET_FIELD_COUNT(cpid, NOTIF_FIRST, NOTIF_CPID_COUNT) \
CHECK_MAX_COUNT(name, NOTIF_MAX, NOTIF_CENTER_COUNT, "notifications") \
- CREATE_NOTIF_ENTITY( \
- default, /* default */ \
- center, /* type */ \
- name, /* name */ \
- NO_MSG, /* infoname */ \
- NO_MSG, /* centername */ \
- strnum, /* strnum */ \
- flnum, /* flnum */ \
- args, /* args */ \
- "", /* hudargs */ \
- "", /* icon */ \
- cpid, /* cpid */ \
- durcnt, /* durcnt */ \
- normal, /* normal */ \
- gentle, /* gentle */ \
- 0, /* check_newline */ \
- 0) /* subcalls */ \
+ Create_Notification_Entity( \
+ default, /* var_default */ \
+ autocvar_notification_##name, /* var_cvar */ \
+ MSG_CENTER, /* typeid */ \
+ name, /* nameid */ \
+ strtoupper(#name), /* namestring */ \
+ NO_MSG, /* infoname */ \
+ NO_MSG, /* centername */ \
+ strnum, /* strnum */ \
+ flnum, /* flnum */ \
+ args, /* args */ \
+ "", /* hudargs */ \
+ "", /* icon */ \
+ cpid, /* cpid */ \
+ durcnt, /* durcnt */ \
+ normal, /* normal */ \
+ gentle, /* gentle */ \
+ FALSE, /* msg_is_info */ \
+ FALSE); /* msg_is_multi */ \
} \
ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name)
-#define MSG_WEAPON_NOTIF(default,name,infoname,centername) \
+#define MSG_MULTI_NOTIF(default,name,infoname,centername) \
NOTIF_ADD_AUTOCVAR(name, default) \
float name; \
void RegisterNotification_##name() \
{ \
- SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_WEAPON_COUNT) \
- CHECK_MAX_COUNT(name, NOTIF_MAX, NOTIF_WEAPON_COUNT, "notifications") \
- CREATE_NOTIF_ENTITY( \
- default, /* default */ \
- weapon, /* type */ \
- name, /* name */ \
- infoname, /* infoname */ \
- centername, /* centername */ \
- NO_MSG, /* strnum */ \
- NO_MSG, /* flnum */ \
- "", /* args */ \
- "", /* hudargs */ \
- "", /* icon */ \
- NO_MSG, /* cpid */ \
- "", /* durcnt */ \
- "", /* normal */ \
- "", /* gentle */ \
- 0, /* check_newline */ \
- 1) /* subcalls */ \
- } \
- ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name)
-
-#define MSG_DEATH_NOTIF(default,name,infoname,centername) \
- NOTIF_ADD_AUTOCVAR(name, default) \
- float name; \
- void RegisterNotification_##name() \
- { \
- SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_DEATH_COUNT) \
- CHECK_MAX_COUNT(name, NOTIF_MAX, NOTIF_DEATH_COUNT, "notifications") \
- CREATE_NOTIF_ENTITY( \
- default, /* default */ \
- death, /* type */ \
- name, /* name */ \
- infoname, /* infoname */ \
- centername, /* centername */ \
- NO_MSG, /* strnum */ \
- NO_MSG, /* flnum */ \
- "", /* args */ \
- "", /* hudargs */ \
- "", /* icon */ \
- NO_MSG, /* cpid */ \
- "", /* durcnt */ \
- "", /* normal */ \
- "", /* gentle */ \
- 0, /* check_newline */ \
- 1) /* subcalls */ \
+ SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_MULTI_COUNT) \
+ CHECK_MAX_COUNT(name, NOTIF_MAX, NOTIF_MULTI_COUNT, "notifications") \
+ Create_Notification_Entity( \
+ default, /* var_default */ \
+ autocvar_notification_##name, /* var_cvar */ \
+ MSG_MULTI, /* typeid */ \
+ name, /* nameid */ \
+ strtoupper(#name), /* namestring */ \
+ infoname, /* infoname */ \
+ centername, /* centername */ \
+ NO_MSG, /* strnum */ \
+ NO_MSG, /* flnum */ \
+ "", /* args */ \
+ "", /* hudargs */ \
+ "", /* icon */ \
+ NO_MSG, /* cpid */ \
+ "", /* durcnt */ \
+ "", /* normal */ \
+ "", /* gentle */ \
+ FALSE, /* msg_is_info */ \
+ TRUE); /* msg_is_multi */ \
} \
ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name)
void RegisterNotifications_First()
{
notif_global_error = FALSE;
+
+ #ifdef SVQC
+ #define dedi (server_is_dedicated ? "a dedicated " : "")
+ #else
+ #define dedi ""
+ #endif
+
+ print(sprintf("Beginning notification initialization on %s%s program...\n", dedi, PROGNAME));
// maybe do another implementation of this with checksums? for now, we don't need versioning
/*if(autocvar_notification_version != NOTIF_VERSION)
notif_global_error = TRUE;
print(sprintf("^1NOTIFICATION VERSION MISMATCH: ^7program = %s, config = %d, code = %d.\n",
- "foobar", autocvar_notification_version, NOTIF_VERSION));
+ PROGNAME, autocvar_notification_version, NOTIF_VERSION));
}*/
}
void RegisterNotifications_Done()
{
- if(notif_global_error && autocvar_notification_errors_are_fatal)
+ if(notif_global_error)
{
- // shit happened... stop the loading of the program now
- error("Notification initialization failed!");
+ // shit happened... stop the loading of the program now if this is unacceptable
+ if(autocvar_notification_errors_are_fatal)
+ error("Notification initialization failed! Read above and fix the errors!\n");
+ else
+ print("Notification initialization failed! Read above and fix the errors!\n");
}
+ else { print("Notification initialization successful!\n"); }
}
// NOW we actually activate the declarations
ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotifications_First)
MSG_INFO_NOTIFICATIONS
MSG_CENTER_NOTIFICATIONS
-MSG_WEAPON_NOTIFICATIONS
-MSG_DEATH_NOTIFICATIONS
+MSG_MULTI_NOTIFICATIONS
ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotifications_Done)
#undef MSG_INFO_NOTIF
#undef MSG_CENTER_NOTIF
-#undef MSG_WEAPON_NOTIF
-#undef MSG_DEATH_NOTIF
+#undef MSG_MULTI_NOTIF
#undef NOTIF_ADD_AUTOCVAR