]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/notifications.qc
Make a separate "MSG_DEATH" notification category, cleans up stuff a bit
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / notifications.qc
index caca75999cf0e484c6c203a284199850fee0bd6e..e0aab87a0469f745e82e6bc1b62182a19c763c85 100644 (file)
@@ -1,12 +1,13 @@
 // ================================================
 //  Unified notification system, written by Samual
-//  Last updated: September, 2012
+//  Last updated: November, 2012
 // ================================================
 
 // main types/groups of notifications
 #define MSG_INFO 1 // "Global" information messages (sent to console, and notify panel if it has an icon)
 #define MSG_CENTER 2 // "Personal" centerprint messages
 #define MSG_WEAPON 3 // "Personal" weapon messages (like "You got the Nex", sent to weapon notify panel)
+#define MSG_DEATH 4 // "Personal" AND "Global" death messages 
 
 #define NO_STR_ARG ""
 #define NO_FL_ARG -12345
 #define F_STRNUM 2
 #define F_FLNUM 3
 
-// allow sending of notifications to also pass through to spectators (specifically for centerprints)
-#ifdef SVQC
-#define WRITESPECTATABLE_MSG_ONE_VARNAME(varname,statement) entity varname; varname = msg_entity; FOR_EACH_REALCLIENT(msg_entity) if(msg_entity == varname || (msg_entity.classname == STR_SPECTATOR && msg_entity.enemy == varname)) statement msg_entity = varname
-#define WRITESPECTATABLE_MSG_ONE(statement) WRITESPECTATABLE_MSG_ONE_VARNAME(oldmsg_entity, statement)
-#define WRITESPECTATABLE(msg,statement) if(msg == MSG_ONE) { WRITESPECTATABLE_MSG_ONE(statement); } else statement float WRITESPECTATABLE_workaround = 0
-#endif
+#define BOT_PING -1
 
+// Since this is code uses macro processors to list notifications,
+// the normal compiler sees these checks as "constant" and throws
+// a warning. We have to get around this by using another function.
 #define NOTIF_MATCH(a,b) if(min(NOTIF_MAX, a) == b)
+
 #ifdef CSQC
+/*
+ Acquire special information to generate for display in the
+ notification from variables networked to the client.
+ Macro descriptions:
+    PASS_KEY: find the keybind for "passing" or "dropping" in CTF game mode
+    FRAG_SPREE: find out if the player is on a kill spree/how many kills they have
+    FRAG_PING: show the ping of a player
+    FRAG_STATS: show health/armor/ping of a player
+    FRAG_POS: show score status and position in the match of a player
+    DEATH_TEAM: show the full name of the team a player is switching from
+*/
 string got_commandkey;
+#define PASS_KEY ((((got_commandkey = getcommandkey("pass", "+use")) != "pass") && !(strstrofs(got_commandkey, "not bound", 0) >= 0)) ? sprintf(CCR(_(" ^F1(Press %s)")), got_commandkey) : "")
+#define FRAG_SPREE (((f1 == 3) || (f1 == 5) || (f1 == 10) || (f1 == 15) || (f1 == 20) || (f1 == 25) || (f1 == 30)) ? sprintf(normal_or_gentle(_("%d kill spree! "), _("%d score spree! ")), f1) : "")
+#define FRAG_PING ((f2 != BOT_PING) ? sprintf(CCR(_("\n(Ping ^2%d^BG)")), f2) : "")
+#define FRAG_STATS sprintf(CCR(_("\n(Health ^1%d^BG / Armor ^2%d^BG)%s")), f1, f2, ((f3 != BOT_PING) ? sprintf(CCR(_(" (Ping ^2%d^BG)")), f3) : ""))
+//#define FRAG_POS ((Should_Print_Score_Pos(f1)) ? sprintf("\n^BG%s", Read_Score_Pos(f1)) : "")
+#define DEATH_TEAM Team_ColoredFullName(f1)
+
+// NO_CPID normally has a variable value, so we need to check and see
+// whether a notification uses it. If so, cancel out the centerprint ID.
+#define HANDLE_CPID(cpid) ((min(NOTIF_MAX, cpid) == NO_CPID) ? FALSE : cpid)
+
+// client-side handling of cvars
 #define ADD_CSQC_AUTOCVAR(name) var float autocvar_notification_##name = TRUE;
-var float autocvar_notification_ctf_capture_verbose = TRUE;
-var float autocvar_notification_ctf_pickup_team_verbose = TRUE;
-var float autocvar_notification_ctf_pickup_enemy_verbose = TRUE;
 #define CHECK_AUTOCVAR(name) if(autocvar_notification_##name)
-#define HANDLE_CPID(cpid) ((min(NOTIF_MAX, cpid) == NO_CPID) ? FALSE : cpid)
-#define PASS_KEY ((((got_commandkey = getcommandkey("pass", "+use")) != "pass") && !(strstrofs(got_commandkey, "not bound", 0) >= 0)) ? sprintf(CCR(_(" ^F1(Press %s)")), got_commandkey) : "")
 #else
+
+// allow sending of notifications to also pass through to spectators (specifically for centerprints)
+#ifdef SVQC
+#define WRITESPECTATABLE_MSG_ONE_VARNAME(varname,statement) entity varname; varname = msg_entity; FOR_EACH_REALCLIENT(msg_entity) if(msg_entity == varname || (msg_entity.classname == STR_SPECTATOR && msg_entity.enemy == varname)) statement msg_entity = varname
+#define WRITESPECTATABLE_MSG_ONE(statement) WRITESPECTATABLE_MSG_ONE_VARNAME(oldmsg_entity, statement)
+#define WRITESPECTATABLE(msg,statement) if(msg == MSG_ONE) { WRITESPECTATABLE_MSG_ONE(statement); } else statement float WRITESPECTATABLE_workaround = 0
+#endif
+
+// do nothing for the other programs, they don't need cvars (those are just for the clients)
 #define ADD_CSQC_AUTOCVAR(name)
 #endif
 
