-// =====================
-// Notification System
-// =====================
+// ================================================
+// Unified notification system, written by Samual
+// Last updated: November, 2012
+// ================================================
+
// main types/groups of notifications
-#define MSG_INFO 1 // information messages (sent to console)
-#define MSG_NOTIFY 2 // events to be sent to the notification panel
-#define MSG_CENTER 3 // centerprint messages
-#define MSG_WEAPON 4 // weapon messages (like "You got the Nex", sent to weapon notify panel)
+#define MSG_INFO 1 // "Global" information messages (sent to console, and notify panel if it has an icon)
+#define MSG_CENTER 2 // "Personal" centerprint messages
+#define MSG_WEAPON 3 // "Personal" weapon messages (like "You got the Nex", sent to weapon notify panel)
+#define MSG_DEATH 4 // "Personal" AND "Global" death messages
+
+#define NO_STR_ARG ""
+#define NO_FL_ARG -12345
+
+#define F_NAME 1
+#define F_STRNUM 2
+#define F_FLNUM 3
+
+#define BOT_PING -1
+
+// Since this is code uses macro processors to list notifications,
+// the normal compiler sees these checks as "constant" and throws
+// a warning. We have to get around this by using another function.
+#define NOTIF_MATCH(a,b) if(min(NOTIF_MAX, a) == b)
+
+#ifdef CSQC
+/*
+ Acquire special information to generate for display in the
+ notification from variables networked to the client.
+ Macro descriptions:
+ PASS_KEY: find the keybind for "passing" or "dropping" in CTF game mode
+ FRAG_SPREE: find out if the player is on a kill spree/how many kills they have
+ FRAG_PING: show the ping of a player
+ FRAG_STATS: show health/armor/ping of a player
+ FRAG_POS: show score status and position in the match of a player
+ DEATH_TEAM: show the full name of the team a player is switching from
+*/
+string got_commandkey;
+#define PASS_KEY ((((got_commandkey = getcommandkey("pass", "+use")) != "pass") && !(strstrofs(got_commandkey, "not bound", 0) >= 0)) ? sprintf(CCR(_(" ^F1(Press %s)")), got_commandkey) : "")
+#define FRAG_SPREE (((f1 == 3) || (f1 == 5) || (f1 == 10) || (f1 == 15) || (f1 == 20) || (f1 == 25) || (f1 == 30)) ? sprintf(normal_or_gentle(_("%d kill spree! "), _("%d score spree! ")), f1) : "")
+#define FRAG_PING ((f2 != BOT_PING) ? sprintf(CCR(_("\n(Ping ^2%d^BG)")), f2) : "")
+#define FRAG_STATS sprintf(CCR(_("\n(Health ^1%d^BG / Armor ^2%d^BG)%s")), f1, f2, ((f3 != BOT_PING) ? sprintf(CCR(_(" (Ping ^2%d^BG)")), f3) : ""))
+//#define FRAG_POS ((Should_Print_Score_Pos(f1)) ? sprintf("\n^BG%s", Read_Score_Pos(f1)) : "")
+#define DEATH_TEAM Team_ColoredFullName(f1)
+
+// NO_CPID normally has a variable value, so we need to check and see
+// whether a notification uses it. If so, cancel out the centerprint ID.
+#define HANDLE_CPID(cpid) ((min(NOTIF_MAX, cpid) == NO_CPID) ? FALSE : cpid)
+
+// client-side handling of cvars
+#define ADD_CSQC_AUTOCVAR(name) var float autocvar_notification_##name = TRUE;
+#define CHECK_AUTOCVAR(name) if(autocvar_notification_##name)
+#else
+
+// allow sending of notifications to also pass through to spectators (specifically for centerprints)
+#ifdef SVQC
+#define WRITESPECTATABLE_MSG_ONE_VARNAME(varname,statement) entity varname; varname = msg_entity; FOR_EACH_REALCLIENT(msg_entity) if(msg_entity == varname || (msg_entity.classname == STR_SPECTATOR && msg_entity.enemy == varname)) statement msg_entity = varname
+#define WRITESPECTATABLE_MSG_ONE(statement) WRITESPECTATABLE_MSG_ONE_VARNAME(oldmsg_entity, statement)
+#define WRITESPECTATABLE(msg,statement) if(msg == MSG_ONE) { WRITESPECTATABLE_MSG_ONE(statement); } else statement float WRITESPECTATABLE_workaround = 0
+#endif
+
+// do nothing for the other programs, they don't need cvars (those are just for the clients)
+#define ADD_CSQC_AUTOCVAR(name)
+#endif
+
-// collapse multiple arguments into one argument
-#define CLPS4(arg1,arg2,arg3,arg4) arg1, arg2, arg3, arg4
-#define CLPS3(arg1,arg2,arg3) arg1, arg2, arg3
-#define CLPS2(arg1,arg2) arg1, arg2
+/*
+ If BELOW negative maxplayers, you dropped a place lower
+ If below 0, you are tied for that place
+ If above 0, you are holding that place alone
+ If above positive maxplayers, you moved up a place
+*
+float Should_Print_Score_Pos
+
+string Read_Score_Pos(float num)
+{
+
+}
+
+float Form_Score_Pos(entity player)
+{
+ return
+}*/
+
+// ====================================
+// Notifications List and Information
+// ====================================
+/*
+ List of all notifications (including identifiers and display information)
+ Format: name, strnum, flnum, args, *icon/CPID, *durcnt, normal, gentle
+ Asterisked fields are not present in all notification types.
+ Specifications:
+ Name of notification
+ Number of STRING arguments (so that networking knows how many to send/receive)
+ Number of FLOAT arguments (so that networking knows how many to send/receive)
+ Arguments for sprintf(string, args), if no args needed then use ""
+ *Icon/CPID:
+ MSG_INFO: STRING: icon string name for the hud notify panel, "" if no icon is used
+ MSG_CENTER: FLOAT: centerprint ID number (CPID_*), NO_CPID if no CPID is needed
+ *Duration/Countdown:
+ MSG_CENTER: XPND2(FLOAT, FLOAT): extra arguments for centerprint messages
+ Normal message (string for sprintf when gentle messages are NOT enabled)
+ Gentle message (string for sprintf when gentle messages ARE enabled)
+
+ Messages with ^F1, ^BG, ^TC, etc etc in them will replace those strings
+ with colors according to the cvars the user has chosen. This allows for
+ users to create unique color profiles for their HUD, giving more customization
+ options to HUD designers and end users who want such a feature.
+
+ Check out the function calls for string CCR(...) and
+ string TCR(...) to better understand how these codes work.
+
+ Guidlines (please try and follow these):
+ -ALWAYS start the string with a color, preferably background.
+ -ALWAYS reset a color after a name (this way they don't set it for the whole string).
+ -NEVER re-declare an event twice.
+ -NEVER add or remove fields from the format, it SHOULD already work.