 
+/*
+       If BELOW negative maxplayers, you dropped a place lower
+       If below 0, you are tied for that place
+       If above 0, you are holding that place alone
+       If above positive maxplayers, you moved up a place
+* 
+float Should_Print_Score_Pos
+
+string Read_Score_Pos(float num)
+{
+       
+}
+
+float Form_Score_Pos(entity player)
+{
+       return 
+}*/
+
 // ====================================
 //  Notifications List and Information
 // ====================================
@@ -57,11 +102,13 @@ var float autocvar_notification_ctf_pickup_enemy_verbose = TRUE;
     Normal message (string for sprintf when gentle messages are NOT enabled)
     Gentle message (string for sprintf when gentle messages ARE enabled)
 
- Messages have ^F1, ^F2, and ^BG in them-- these are replaced
- with colors according to the cvars the user has chosen.
-    ^F1 = highest priority, "primary"
-    ^F2 = next highest priority, "secondary"
-    ^BG = normal/less important priority, "tertiary"
+ Messages with ^F1, ^BG, ^TC, etc etc in them will replace those strings
+ with colors according to the cvars the user has chosen. This allows for
+ users to create unique color profiles for their HUD, giving more customization
+ options to HUD designers and end users who want such a feature.
+
+ Check out the function calls for string CCR(...) and
+ string TCR(...) to better understand how these codes work.
 
  Guidlines (please try and follow these):
     -ALWAYS start the string with a color, preferably background.
@@ -73,8 +120,9 @@ var float autocvar_notification_ctf_pickup_enemy_verbose = TRUE;
      nothing too long for the name field... Abbreviations are your friend. :D
     -Keep the spacing as clean as possible... if the arguments are abnormally long,
       it's okay to go out of line a bit... but try and keep it clean still.
-    -Keep the notifications in alphabetical order.
-    ARIRE unir frk jvgu lbhe bja zbgure. (gvc sbe zvxrrhfn) -- Don't pay attention to this ^_^
+    -Sort the notifications in the most appropriate order for their tasks.
+      TODO: ? centerprint IDs are given priority based on their order (first being highest priority going downwards)
+    -ARIRE unir frk jvgu lbhe bja zbgure. (gvc sbe zvxrrhfn) -- Don't pay attention to this ^_^
 */
 