+ -MSG_INFO messages must ALWAYS end with a new line: \n
+ -Be clean and simple with your notification naming,
+ nothing too long for the name field... Abbreviations are your friend. :D
+ -Keep the spacing as clean as possible... if the arguments are abnormally long,
+ it's okay to go out of line a bit... but try and keep it clean still.
+ -Sort the notifications in the most appropriate order for their tasks.
+ TODO: ? centerprint IDs are given priority based on their order (first being highest priority going downwards)
+ -ARIRE unir frk jvgu lbhe bja zbgure. (gvc sbe zvxrrhfn) -- Don't pay attention to this ^_^
+*/
+
+// weaponorder[f1].netname
+
+#define MULTITEAM_INFO(prefix,teams,strnum,flnum,args,hudargs,icon,normal,gentle) \
+ MSG_INFO_NOTIF(prefix##RED, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STR_TEAM_1)), TCR(normal, COL_TEAM_1, strtoupper(STR_TEAM_1)), TCR(gentle, COL_TEAM_1, strtoupper(STR_TEAM_1))) \
+ MSG_INFO_NOTIF(prefix##BLUE, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STR_TEAM_2)), TCR(normal, COL_TEAM_2, strtoupper(STR_TEAM_2)), TCR(gentle, COL_TEAM_2, strtoupper(STR_TEAM_2))) \
+ #if teams >= 3 \
+ MSG_INFO_NOTIF(prefix##YELLOW, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STR_TEAM_3)), TCR(normal, COL_TEAM_3, strtoupper(STR_TEAM_3)), TCR(gentle, COL_TEAM_3, strtoupper(STR_TEAM_3))) \
+ #endif \
+ #if teams >= 4 \
+ MSG_INFO_NOTIF(prefix##PINK, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STR_TEAM_4)), TCR(normal, COL_TEAM_4, strtoupper(STR_TEAM_4)), TCR(gentle, COL_TEAM_4, strtoupper(STR_TEAM_4))) \
+ #endif
+#define MSG_INFO_NOTIFICATIONS \
+ MSG_INFO_NOTIF(INFO_EMPTY, 0, 0, NO_STR_ARG, XPND2("", ""), "", "", "") \
+ MULTITEAM_INFO(INFO_SCORES_, 4, 0, 0, NO_STR_ARG, XPND2("", ""), "", _("^TC^TT ^BGteam scores!\n"), "") \
+ MULTITEAM_INFO(INFO_CTF_FLAGRETURN_DROPPED_, 2, 0, 0, NO_STR_ARG, XPND2("", ""), "", _("^BGThe ^TC^TT^BG flag was dropped in the base and returned itself\n"), "") \
+ MULTITEAM_INFO(INFO_CTF_FLAGRETURN_DAMAGED_, 2, 0, 0, NO_STR_ARG, XPND2("", ""), "", _("^BGThe ^TC^TT^BG flag was destroyed and returned to base\n"), "") \
+ MULTITEAM_INFO(INFO_CTF_FLAGRETURN_SPEEDRUN_, 2, 0, 1, f1/100, XPND2("", ""), "", _("^BGThe ^TC^TT^BG flag became impatient after ^F1%.2f^BG seconds and returned itself\n"), "") \
+ MULTITEAM_INFO(INFO_CTF_FLAGRETURN_NEEDKILL_, 2, 0, 0, NO_STR_ARG, XPND2("", ""), "", _("^BGThe ^TC^TT^BG flag fell somewhere it couldn't be reached and returned to base\n"), "") \
+ MULTITEAM_INFO(INFO_CTF_FLAGRETURN_ABORTRUN_, 2, 0, 0, NO_STR_ARG, XPND2("", ""), "", _("^BGThe ^TC^TT^BG flag was returned to base by its owner\n"), "") \
+ MULTITEAM_INFO(INFO_CTF_FLAGRETURN_TIMEOUT_, 2, 0, 0, NO_STR_ARG, XPND2("", ""), "", _("^BGThe ^TC^TT^BG flag has returned to the base\n"), "") \
+ MULTITEAM_INFO(INFO_CTF_PICKUP_, 2, 1, 0, s1, XPND2(s1, ""), "notify_%s_taken", _("^BG%s^BG got the ^TC^TT^BG flag\n"), "") \
+ MULTITEAM_INFO(INFO_CTF_RETURN_, 2, 1, 0, s1, XPND2(s1, ""), "notify_%s_returned", _("^BG%s^BG returned the ^TC^TT^BG flag\n"), "") \
+ MULTITEAM_INFO(INFO_CTF_LOST_, 2, 1, 0, s1, XPND2(s1, ""), "notify_%s_lost", _("^BG%s^BG lost the ^TC^TT^BG flag\n"), "") \
+ MULTITEAM_INFO(INFO_CTF_CAPTURE_, 2, 1, 0, s1, XPND2(s1, ""), "notify_%s_captured", _("^BG%s^BG captured the ^TC^TT^BG flag\n"), "") \
+ MULTITEAM_INFO(INFO_CTF_CAPTURE_TIME_, 2, 1, 1, XPND2(s1, f1/100), XPND2(s1, ""), "notify_%s_captured", _("^BG%s^BG captured the ^TC^TT^BG flag in ^F1%.2f^BG seconds\n"), "") \
+ MULTITEAM_INFO(INFO_CTF_CAPTURE_BROKEN_, 2, 2, 2, XPND4(s1, f1/100, s2, f2/100), XPND2(s1, ""), "notify_%s_captured", _("^BG%s^BG captured the ^TC^TT^BG flag in ^F1%.2f^BG seconds, breaking ^BG%s^BG's previous record of ^F2%.2f^BG seconds\n"), "") \
+ MULTITEAM_INFO(INFO_CTF_CAPTURE_UNBROKEN_, 2, 2, 2, XPND4(s1, f1/100, s2, f2/100), XPND2(s1, ""), "notify_%s_captured", _("^BG%s^BG captured the ^TC^TT^BG flag in ^F2%.2f^BG seconds, failing to break ^BG%s^BG's previous record of ^F1%.2f^BG seconds\n"), "") \
+ #undef MSG_INFO_NOTIF
+
+#define MULTITEAM_CENTER(prefix,teams,strnum,flnum,args,cpid,durcnt,normal,gentle) \
+ MSG_CENTER_NOTIF(prefix##RED, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_1, strtoupper(STR_TEAM_1)), TCR(gentle, COL_TEAM_1, strtoupper(STR_TEAM_1))) \
+ MSG_CENTER_NOTIF(prefix##BLUE, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_2, strtoupper(STR_TEAM_2)), TCR(gentle, COL_TEAM_2, strtoupper(STR_TEAM_2))) \
+ #if teams >= 3 \
+ MSG_CENTER_NOTIF(prefix##YELLOW, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_3, strtoupper(STR_TEAM_3)), TCR(gentle, COL_TEAM_3, strtoupper(STR_TEAM_3))) \
+ #endif \
+ #if teams >= 4 \
+ MSG_CENTER_NOTIF(prefix##PINK, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_4, strtoupper(STR_TEAM_4)), TCR(gentle, COL_TEAM_4, strtoupper(STR_TEAM_4))) \
+ #endif