 // weaponorder[f1].netname
@@ -90,7 +138,7 @@ var float autocvar_notification_ctf_pickup_enemy_verbose = TRUE;
        #endif
 #define MSG_INFO_NOTIFICATIONS \
        MSG_INFO_NOTIF(INFO_EMPTY,                                                      0, 0, NO_STR_ARG, XPND2("", ""),                                        "", "", "") \
-       MULTITEAM_INFO(INFO_SCORES_, 2,                                         0, 0, NO_STR_ARG, XPND2("", ""),                                        "", _("^TC^TT ^BGteam scores!\n"), "") \
+       MULTITEAM_INFO(INFO_SCORES_, 4,                                         0, 0, NO_STR_ARG, XPND2("", ""),                                        "", _("^TC^TT ^BGteam scores!\n"), "") \
        MULTITEAM_INFO(INFO_CTF_FLAGRETURN_DROPPED_, 2,         0, 0, NO_STR_ARG, XPND2("", ""),                                        "", _("^BGThe ^TC^TT^BG flag was dropped in the base and returned itself\n"), "") \
        MULTITEAM_INFO(INFO_CTF_FLAGRETURN_DAMAGED_, 2,         0, 0, NO_STR_ARG, XPND2("", ""),                                        "", _("^BGThe ^TC^TT^BG flag was destroyed and returned to base\n"), "") \
        MULTITEAM_INFO(INFO_CTF_FLAGRETURN_SPEEDRUN_, 2,        0, 1, f1/100, XPND2("", ""),                                            "", _("^BGThe ^TC^TT^BG flag became impatient after ^F1%.2f^BG seconds and returned itself\n"), "") \
@@ -140,6 +188,41 @@ var float autocvar_notification_ctf_pickup_enemy_verbose = TRUE;
        MSG_WEAPON_NOTIF(DEATH_MARBLES_LOST3, 2, 1, XPND3(s1, s2, f1), _("^F1%s^BG lost their marbles against ^F1%s^BG using the ^F2%s^BG\n"), "") \
        #undef MSG_WEAPON_NOTIF
 