+#define MSG_CENTER_NOTIFICATIONS \
+ MSG_CENTER_NOTIF(CENTER_EMPTY, 0, 0, NO_STR_ARG, NO_CPID, XPND2(0, 0), "", "") \
+ MSG_CENTER_NOTIF(CENTER_CTF_CAPTURESHIELD_SHIELDED, 0, 0, NO_STR_ARG, CPID_CTF_CAPSHIELD, XPND2(0, 0), _("^BGYou are now ^F1shielded^BG from the flag\n^BGfor ^F2too many unsuccessful attempts^BG to capture.\n^BGMake some defensive scores before trying again."), "") \
+ MSG_CENTER_NOTIF(CENTER_CTF_CAPTURESHIELD_FREE, 0, 0, NO_STR_ARG, CPID_CTF_CAPSHIELD, XPND2(0, 0), _("^BGYou are now free.\n^BGFeel free to ^F2try to capture^BG the flag again\n^BGif you think you will succeed."), "") \
+ MULTITEAM_CENTER(CENTER_CTF_PASS_OTHER_, 2, 2, 0, XPND2(s1, s2), CPID_CTF_PASS, XPND2(0, 0), _("^BG%s^BG passed the ^TC^TT^BG flag to %s"), "") \
+ MULTITEAM_CENTER(CENTER_CTF_PASS_SENT_, 2, 1, 0, s1, CPID_CTF_PASS, XPND2(0, 0), _("^BGYou passed the ^TC^TT^BG flag to %s"), "") \
+ MULTITEAM_CENTER(CENTER_CTF_PASS_RECEIVED_, 2, 1, 0, s1, CPID_CTF_PASS, XPND2(0, 0), _("^BGYou received the ^TC^TT^BG flag from %s"), "") \
+ MSG_CENTER_NOTIF(CENTER_CTF_PASS_REQUESTING, 1, 0, s1, CPID_CTF_PASS, XPND2(0, 0), _("^BGRequesting %s^BG to pass you the flag"), "") \
+ MSG_CENTER_NOTIF(CENTER_CTF_PASS_REQUESTED, 1, 0, XPND2(s1, PASS_KEY), CPID_CTF_PASS, XPND2(0, 0), _("^BG%s^BG requests you to pass the flag%s"), "") \
+ MULTITEAM_CENTER(CENTER_CTF_RETURN_, 2, 0, 0, NO_STR_ARG, CPID_CTF_LOWPRIO, XPND2(0, 0), _("^BGYou returned the ^TC^TT^BG flag!"), "") \
+ MULTITEAM_CENTER(CENTER_CTF_CAPTURE_, 2, 0, 0, NO_STR_ARG, CPID_CTF_LOWPRIO, XPND2(0, 0), _("^BGYou captured the ^TC^TT^BG flag!"), "") \
+ MULTITEAM_CENTER(CENTER_CTF_PICKUP_, 2, 0, 0, NO_STR_ARG, CPID_CTF_LOWPRIO, XPND2(0, 0), _("^BGYou got the ^TC^TT^BG flag!"), "") \
+ MSG_CENTER_NOTIF(CENTER_CTF_PICKUP_TEAM, 1, 0, s1, CPID_CTF_LOWPRIO, XPND2(0, 0), _("^BGYour %steam mate^BG got the flag! Protect them!"), "") \
+ MSG_CENTER_NOTIF(CENTER_CTF_PICKUP_TEAM_VERBOSE, 2, 0, XPND3(s1, s2, s1), CPID_CTF_LOWPRIO, XPND2(0, 0), _("^BGYour %steam mate (^BG%s%s)^BG got the flag! Protect them!"), "") \
+ MSG_CENTER_NOTIF(CENTER_CTF_PICKUP_ENEMY, 1, 0, s1, CPID_CTF_LOWPRIO, XPND2(0, 0), _("^BGThe %senemy^BG got your flag! Retrieve it!"), "") \
+ MSG_CENTER_NOTIF(CENTER_CTF_PICKUP_ENEMY_VERBOSE, 2, 0, XPND3(s1, s2, s1), CPID_CTF_LOWPRIO, XPND2(0, 0), _("^BGThe %senemy (^BG%s%s)^BG got your flag! Retrieve it!"), "") \
+ MSG_CENTER_NOTIF(CENTER_CTF_STALEMATE_CARRIER, 0, 0, NO_STR_ARG, CPID_STALEMATE, XPND2(0, 0), _("^BGStalemate! Enemies can now see you on radar!"), "") \
+ MSG_CENTER_NOTIF(CENTER_CTF_STALEMATE_OTHER, 0, 0, NO_STR_ARG, CPID_STALEMATE, XPND2(0, 0), _("^BGStalemate! Flag carriers can now be seen by enemies on radar!"), "") \
+ MSG_CENTER_NOTIF(CENTER_CTF_FLAG_THROW_PUNISH, 0, 1, f1, CPID_CTF_LOWPRIO, XPND2(0, 0), _("^BGToo many flag throws! Throwing disabled for %d seconds."), "") \
+ #undef MSG_CENTER_NOTIF
+
+#define MSG_WEAPON_NOTIFICATIONS \
+ MSG_WEAPON_NOTIF(DEATH_MARBLES_LOST3, 2, 1, XPND3(s1, s2, f1), _("^F1%s^BG lost their marbles against ^F1%s^BG using the ^F2%s^BG\n"), "") \
+ #undef MSG_WEAPON_NOTIF
+
+#define MSG_DEATH_NOTIFICATIONS \
+ MSG_DEATH_NOTIF(DEATH_SELF_CUSTOM, 2, 0, XPND2(s1, s2), NO_CPID, XPND2(0, 0), _("^K1You were %s, %s"), "") \
+ MSG_DEATH_NOTIF(DEATH_SELF_GENERIC, 0, 0, NO_STR_ARG, NO_CPID, XPND2(0, 0), _("^K1Watch your step!"), "") \
+ MSG_DEATH_NOTIF(DEATH_SELF_SELFKILL, 0, 0, NO_STR_ARG, NO_CPID, XPND2(0, 0), _("^K1You killed your own dumb self!"), _("^K1You need to be more careful!")) \
+ MSG_DEATH_NOTIF(DEATH_SELF_SUICIDE, 0, 0, NO_STR_ARG, NO_CPID, XPND2(0, 0), _("^K1You committed suicide!"), _("^K1You ended it all!")) \
+ MSG_DEATH_NOTIF(DEATH_SELF_NOAMMO, 0, 0, NO_STR_ARG, NO_CPID, XPND2(0, 0), _("^K1You were killed for running out of ammo..."), _("^K1You are reinserted into the game for running out of ammo...")) \
+ MSG_DEATH_NOTIF(DEATH_SELF_ROT, 0, 0, NO_STR_ARG, NO_CPID, XPND2(0, 0), _("^K1You grew too old without taking your medicine"), _("^K1You need to preserve your health")) \
+ MSG_DEATH_NOTIF(DEATH_SELF_CAMP, 0, 0, NO_STR_ARG, NO_CPID, XPND2(0, 0), _("^K1Die camper!"), _("^K1Reconsider your tactics, camper!")) \
+ MSG_DEATH_NOTIF(DEATH_SELF_BETRAYAL, 0, 0, NO_STR_ARG, NO_CPID, XPND2(0, 0), _("^K1Don't shoot your team mates!"), _("^K1Don't go against your team mates!")) \
+ MSG_DEATH_NOTIF(DEATH_SELF_TEAMCHANGE, 0, 1, DEATH_TEAM, NO_CPID, XPND2(0, 0), _("^BGYou are now on: %s"), "") \
+ MSG_DEATH_NOTIF(DEATH_SELF_AUTOTEAMCHANGE, 0, 1, DEATH_TEAM, NO_CPID, XPND2(0, 0), _("^BGYou have been moved into a different team to improve team balance\nYou are now on: %s"), "") \
+ MSG_DEATH_NOTIF(DEATH_SELF_FALL, 0, 0, NO_STR_ARG, NO_CPID, XPND2(0, 0), _("^K1You hit the ground with a bit too much force"), "") \
+ MSG_DEATH_NOTIF(DEATH_SELF_DROWN, 0, 0, NO_STR_ARG, NO_CPID, XPND2(0, 0), _("^K1You couldn't catch your breath in time!"), "") \
+ MSG_DEATH_NOTIF(DEATH_SELF_LAVA, 0, 0, NO_STR_ARG, NO_CPID, XPND2(0, 0), _("^K1You couldn't stand the heat!"), "") \
+ MSG_DEATH_NOTIF(DEATH_SELF_SLIME, 0, 0, NO_STR_ARG, NO_CPID, XPND2(0, 0), _("^K1You melted away in slime!"), "") \
+ MSG_DEATH_NOTIF(DEATH_SELF_SHOOTING_STAR, 0, 0, NO_STR_ARG, NO_CPID, XPND2(0, 0), _("^K1You went faster than the speed of light!"), "") \
+ MSG_DEATH_NOTIF(DEATH_SELF_SWAMP, 0, 0, NO_STR_ARG, NO_CPID, XPND2(0, 0), _("^K1You got stuck in a swamp!"), "") \
+ MSG_DEATH_NOTIF(DEATH_MURDER_FRAG, 1, 1, XPND2(FRAG_SPREE, s1), NO_CPID, XPND2(0, 0), _("^K3%sYou fragged ^BG%s"), _("^K3%sYou scored against ^BG%s")) \
+ MSG_DEATH_NOTIF(DEATH_MURDER_FRAGGED, 1, 0, s1, NO_CPID, XPND2(0, 0), _("^K1You were fragged by ^BG%s"), _("^K1You were scored against by ^BG%s")) \
+ MSG_DEATH_NOTIF(DEATH_MURDER_TYPEFRAG, 1, 1, XPND2(FRAG_SPREE, s1), NO_CPID, XPND2(0, 0), _("^K1%sYou typefragged ^BG%s"), _("^K1%sYou scored against ^BG%s^K1 while they were typing")) \
+ MSG_DEATH_NOTIF(DEATH_MURDER_TYPEFRAGGED, 1, 0, s1, NO_CPID, XPND2(0, 0), _("^K1You were typefragged by ^BG%s"), _("^K1You were scored against by ^BG%s^K1 while typing!")) \
+ MSG_DEATH_NOTIF(DEATH_MURDER_FRAG_FIRST, 1, 0, s1, NO_CPID, XPND2(0, 0), _("^K3First blood! You fragged ^BG%s"), _("^K3First score! You scored against ^BG%s")) \
+ MSG_DEATH_NOTIF(DEATH_MURDER_FRAGGED_FIRST, 1, 0, s1, NO_CPID, XPND2(0, 0), _("^K1First victim! You were fragged by ^BG%s"), _("^K1First casualty! You were scored against by ^BG%s")) \
+ MSG_DEATH_NOTIF(DEATH_MURDER_TYPEFRAG_FIRST, 1, 0, s1, NO_CPID, XPND2(0, 0), _("^K1First blood! You typefragged ^BG%s"), _("^K1First score! You scored against ^BG%s^K1 while they were typing")) \
+ MSG_DEATH_NOTIF(DEATH_MURDER_TYPEFRAGGED_FIRST, 1, 0, s1, NO_CPID, XPND2(0, 0), _("^K1First victim! You were typefragged by ^BG%s"), _("^K1First casualty! You were scored against by ^BG%s^K1 while typing!")) \
+ MSG_DEATH_NOTIF(DEATH_MURDER_FRAG_VERBOSE, 1, 2, XPND3(FRAG_SPREE, s1, FRAG_PING), NO_CPID, XPND2(0, 0), _("^K3You fragged ^BG%s^BG%s"), _("^K3You scored against ^BG%s^BG%s")) \
+ MSG_DEATH_NOTIF(DEATH_MURDER_FRAGGED_VERBOSE, 1, 3, XPND2(s1, FRAG_STATS), NO_CPID, XPND2(0, 0), _("^K1You were fragged by ^BG%s^BG%s"), _("^K1You were scored against by ^BG%s^BG%s")) \
+ MSG_DEATH_NOTIF(DEATH_MURDER_TYPEFRAG_VERBOSE, 1, 2, XPND3(FRAG_SPREE, s1, FRAG_PING), NO_CPID, XPND2(0, 0), _("^K1You typefragged ^BG%s^BG%s"), _("^K1You scored against ^BG%s^K1 while they were typing^BG%s")) \
+ MSG_DEATH_NOTIF(DEATH_MURDER_TYPEFRAGGED_VERBOSE, 1, 3, XPND2(s1, FRAG_STATS), NO_CPID, XPND2(0, 0), _("^K1You were typefragged by ^BG%s^BG%s"), _("^K1You were scored against by ^BG%s^K1 while typing^BG%s")) \
+ MSG_DEATH_NOTIF(DEATH_MURDER_FRAG_FIRST_VERBOSE, 1, 1, s1, NO_CPID, XPND2(0, 0), _("^K3First blood! You fragged ^BG%s"), _("^K3First score! You scored against ^BG%s")) \
+ MSG_DEATH_NOTIF(DEATH_MURDER_FRAGGED_FIRST_VERBOSE, 1, 3, s1, NO_CPID, XPND2(0, 0), _("^K1First victim! You were fragged by ^BG%s"), _("^K1First casualty! You were scored against by ^BG%s")) \
+ MSG_DEATH_NOTIF(DEATH_MURDER_TYPEFRAG_FIRST_VERBOSE, 1, 1, s1, NO_CPID, XPND2(0, 0), _("^K1First blood! You typefragged ^BG%s"), _("^K1First score! You scored against ^BG%s^K1 while they were typing")) \
+ MSG_DEATH_NOTIF(DEATH_MURDER_TYPEFRAGGED_FIRST_VERBOSE, 1, 3, s1, NO_CPID, XPND2(0, 0), _("^K1First victim! You were typefragged by ^BG%s"), _("^K1First casualty! You were scored against by ^BG%s^K1 while typing!")) \
+ #undef MSG_DEATH_NOTIF
+
+
+// ====================================
+// Initialization/Create Declarations
+// ====================================
-// accumulate functions for declarations
#define NOTIF_FIRST 1
+#define NOTIF_MAX 1024 // limit of recursive functions with ACCUMULATE_FUNCTION
float NOTIF_INFO_COUNT;
-float NOTIF_NOTIFY_COUNT;
float NOTIF_CENTER_COUNT;
float NOTIF_WEAPON_COUNT;
+float NOTIF_DEATH_COUNT;
float NOTIF_CPID_COUNT;
-#define MSG_INFO_NOTIF(name,args,normal,gentle) \
- float name; \
- void DecNotif_##name() { \
- if(!name) { \
- name = (NOTIF_FIRST + NOTIF_INFO_COUNT); \
- ++NOTIF_INFO_COUNT; } } \
- ACCUMULATE_FUNCTION(DecNotifs, DecNotif_##name)
-
-#define MSG_NOTIFY_NOTIF(name,args,icon,normal,gentle) \
+#define MSG_INFO_NOTIF(name,strnum,flnum,args,icon,normal,gentle) \
+ ADD_CSQC_AUTOCVAR(name) \
float name; \
- void DecNotif_##name() { \
- if(!name) { \
- name = (NOTIF_FIRST + NOTIF_NOTIFY_COUNT); \
- ++NOTIF_NOTIFY_COUNT; } } \
- ACCUMULATE_FUNCTION(DecNotifs, DecNotif_##name)
+ void RegisterNotification_##name() \
+ { \
+ SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_INFO_COUNT) \
+ CHECK_MAX_COUNT(name, NOTIF_MAX, NOTIF_INFO_COUNT, "notifications") \
+ } \
+ ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name)
-#define MSG_CENTER_NOTIF(name,args,cpid,normal,gentle) \