+#define MSG_DEATH_NOTIFICATIONS \
+       MSG_DEATH_NOTIF(DEATH_SELF_CUSTOM,                                              2, 0, XPND2(s1, s2),                    NO_CPID,                                XPND2(0, 0), _("^K1You were %s, %s"), "") \
+       MSG_DEATH_NOTIF(DEATH_SELF_GENERIC,                                             0, 0, NO_STR_ARG,                               NO_CPID,                                XPND2(0, 0), _("^K1Watch your step!"), "") \
+       MSG_DEATH_NOTIF(DEATH_SELF_SELFKILL,                                    0, 0, NO_STR_ARG,                               NO_CPID,                                XPND2(0, 0), _("^K1You killed your own dumb self!"), _("^K1You need to be more careful!")) \
+       MSG_DEATH_NOTIF(DEATH_SELF_SUICIDE,                                             0, 0, NO_STR_ARG,                               NO_CPID,                                XPND2(0, 0), _("^K1You committed suicide!"), _("^K1You ended it all!")) \
+       MSG_DEATH_NOTIF(DEATH_SELF_NOAMMO,                                              0, 0, NO_STR_ARG,                               NO_CPID,                                XPND2(0, 0), _("^K1You were killed for running out of ammo..."), _("^K1You are reinserted into the game for running out of ammo...")) \
+       MSG_DEATH_NOTIF(DEATH_SELF_ROT,                                                 0, 0, NO_STR_ARG,                               NO_CPID,                                XPND2(0, 0), _("^K1You grew too old without taking your medicine"), _("^K1You need to preserve your health")) \
+       MSG_DEATH_NOTIF(DEATH_SELF_CAMP,                                                0, 0, NO_STR_ARG,                               NO_CPID,                                XPND2(0, 0), _("^K1Die camper!"), _("^K1Reconsider your tactics, camper!")) \
+       MSG_DEATH_NOTIF(DEATH_SELF_BETRAYAL,                                    0, 0, NO_STR_ARG,                               NO_CPID,                                XPND2(0, 0), _("^K1Don't shoot your team mates!"), _("^K1Don't go against your team mates!")) \
+       MSG_DEATH_NOTIF(DEATH_SELF_TEAMCHANGE,                                  0, 1, DEATH_TEAM,                               NO_CPID,                                XPND2(0, 0), _("^BGYou are now on: %s"), "") \
+       MSG_DEATH_NOTIF(DEATH_SELF_AUTOTEAMCHANGE,                              0, 1, DEATH_TEAM,                               NO_CPID,                                XPND2(0, 0), _("^BGYou have been moved into a different team to improve team balance\nYou are now on: %s"), "") \
+       MSG_DEATH_NOTIF(DEATH_SELF_FALL,                                                0, 0, NO_STR_ARG,                               NO_CPID,                                XPND2(0, 0), _("^K1You hit the ground with a bit too much force"), "") \
+       MSG_DEATH_NOTIF(DEATH_SELF_DROWN,                                               0, 0, NO_STR_ARG,                               NO_CPID,                                XPND2(0, 0), _("^K1You couldn't catch your breath in time!"), "") \
+       MSG_DEATH_NOTIF(DEATH_SELF_LAVA,                                                0, 0, NO_STR_ARG,                               NO_CPID,                                XPND2(0, 0), _("^K1You couldn't stand the heat!"), "") \
+       MSG_DEATH_NOTIF(DEATH_SELF_SLIME,                                               0, 0, NO_STR_ARG,                               NO_CPID,                                XPND2(0, 0), _("^K1You melted away in slime!"), "") \
+       MSG_DEATH_NOTIF(DEATH_SELF_SHOOTING_STAR,                               0, 0, NO_STR_ARG,                               NO_CPID,                                XPND2(0, 0), _("^K1You went faster than the speed of light!"), "") \
+       MSG_DEATH_NOTIF(DEATH_SELF_SWAMP,                                               0, 0, NO_STR_ARG,                               NO_CPID,                                XPND2(0, 0), _("^K1You got stuck in a swamp!"), "") \
+       MSG_DEATH_NOTIF(DEATH_MURDER_FRAG,                                              1, 1, XPND2(FRAG_SPREE, s1),                                                    NO_CPID, XPND2(0, 0), _("^K3%sYou fragged ^BG%s"), _("^K3%sYou scored against ^BG%s")) \