+#define MSG_CENTER_NOTIF(name,strnum,flnum,args,cpid,durcnt,normal,gentle) \
+ ADD_CSQC_AUTOCVAR(name) \
float name; \
float cpid; \
- void DecNotif_##name() { \
- if(!name) { \
- name = (NOTIF_FIRST + NOTIF_CENTER_COUNT); \
- ++NOTIF_CENTER_COUNT; } \
- if(!cpid) { \
- cpid = (NOTIF_FIRST + NOTIF_CPID_COUNT); \
- ++NOTIF_CPID_COUNT; } } \
- ACCUMULATE_FUNCTION(DecNotifs, DecNotif_##name)
-
-#define MSG_WEAPON_NOTIF(name,args,normal,gentle) \
- float name; \
- void DecNotif_##name() { \
- if(!name) { \
- name = (NOTIF_FIRST + NOTIF_WEAPON_COUNT); \
- ++NOTIF_WEAPON_COUNT; } } \
- ACCUMULATE_FUNCTION(DecNotifs, DecNotif_##name)
-
-
-// ===================
-// Notification List
-// ===================
-
-// List of all notifications (including identifiers and display information)
-// Format: name, number, args, special, normal, gentle
-// Specifications:
-// Name of notification
-// ID number of notification
-// Arguments for sprintf(string, args), if no args needed then use ""
-// Special:
-// MSG_INFO: NULL/FLOAT: leave as FALSE
-// MSG_NOTIFY: STRING: icon string name for the hud notify panel, "" if no icon is used
-// MSG_CENTER: FLOAT: centerprint ID number (CPID_*), NO_CPID if no CPID is needed
-// MSG_WEAPON: NULL/FLOAT: leave as FALSE
-// Normal message (string for sprintf when gentle messages are NOT enabled)
-// Gentle message (string for sprintf when gentle messages ARE enabled)
-//
-// Messages have ^F1, ^F2, and ^BG in them-- these are replaced
-// with colors according to the cvars the user has chosen.
-// ^F1 = highest priority, "primary"
-// ^F2 = next highest priority, "secondary"
-// ^BG = normal/less important priority, "tertiary"
-// Guidlines:
-// ALWAYS start the string with a color, preferably background
-// ALWAYS end messages with a new line
-// ARIRE unir frk jvgu lbhe bja zbgure (gvc sbe zvxrrhfn)
+ void RegisterNotification_##name() \
+ { \
+ SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_CENTER_COUNT) \
+ SET_FIELD_COUNT(cpid, NOTIF_FIRST, NOTIF_CPID_COUNT) \
+ CHECK_MAX_COUNT(name, NOTIF_MAX, NOTIF_CENTER_COUNT, "notifications") \
+ } \
+ ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name)
-#define MSG_INFO_NOTIFICATIONS \
- MSG_INFO_NOTIF(DEATH_MARBLES_LOST, CLPS3(s1, s2, s3), _("^F1%s^BG lost their marbles against ^F1%s^BG using the ^F2%s^BG\n"), "") \
- /* nothing */
-
-#define MSG_NOTIFY_NOTIFICATIONS \
- MSG_NOTIFY_NOTIF(DEATH_MARBLES_LOST2, CLPS3(s1, s2, s3), "notify_death", _("^F1%s^BG lost their marbles against ^F1%s^BG using the ^F2%s^BG\n"), "") \
- /* nothing */
-
-#define MSG_CENTER_NOTIFICATIONS \
- MSG_CENTER_NOTIF(CENTER_CTF_CAPTURESHIELD_SHIELDED, "", CPID_CTF_CAPTURESHIELD, _("^BGYou are now ^F1shielded^BG from the flag\n^BGfor ^F2too many unsuccessful attempts^BG to capture.\n^BGMake some defensive scores before trying again."), "") \
- MSG_CENTER_NOTIF(CENTER_CTF_CAPTURESHIELD_FREE, "", CPID_CTF_CAPTURESHIELD, _("^BGYou are now free.\n^BGFeel free to ^F2try to capture^BG the flag again\n^BGif you think you will succeed."), "") \
- MSG_CENTER_NOTIF(CENTER_CTF_EVENT_PASS, CLPS2(s1, s2, s3), CPID_CTF_PASS, _("^BG%s passed the ^F1%s^BG to %s"), "") \
- MSG_CENTER_NOTIF(CENTER_CTF_EVENT_PASS_SENT, CLPS2(s1, s2), CPID_CTF_PASS, _("^BGYou passed the ^F1%s^BG to %s"), "") \
- MSG_CENTER_NOTIF(CENTER_CTF_EVENT_PASS_RECEIVED, CLPS2(s1, s2), CPID_CTF_PASS, _("^BGYou received the ^F1%s^BG from %s"), "") \
- MSG_CENTER_NOTIF(CENTER_CTF_EVENT_RETURN, s1, CPID_CTF_LOWPRIO, _("^BGYou returned the ^F1%s"), "") \
- MSG_CENTER_NOTIF(CENTER_CTF_EVENT_CAPTURE, s1, NO_CPID, _("^BGYou captured the ^F1%s"), "") \
- /* nothing */
+#define MSG_WEAPON_NOTIF(name,strnum,flnum,args,normal,gentle) \
+ ADD_CSQC_AUTOCVAR(name) \
+ float name; \
+ void RegisterNotification_##name() \
+ { \
+ SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_WEAPON_COUNT) \
+ CHECK_MAX_COUNT(name, NOTIF_MAX, NOTIF_WEAPON_COUNT, "notifications") \
+ } \
+ ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name)
-#define MSG_WEAPON_NOTIFICATIONS \
- MSG_WEAPON_NOTIF(DEATH_MARBLES_LOST3, CLPS3(s1, s2, s3), _("^F1%s^BG lost their marbles against ^F1%s^BG using the ^F2%s^BG\n"), "") \
- /* nothing */
+#define MSG_DEATH_NOTIF(name,strnum,flnum,args,cpid,durcnt,normal,gentle) \
+ ADD_CSQC_AUTOCVAR(name) \
+ float name; \
+ void RegisterNotification_##name() \
+ { \
+ SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_DEATH_COUNT) \
+ CHECK_MAX_COUNT(name, NOTIF_MAX, NOTIF_DEATH_COUNT, "notifications") \
+ } \
+ ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name)
// NOW we actually activate the declarations
MSG_INFO_NOTIFICATIONS
-MSG_NOTIFY_NOTIFICATIONS
MSG_CENTER_NOTIFICATIONS
MSG_WEAPON_NOTIFICATIONS
+MSG_DEATH_NOTIFICATIONS
-// finally, since that's done... undeclare the handlers so that we can use the list in other ways.
-#undef MSG_INFO_NOTIF
-#undef MSG_NOTIFY_NOTIF
-#undef MSG_CENTER_NOTIF
-#undef MSG_WEAPON_NOTIF
-/*
-#define MSG_WEAPON_NOTIFICATIONS \
- NOTIFICATION(DEATH_MARBLES_LOST3, 1, CLPS3(s1, s2, s3), "notify_death", _("^F1%s^BG lost their marbles against ^F1%s^BG using the ^F2%s^BG\n"), "") \
- /* nothing */
+// ======================
+// Supporting Functions
+// ======================
-/*#define NOTIFICATION(name,num,args,special,normal,gentle) \
- #ifndef name \
- #define name num \
- #endif
-MSG_INFO_NOTIFICATIONS
-MSG_NOTIFY_NOTIFICATIONS
-MSG_CENTER_NOTIFICATIONS
-MSG_WEAPON_NOTIFICATIONS
-#undef NOTIFICATION
+// select between the normal or the gentle message string based on client (or server) settings
+string normal_or_gentle(string normal, string gentle)
+{
+ #ifndef MENUQC
+ #ifdef CSQC
+ if(autocvar_cl_gentle || autocvar_cl_gentle_messages)
+ #else
+ if(autocvar_sv_gentle)
+ #endif
+ return ((gentle != "") ? gentle : normal);
+ else
+ return normal;
+ #else
+ return normal;
+ #endif
+}
-// declare centerprint priorities
-#ifdef CSQC
-#define NOTIFICATION(name,num,args,special,normal,gentle) \
- #ifndef special \
- #define special num \
- #endif
-MSG_CENTER_NOTIFICATIONS
-#undef NOTIFICATION
-#endif */
+float notif_stringcount(string s1, string s2)
+{
+ float stringcount;
+ if(s1 != NO_STR_ARG) ++stringcount;
+ if(s2 != NO_STR_ARG) ++stringcount;
+ return stringcount;
+}
+
+float notif_floatcount(float f1, float f2, float f3)
+{
+ float floatcount;
+ if(f1 != NO_FL_ARG) ++floatcount;
+ if(f2 != NO_FL_ARG) ++floatcount;
+ if(f3 != NO_FL_ARG) ++floatcount;
+ return floatcount;
+}
+
+// get the actual name of a notification and return it as a string
+string Get_Field_Value(float field, float net_type, float net_name)
+{
+ string output;
+
+ #define GET_FIELD_VALUE_OUTPUT(field,name,strnum,flnum) \
+ if(field == F_NAME) { output = VAR_TO_TEXT(name); } \
+ else if(field == F_STRNUM) { output = ftos(strnum); } \
+ else if(field == F_FLNUM) { output = ftos(flnum); }
+
+ switch(net_type)
+ {
+ case MSG_INFO:
+ {
+ #define MSG_INFO_NOTIF(name,strnum,flnum,args,hudargs,icon,normal,gentle) \
+ { NOTIF_MATCH(name, net_name) { GET_FIELD_VALUE_OUTPUT(field,name,strnum,flnum) } }
+ MSG_INFO_NOTIFICATIONS
+ break;
+ }
+ case MSG_CENTER:
+ {
+ #define MSG_CENTER_NOTIF(name,strnum,flnum,args,cpid,durcnt,normal,gentle) \
+ { NOTIF_MATCH(name, net_name) { GET_FIELD_VALUE_OUTPUT(field,name,strnum,flnum) } }
+ MSG_CENTER_NOTIFICATIONS
+ break;
+ }
+ case MSG_WEAPON:
+ {
+ #define MSG_WEAPON_NOTIF(name,strnum,flnum,args,normal,gentle) \
+ { NOTIF_MATCH(name, net_name) { GET_FIELD_VALUE_OUTPUT(field,name,strnum,flnum) } }
+ MSG_WEAPON_NOTIFICATIONS
+ break;
+ }
+ case MSG_DEATH:
+ {
+ #define MSG_DEATH_NOTIF(name,strnum,flnum,args,cpid,durcnt,normal,gentle) \
+ { NOTIF_MATCH(name, net_name) { GET_FIELD_VALUE_OUTPUT(field,name,strnum,flnum) } }
+ MSG_DEATH_NOTIFICATIONS
+ break;
+ }
+ }
+
+ #undef GET_FIELD_VALUE_OUTPUT
+ return output;
+}
+// team code replace
+string TCR(string input, string teamcolor, string teamtext)
+{
+ input = strreplace("^TC", teamcolor, input);
+ input = strreplace("^TT", teamtext, input);
+ return input;
+}
-string CCR(string input) // color code replace, place inside of sprintf and parse the string
+// color code replace, place inside of sprintf and parse the string
+string CCR(string input)
{
- input = strreplace("^F1", "^3", input);
- input = strreplace("^F2", "^2", input);
- input = strreplace("^BG", "^7", input);
+ // foreground/normal colors
+ input = strreplace("^F1", "^2", input); // primary priority (important names, etc)
+ input = strreplace("^F2", "^3", input); // secondary priority (items, locations, numbers, etc)
- input = strreplace("^N", "^7", input); // "none"-- reset to white
+ // "kill" colors
+ input = strreplace("^K1", "^1", input); // "bad" or "dangerous" text (death messages against you, kill notifications, etc)
+ input = strreplace("^K2", "^3", input); // similar to above, but less important... OR, a highlight out of above message type
+ input = strreplace("^K3", "^4", input); // "good" or "beneficial" text (you fragging someone, etc)
+ // background colors
+ input = strreplace("^BG", "^7", input); // neutral/unimportant text
+ input = strreplace("^N", "^7", input); // "none"-- reset to white...