+       MSG_DEATH_NOTIF(DEATH_MURDER_FRAGGED,                                   1, 0, s1,                                                                                               NO_CPID, XPND2(0, 0), _("^K1You were fragged by ^BG%s"), _("^K1You were scored against by ^BG%s")) \
+       MSG_DEATH_NOTIF(DEATH_MURDER_TYPEFRAG,                                  1, 1, XPND2(FRAG_SPREE, s1),                                                    NO_CPID, XPND2(0, 0), _("^K1%sYou typefragged ^BG%s"), _("^K1%sYou scored against ^BG%s^K1 while they were typing")) \
+       MSG_DEATH_NOTIF(DEATH_MURDER_TYPEFRAGGED,                               1, 0, s1,                                                                                               NO_CPID, XPND2(0, 0), _("^K1You were typefragged by ^BG%s"), _("^K1You were scored against by ^BG%s^K1 while typing!")) \
+       MSG_DEATH_NOTIF(DEATH_MURDER_FRAG_FIRST,                                1, 0, s1,                                                                                               NO_CPID, XPND2(0, 0), _("^K3First blood! You fragged ^BG%s"), _("^K3First score! You scored against ^BG%s")) \
+       MSG_DEATH_NOTIF(DEATH_MURDER_FRAGGED_FIRST,                             1, 0, s1,                                                                                               NO_CPID, XPND2(0, 0), _("^K1First victim! You were fragged by ^BG%s"), _("^K1First casualty! You were scored against by ^BG%s")) \
+       MSG_DEATH_NOTIF(DEATH_MURDER_TYPEFRAG_FIRST,                    1, 0, s1,                                                                                               NO_CPID, XPND2(0, 0), _("^K1First blood! You typefragged ^BG%s"), _("^K1First score! You scored against ^BG%s^K1 while they were typing")) \
+       MSG_DEATH_NOTIF(DEATH_MURDER_TYPEFRAGGED_FIRST,                 1, 0, s1,                                                                                               NO_CPID, XPND2(0, 0), _("^K1First victim! You were typefragged by ^BG%s"), _("^K1First casualty! You were scored against by ^BG%s^K1 while typing!")) \
+       MSG_DEATH_NOTIF(DEATH_MURDER_FRAG_VERBOSE,                              1, 2, XPND3(FRAG_SPREE, s1, FRAG_PING),                                 NO_CPID, XPND2(0, 0), _("^K3You fragged ^BG%s^BG%s"), _("^K3You scored against ^BG%s^BG%s")) \
+       MSG_DEATH_NOTIF(DEATH_MURDER_FRAGGED_VERBOSE,                   1, 3, XPND2(s1, FRAG_STATS),                                                    NO_CPID, XPND2(0, 0), _("^K1You were fragged by ^BG%s^BG%s"), _("^K1You were scored against by ^BG%s^BG%s")) \
+       MSG_DEATH_NOTIF(DEATH_MURDER_TYPEFRAG_VERBOSE,                  1, 2, XPND3(FRAG_SPREE, s1, FRAG_PING),                                 NO_CPID, XPND2(0, 0), _("^K1You typefragged ^BG%s^BG%s"), _("^K1You scored against ^BG%s^K1 while they were typing^BG%s")) \
+       MSG_DEATH_NOTIF(DEATH_MURDER_TYPEFRAGGED_VERBOSE,               1, 3, XPND2(s1, FRAG_STATS),                                                    NO_CPID, XPND2(0, 0), _("^K1You were typefragged by ^BG%s^BG%s"), _("^K1You were scored against by ^BG%s^K1 while typing^BG%s")) \
+       MSG_DEATH_NOTIF(DEATH_MURDER_FRAG_FIRST_VERBOSE,                1, 1, s1,                                                                                               NO_CPID, XPND2(0, 0), _("^K3First blood! You fragged ^BG%s"), _("^K3First score! You scored against ^BG%s")) \
+       MSG_DEATH_NOTIF(DEATH_MURDER_FRAGGED_FIRST_VERBOSE,             1, 3, s1,                                                                                               NO_CPID, XPND2(0, 0), _("^K1First victim! You were fragged by ^BG%s"), _("^K1First casualty! You were scored against by ^BG%s")) \
+       MSG_DEATH_NOTIF(DEATH_MURDER_TYPEFRAG_FIRST_VERBOSE,    1, 1, s1,                                                                                               NO_CPID, XPND2(0, 0), _("^K1First blood! You typefragged ^BG%s"), _("^K1First score! You scored against ^BG%s^K1 while they were typing")) \
+       MSG_DEATH_NOTIF(DEATH_MURDER_TYPEFRAGGED_FIRST_VERBOSE, 1, 3, s1,                                                                                               NO_CPID, XPND2(0, 0), _("^K1First victim! You were typefragged by ^BG%s"), _("^K1First casualty! You were scored against by ^BG%s^K1 while typing!")) \
+       #undef MSG_DEATH_NOTIF
+
 