return input;
}
+// =============================
+// Debug/Maintenance Functions
+// =============================
+
+#define NOTIF_Write(type,name,text) fputs(fh, (sprintf("seta %s 1 // %s - %s\n", name, type, strreplace("\n", "\\n", text))))
+void Dump_Notifications(float fh)
+{
+ #define MSG_INFO_NOTIF(name,strnum,flnum,args,hudargs,icon,normal,gentle) { NOTIF_Write("MSG_INFO", VAR_TO_TEXT(name), normal); }
+ #define MSG_CENTER_NOTIF(name,strnum,flnum,args,cpid,durcnt,normal,gentle) { NOTIF_Write("MSG_CENTER", VAR_TO_TEXT(name), normal); }
+ #define MSG_WEAPON_NOTIF(name,strnum,flnum,args,normal,gentle) { NOTIF_Write("MSG_WEAPON", VAR_TO_TEXT(name), normal); }
+ #define MSG_DEATH_NOTIF(name,strnum,flnum,args,cpid,durcnt,normal,gentle) { NOTIF_Write("MSG_DEATH", VAR_TO_TEXT(name), normal); }
+ MSG_INFO_NOTIFICATIONS
+ MSG_CENTER_NOTIFICATIONS
+ MSG_WEAPON_NOTIFICATIONS
+ MSG_DEATH_NOTIFICATIONS
+ return;
+}
+
+
+// ===============================
+// Frontend Notification Pushing
+// ===============================
+
#ifdef CSQC
+#define KN_MAX_ENTRIES 10
+float kn_index;
+float killnotify_times[KN_MAX_ENTRIES];
+string killnotify_icon[KN_MAX_ENTRIES];
+string killnotify_attackers[KN_MAX_ENTRIES];
+string killnotify_victims[KN_MAX_ENTRIES];
+// 0 = "Y [used by] X", 1 = "X [did action to] Y"
+void HUD_Notify_Push(string icon, string attacker, string victim)
+{
+ if(icon != "")
+ {
+ --kn_index;
+ if (kn_index == -1) { kn_index = KN_MAX_ENTRIES-1; }
+ killnotify_times[kn_index] = time;
+
+ // icon
+ if(killnotify_icon[kn_index]) { strunzone(killnotify_icon[kn_index]); }
+ killnotify_icon[kn_index] = strzone(icon);
-void readnotificationorwhatever()
+ // attacker
+ if(killnotify_attackers[kn_index]) { strunzone(killnotify_attackers[kn_index]); }
+ killnotify_attackers[kn_index] = strzone(attacker);
+
+ // victim
+ if(killnotify_victims[kn_index]) { strunzone(killnotify_victims[kn_index]); }
+ killnotify_victims[kn_index] = strzone(victim);
+ }
+}
+
+void Local_Notification(float net_type, float net_name, string s1, string s2, float f1, float f2, float f3)
{
- //stuff and things
+ switch(net_type)
+ {
+ case MSG_INFO:
+ {
+ #define MSG_INFO_NOTIF(name,strnum,flnum,args,hudargs,icon,normal,gentle) \
+ { NOTIF_MATCH(name, net_name) CHECK_AUTOCVAR(name) \
+ { \
+ print(sprintf(CCR(normal_or_gentle(normal, gentle)), args)); \
+ if(strtolower(icon) != "") { HUD_Notify_Push(icon, hudargs); } \
+ } }
+ MSG_INFO_NOTIFICATIONS
+ break;
+ }
+ case MSG_CENTER:
+ {
+ #define MSG_CENTER_NOTIF(name,strnum,flnum,args,cpid,durcnt,normal,gentle) \
+ { NOTIF_MATCH(name, net_name) CHECK_AUTOCVAR(name) \
+ { \
+ centerprint_generic(HANDLE_CPID(cpid), sprintf(CCR(normal_or_gentle(normal, gentle)), args), durcnt); \
+ } }
+ MSG_CENTER_NOTIFICATIONS
+ break;
+ }
+ case MSG_WEAPON:
+ {
+ #define MSG_WEAPON_NOTIF(name,strnum,flnum,args,normal,gentle) \
+ { NOTIF_MATCH(name, net_name) CHECK_AUTOCVAR(name) \
+ { \
+ print("unhandled\n"); \
+ } }
+ MSG_WEAPON_NOTIFICATIONS
+ break;
+ }
+ case MSG_DEATH:
+ {
+ #define MSG_DEATH_NOTIF(name,strnum,flnum,args,cpid,durcnt,normal,gentle) \
+ { NOTIF_MATCH(name, net_name) CHECK_AUTOCVAR(name) \
+ { \
+ centerprint_generic(HANDLE_CPID(cpid), sprintf(CCR(normal_or_gentle(normal, gentle)), args), durcnt); \
+ } }
+ MSG_DEATH_NOTIFICATIONS
+ break;
+ }
+ }
}
#endif
-// ================
-//
+// =========================
+// Notification Networking
+// =========================
+
+#ifdef CSQC
+void Read_Notification(void)
+{
+ float net_type = ReadByte();
+ float net_name = ReadShort();
+
+ float stringcount = stof(Get_Field_Value(F_STRNUM, net_type, net_name));
+ float floatcount = stof(Get_Field_Value(F_FLNUM, net_type, net_name));
+
+ Local_Notification(net_type, net_name,
+ ((stringcount >= 1) ? ReadString() : ""),
+ ((stringcount == 2) ? ReadString() : ""),
+ ((floatcount >= 1) ? ReadLong() : 0),
+ ((floatcount >= 2) ? ReadLong() : 0),
+ ((floatcount == 3) ? ReadLong() : 0));
+}
+#endif
+
#ifdef SVQC
-//#define WRITESPECTATABLE_MSG_ONE_VARNAME(varname,statement) entity varname; varname = msg_entity; FOR_EACH_REALCLIENT(msg_entity) if(msg_entity == varname || (msg_entity.classname == STR_SPECTATOR && msg_entity.enemy == varname)) statement msg_entity = varname
-//#define WRITESPECTATABLE_MSG_ONE(statement) WRITESPECTATABLE_MSG_ONE_VARNAME(oldmsg_entity, statement)
-//#define WRITESPECTATABLE(msg,statement) if(msg == MSG_ONE) { WRITESPECTATABLE_MSG_ONE(statement); } else statement float WRITESPECTATABLE_workaround = 0
+void Send_Notification(entity client, float broadcast, float net_type, float net_name, string s1, string s2, float f1, float f2, float f3)
+{
+ if(net_type && net_name)