 // ====================================
 //  Initialization/Create Declarations
@@ -150,6 +233,7 @@ var float autocvar_notification_ctf_pickup_enemy_verbose = TRUE;
 float NOTIF_INFO_COUNT;
 float NOTIF_CENTER_COUNT;
 float NOTIF_WEAPON_COUNT;
+float NOTIF_DEATH_COUNT;
 float NOTIF_CPID_COUNT;
 
 #define MSG_INFO_NOTIF(name,strnum,flnum,args,icon,normal,gentle) \
@@ -184,10 +268,21 @@ float NOTIF_CPID_COUNT;
        } \
        ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name)
 
+#define MSG_DEATH_NOTIF(name,strnum,flnum,args,cpid,durcnt,normal,gentle) \
+       ADD_CSQC_AUTOCVAR(name) \
+       float name; \
+       void RegisterNotification_##name() \
+       { \
+               SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_DEATH_COUNT) \
+               CHECK_MAX_COUNT(name, NOTIF_MAX, NOTIF_DEATH_COUNT, "notifications") \
+       } \
+       ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name)
+
 // NOW we actually activate the declarations
 MSG_INFO_NOTIFICATIONS
 MSG_CENTER_NOTIFICATIONS
 MSG_WEAPON_NOTIFICATIONS
+MSG_DEATH_NOTIFICATIONS
 
 
 // ======================
@@ -197,14 +292,18 @@ MSG_WEAPON_NOTIFICATIONS
 // select between the normal or the gentle message string based on client (or server) settings
 string normal_or_gentle(string normal, string gentle)
 {
-       #ifdef CSQC
-       if(autocvar_cl_gentle || autocvar_cl_gentle_messages)
+       #ifndef MENUQC
+               #ifdef CSQC
+               if(autocvar_cl_gentle || autocvar_cl_gentle_messages)
+               #else
+               if(autocvar_sv_gentle)
+               #endif
+                       return ((gentle != "") ? gentle : normal);
+               else
+                       return normal;
        #else
-       if(autocvar_sv_gentle)
-       #endif
-               return ((gentle != "") ? gentle : normal);
-       else
                return normal;
+       #endif
 }
 
 float notif_stringcount(string s1, string s2)
@@ -257,6 +356,13 @@ string Get_Field_Value(float field, float net_type, float net_name)
                        MSG_WEAPON_NOTIFICATIONS
                        break;
                }
+               case MSG_DEATH:
+               {
+                       #define MSG_DEATH_NOTIF(name,strnum,flnum,args,cpid,durcnt,normal,gentle) \
+                               { NOTIF_MATCH(name, net_name) { GET_FIELD_VALUE_OUTPUT(field,name,strnum,flnum) } }
+                       MSG_DEATH_NOTIFICATIONS
+                       break;
+               }
        }
 
        #undef GET_FIELD_VALUE_OUTPUT
@@ -274,16 +380,41 @@ string TCR(string input, string teamcolor, string teamtext)
 // color code replace, place inside of sprintf and parse the string
 string CCR(string input)
 {
-       input = strreplace("^F1", "^2", input); // autocvar_notification_colors_F1 
-       input = strreplace("^F2", "^3", input); // autocvar_notification_colors_F2
-       input = strreplace("^K1", "^1", input); // autocvar_notification_colors_K1
-       input = strreplace("^K2", "^3", input); // autocvar_notification_colors_K2
-       input = strreplace("^BG", "^7", input); // autocvar_notification_colors_BG
-       input = strreplace("^N", "^7", input); // "none"-- reset to white
+       // foreground/normal colors
+       input = strreplace("^F1", "^2", input); // primary priority (important names, etc)
+       input = strreplace("^F2", "^3", input); // secondary priority (items, locations, numbers, etc)
+
+       // "kill" colors
+       input = strreplace("^K1", "^1", input); // "bad" or "dangerous" text (death messages against you, kill notifications, etc)
+       input = strreplace("^K2", "^3", input); // similar to above, but less important... OR, a highlight out of above message type
+       input = strreplace("^K3", "^4", input); // "good" or "beneficial" text (you fragging someone, etc)
+
+       // background colors
+       input = strreplace("^BG", "^7", input); // neutral/unimportant text
+       input = strreplace("^N", "^7", input); // "none"-- reset to white...
        return input;
 }
 
 
+// =============================
+//  Debug/Maintenance Functions
+// =============================
+
+#define NOTIF_Write(type,name,text) fputs(fh, (sprintf("seta %s 1 // %s - %s\n", name, type, strreplace("\n", "\\n", text))))
+void Dump_Notifications(float fh)
+{
+       #define MSG_INFO_NOTIF(name,strnum,flnum,args,hudargs,icon,normal,gentle) { NOTIF_Write("MSG_INFO", VAR_TO_TEXT(name), normal); }
+       #define MSG_CENTER_NOTIF(name,strnum,flnum,args,cpid,durcnt,normal,gentle) { NOTIF_Write("MSG_CENTER", VAR_TO_TEXT(name), normal); }
+       #define MSG_WEAPON_NOTIF(name,strnum,flnum,args,normal,gentle) { NOTIF_Write("MSG_WEAPON", VAR_TO_TEXT(name), normal); }
+       #define MSG_DEATH_NOTIF(name,strnum,flnum,args,cpid,durcnt,normal,gentle) { NOTIF_Write("MSG_DEATH", VAR_TO_TEXT(name), normal); }
+       MSG_INFO_NOTIFICATIONS
+       MSG_CENTER_NOTIFICATIONS
+       MSG_WEAPON_NOTIFICATIONS
+       MSG_DEATH_NOTIFICATIONS
+       return;
+}
+
+
 // ===============================
 //  Frontend Notification Pushing
 // ===============================
@@ -325,24 +456,44 @@ void Local_Notification(float net_type, float net_name, string s1, string s2, fl
                case MSG_INFO:
                {
                        #define MSG_INFO_NOTIF(name,strnum,flnum,args,hudargs,icon,normal,gentle) \
-                               { NOTIF_MATCH(name, net_name) CHECK_AUTOCVAR(name) { print(sprintf(CCR(normal_or_gentle(normal, gentle)), args)); if(strtolower(icon) != "") { HUD_Notify_Push(icon, hudargs); } } }
+                               { NOTIF_MATCH(name, net_name) CHECK_AUTOCVAR(name) \
+                               { \
+                                       print(sprintf(CCR(normal_or_gentle(normal, gentle)), args)); \
+                                       if(strtolower(icon) != "") { HUD_Notify_Push(icon, hudargs); } \
+                               } }
                        MSG_INFO_NOTIFICATIONS
                        break;
                }
                case MSG_CENTER:
                {
                        #define MSG_CENTER_NOTIF(name,strnum,flnum,args,cpid,durcnt,normal,gentle) \
-                               { NOTIF_MATCH(name, net_name) CHECK_AUTOCVAR(name) { centerprint_generic(HANDLE_CPID(cpid), sprintf(CCR(normal_or_gentle(normal, gentle)), args), durcnt); } }
+                               { NOTIF_MATCH(name, net_name) CHECK_AUTOCVAR(name) \
+                               { \
+                                       centerprint_generic(HANDLE_CPID(cpid), sprintf(CCR(normal_or_gentle(normal, gentle)), args), durcnt); \
+                               } }
                        MSG_CENTER_NOTIFICATIONS
                        break;
                }
                case MSG_WEAPON:
                {
                        #define MSG_WEAPON_NOTIF(name,strnum,flnum,args,normal,gentle) \
-                               { NOTIF_MATCH(name, net_name) CHECK_AUTOCVAR(name) { print("unhandled\n"); } }
+                               { NOTIF_MATCH(name, net_name) CHECK_AUTOCVAR(name) \
+                               { \
+                                       print("unhandled\n"); \
+                               } }
                        MSG_WEAPON_NOTIFICATIONS
                        break;
                }
+               case MSG_DEATH:
+               {
+                       #define MSG_DEATH_NOTIF(name,strnum,flnum,args,cpid,durcnt,normal,gentle) \
+                               { NOTIF_MATCH(name, net_name) CHECK_AUTOCVAR(name) \
+                               { \
+                                       centerprint_generic(HANDLE_CPID(cpid), sprintf(CCR(normal_or_gentle(normal, gentle)), args), durcnt); \
+                               } }
+                       MSG_DEATH_NOTIFICATIONS
+                       break;
+               }
        }
 }
 #endif
@@ -371,7 +522,7 @@ void Read_Notification(void)
 #endif
 