+ {
+ //print("notification: ", Get_Field_Value(F_NAME, net_type, net_name), ": ", ftos(net_name), ".\n");
+
+ float stringcount = stof(Get_Field_Value(F_STRNUM, net_type, net_name));
+ float floatcount = stof(Get_Field_Value(F_FLNUM, net_type, net_name));
+
+ if(notif_stringcount(s1, s2) > stringcount) { backtrace("Too many string arguments for notification!\n"); return; }
+ if(notif_floatcount(f1, f2, f3) > floatcount) { backtrace("Too many float arguments for notification!\n"); return; }
-void Send_Notification(float type, entity client, float id, string s, float duration, float countdown_num)
+ if(broadcast == MSG_ONE)
+ {
+ if(client && (clienttype(client) == CLIENTTYPE_REAL) && (client.flags & FL_CLIENT))
+ {
+ // personal/direct notification sent to ONE person and their spectators
+ msg_entity = client;
+ WRITESPECTATABLE_MSG_ONE({
+ WriteByte(MSG_ONE, SVC_TEMPENTITY);
+ WriteByte(MSG_ONE, TE_CSQC_NOTIFICATION);
+ WriteByte(MSG_ONE, net_type);
+ WriteShort(MSG_ONE, net_name);
+ if(stringcount >= 1) { WriteString(MSG_ONE, s1); }
+ if(stringcount == 2) { WriteString(MSG_ONE, s2); }
+ if(floatcount >= 1) { WriteLong(MSG_ONE, f1); }
+ if(floatcount >= 2) { WriteLong(MSG_ONE, f2); }
+ if(floatcount == 3) { WriteLong(MSG_ONE, f3); }
+ });
+ }
+ }
+ else if(broadcast == MSG_ALL)
+ {
+ // global notification sent to EVERYONE
+ WriteByte(MSG_ALL, SVC_TEMPENTITY);
+ WriteByte(MSG_ALL, TE_CSQC_NOTIFICATION);
+ WriteByte(MSG_ALL, net_type);
+ WriteShort(MSG_ALL, net_name);
+ if(stringcount >= 1) { WriteString(MSG_ALL, s1); }
+ if(stringcount == 2) { WriteString(MSG_ALL, s2); }
+ if(floatcount >= 1) { WriteLong(MSG_ALL, f1); }
+ if(floatcount >= 2) { WriteLong(MSG_ALL, f2); }
+ if(floatcount == 3) { WriteLong(MSG_ALL, f3); }
+ }
+ else { backtrace("Unknown MSG_ type to write with!\n"); }
+
+ if(!server_is_local && (net_type == MSG_INFO))
+ {
+ #define MSG_INFO_NOTIF(name,strnum,flnum,args,hudargs,icon,normal,gentle) \
+ { NOTIF_MATCH(name, net_name) { print(sprintf(CCR(normal_or_gentle(normal, gentle)), args)); } }
+ MSG_INFO_NOTIFICATIONS
+ }
+ }
+ else { backtrace("Incorrect usage of Send_Notification!\n"); }
+}
+
+void Send_Notification_ToTeam(float targetteam, entity except, float net_type, float net_name, string s1, string s2, float f1, float f2, float f3)
+{
+ entity tmp_entity;
+ FOR_EACH_REALCLIENT(tmp_entity)
+ {
+ if(tmp_entity.classname == STR_PLAYER)
+ if(tmp_entity.team == targetteam)
+ if(tmp_entity != except)
+ {
+ Send_Notification(tmp_entity, MSG_ONE, net_type, net_name, s1, s2, f1, f2, f3);
+ }
+ }
+}
+
+// WARNING: use this ONLY if you need exceptions or want to exclude spectators, otherwise use Send_Notification(world, MSG_ALL, ...)
+void Send_Notification_ToAll(entity except, float spectators, float net_type, float net_name, string s1, string s2, float f1, float f2, float f3)
{
- if ((clienttype(client) == CLIENTTYPE_REAL) && (client.flags & FL_CLIENT))
+ entity tmp_entity;
+ FOR_EACH_REALCLIENT(tmp_entity)
{
- msg_entity = client;
+ if((tmp_entity.classname == STR_PLAYER) || spectators)
+ if(tmp_entity != except)
+ {
+ Send_Notification(tmp_entity, MSG_ONE, net_type, net_name, s1, s2, f1, f2, f3);
+ }
+ }
+}
+
+
+// =============================
+// LEGACY NOTIFICATION SYSTEMS
+// =============================
+
+void Send_KillNotification(string s1, string s2, string s3, float msg, float type)
+{
+ WriteByte(MSG_ALL, SVC_TEMPENTITY);
+ WriteByte(MSG_ALL, TE_CSQC_KILLNOTIFY);
+ WriteString(MSG_ALL, s1);
+ WriteString(MSG_ALL, s2);
+ WriteString(MSG_ALL, s3);
+ WriteShort(MSG_ALL, msg);
+ WriteByte(MSG_ALL, type);
+}
+
+// Function is used to send a generic centerprint whose content CSQC gets to decide (gentle version or not in the below cases)
+void Send_CSQC_KillCenterprint(entity e, string s1, string s2, float msg, float type)
+{
+ if (clienttype(e) == CLIENTTYPE_REAL)
+ {
+ msg_entity = e;
WRITESPECTATABLE_MSG_ONE({
WriteByte(MSG_ONE, SVC_TEMPENTITY);
- //WriteByte(MSG_ONE, TE_CSQC_NOTIFICATION);
+ WriteByte(MSG_ONE, TE_CSQC_KILLCENTERPRINT);
+ WriteString(MSG_ONE, s1);
+ WriteString(MSG_ONE, s2);
+ WriteShort(MSG_ONE, msg);
+ WriteByte(MSG_ONE, type);
+ });
+ }
+}
+
+void Send_CSQC_Centerprint_Generic(entity e, float id, string s, float duration, float countdown_num)
+{
+ if ((clienttype(e) == CLIENTTYPE_REAL) && (e.flags & FL_CLIENT))
+ {
+ msg_entity = e;
+ WRITESPECTATABLE_MSG_ONE({
+ WriteByte(MSG_ONE, SVC_TEMPENTITY);
+ WriteByte(MSG_ONE, TE_CSQC_CENTERPRINT_GENERIC);
WriteByte(MSG_ONE, id);
WriteString(MSG_ONE, s);
if (id != 0 && s != "")
});
}
}
+void Send_CSQC_Centerprint_Generic_Expire(entity e, float id)
+{
+ Send_CSQC_Centerprint_Generic(e, id, "", 1, 0);
+}
#endif