 #ifdef SVQC
-void Send_Notification(entity client, float net_type, float net_name, string s1, string s2, float f1, float f2, float f3)
+void Send_Notification(entity client, float broadcast, float net_type, float net_name, string s1, string s2, float f1, float f2, float f3)
 {
        if(net_type && net_name)
        {
@@ -382,24 +533,27 @@ void Send_Notification(entity client, float net_type, float net_name, string s1,
                
                if(notif_stringcount(s1, s2) > stringcount) { backtrace("Too many string arguments for notification!\n"); return; }
                if(notif_floatcount(f1, f2, f3) > floatcount) { backtrace("Too many float arguments for notification!\n"); return; }
-               
-               if(client && (clienttype(client) == CLIENTTYPE_REAL) && (client.flags & FL_CLIENT))
+
+               if(broadcast == MSG_ONE)
                {
-                       // personal/direct notification sent to ONE person and their spectators
-                       msg_entity = client;
-                       WRITESPECTATABLE_MSG_ONE({
-                               WriteByte(MSG_ONE, SVC_TEMPENTITY);
-                               WriteByte(MSG_ONE, TE_CSQC_NOTIFICATION);
-                               WriteByte(MSG_ONE, net_type);
-                               WriteShort(MSG_ONE, net_name);
-                               if(stringcount >= 1) { WriteString(MSG_ONE, s1); }
-                               if(stringcount == 2) { WriteString(MSG_ONE, s2); }
-                               if(floatcount >= 1) { WriteLong(MSG_ONE, f1); }
-                               if(floatcount >= 2) { WriteLong(MSG_ONE, f2); }
-                               if(floatcount == 3) { WriteLong(MSG_ONE, f3); }
-                       });
+                       if(client && (clienttype(client) == CLIENTTYPE_REAL) && (client.flags & FL_CLIENT))
+                       {
+                               // personal/direct notification sent to ONE person and their spectators
+                               msg_entity = client;
+                               WRITESPECTATABLE_MSG_ONE({
+                                       WriteByte(MSG_ONE, SVC_TEMPENTITY);
+                                       WriteByte(MSG_ONE, TE_CSQC_NOTIFICATION);
+                                       WriteByte(MSG_ONE, net_type);
+                                       WriteShort(MSG_ONE, net_name);
+                                       if(stringcount >= 1) { WriteString(MSG_ONE, s1); }
+                                       if(stringcount == 2) { WriteString(MSG_ONE, s2); }
+                                       if(floatcount >= 1) { WriteLong(MSG_ONE, f1); }
+                                       if(floatcount >= 2) { WriteLong(MSG_ONE, f2); }
+                                       if(floatcount == 3) { WriteLong(MSG_ONE, f3); }
+                               });
+                       }
                }
-               else
+               else if(broadcast == MSG_ALL)
                {
                        // global notification sent to EVERYONE
                        WriteByte(MSG_ALL, SVC_TEMPENTITY);
@@ -412,6 +566,7 @@ void Send_Notification(entity client, float net_type, float net_name, string s1,
                        if(floatcount >= 2) { WriteLong(MSG_ALL, f2); }
                        if(floatcount == 3) { WriteLong(MSG_ALL, f3); }
                }
+               else { backtrace("Unknown MSG_ type to write with!\n"); }
 
                if(!server_is_local && (net_type == MSG_INFO))
                {
@@ -432,12 +587,12 @@ void Send_Notification_ToTeam(float targetteam, entity except, float net_type, f
                if(tmp_entity.team == targetteam)
                if(tmp_entity != except)
                {
-                       Send_Notification(tmp_entity, net_type, net_name, s1, s2, f1, f2, f3);
+                       Send_Notification(tmp_entity, MSG_ONE, net_type, net_name, s1, s2, f1, f2, f3);
                }
        }
 }
 
-// WARNING: use this ONLY if you need exceptions or want to exclude spectators, otherwise use Send_Notification(..., world, ...)
+// WARNING: use this ONLY if you need exceptions or want to exclude spectators, otherwise use Send_Notification(world, MSG_ALL, ...)
 void Send_Notification_ToAll(entity except, float spectators, float net_type, float net_name, string s1, string s2, float f1, float f2, float f3)
 {
        entity tmp_entity;
@@ -446,7 +601,7 @@ void Send_Notification_ToAll(entity except, float spectators, float net_type, fl
                if((tmp_entity.classname == STR_PLAYER) || spectators)
                if(tmp_entity != except)
                {
-                       Send_Notification(tmp_entity, net_type, net_name, s1, s2, f1, f2, f3);
+                       Send_Notification(tmp_entity, MSG_ONE, net_type, net_name, s1, s2, f1, f2, f3);
                }
        }
 }