]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/notifications.qc
Make a separate "MSG_DEATH" notification category, cleans up stuff a bit
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / notifications.qc
index a956a5eaecc17af46ec248bc11f978414b606704..e0aab87a0469f745e82e6bc1b62182a19c763c85 100644 (file)
-// =====================
-//  Notification System
-// =====================
+// ================================================
+//  Unified notification system, written by Samual
+//  Last updated: November, 2012
+// ================================================
 
 // main types/groups of notifications
-#define MSG_INFO 1 // information messages (sent to console)
-#define MSG_NOTIFY 2 // events to be sent to the notification panel
-#define MSG_CENTER 3 // centerprint messages
-#define MSG_WEAPON 4 // weapon messages (like "You got the Nex", sent to weapon notify panel)
-
-// collapse multiple arguments into one argument
-#define CLPS3(arg1,arg2,arg3) arg1, arg2, arg3
-#define CLPS2(arg1,arg2) arg1, arg2
-
-// ===================
-//  Notification List
-// ===================
-// List of all notifications (including identifiers and display information)
-// Format: type, name, number, args, special, normal, gentle
-// Specifications:
-//    Type of notification
-//    Name of notification
-//    ID number of notification
-//    Arguments for sprintf(string, args), if no args needed then use ""
-//    Special:
-//      MSG_INFO: NULL/FLOAT: leave as FALSE
-//      MSG_NOTIFY: STRING: icon string name for the hud notify panel, "" if no icon is used
-//      MSG_CENTER: FLOAT: centerprint ID number (CPID_*), FALSE if no CPID is needed
-//      MSG_WEAPON: NULL/FLOAT: leave as FALSE
-//    Normal message (string for sprintf when gentle messages are NOT enabled)
-//    Gentle message (string for sprintf when gentle messages ARE enabled)
-//
-// Messages have ^FG1, ^FG2, and ^BG in them-- these are replaced
-// with colors according to the cvars the user has chosen.
-
-#define NOTIFICATIONS \
-       NOTIFICATION(MSG_NOTIFY, DEATH_MARBLES_LOST, 1, CLPS3(s1, s2, s3), "notify_death", _("^FG1%s^BG lost their marbles against ^FG1%s^BG using the ^FG2%s^BG\n"), "") \
-       NOTIFICATION(MSG_CENTER, CENTER_CTF_CAPTURESHIELD_SHIELDED, 1, "", CPID_CTF_CAPTURESHIELD, _("^BGYou are now ^FG1shielded^BG from the flag\n^BGfor ^FG2too many unsuccessful attempts^BG to capture.\n\n^BGMake some defensive scores before trying again."), "") \
-       /* nothing */
-
-// declare notifications
-#define NOTIFICATION(type,name,num,args,special,normal,gentle) float name = num;
-NOTIFICATIONS
-#undef NOTIFICATION
-
-
-void testingthisshit()
-{
-       print("KILL_FRAG = ", ftos(KILL_FRAG), ".\n");
+#define MSG_INFO 1 // "Global" information messages (sent to console, and notify panel if it has an icon)
+#define MSG_CENTER 2 // "Personal" centerprint messages
+#define MSG_WEAPON 3 // "Personal" weapon messages (like "You got the Nex", sent to weapon notify panel)
+#define MSG_DEATH 4 // "Personal" AND "Global" death messages 
 
+#define NO_STR_ARG ""
+#define NO_FL_ARG -12345
 
+#define F_NAME 1
+#define F_STRNUM 2
+#define F_FLNUM 3
+
+#define BOT_PING -1
+
+// Since this is code uses macro processors to list notifications,
+// the normal compiler sees these checks as "constant" and throws
+// a warning. We have to get around this by using another function.
+#define NOTIF_MATCH(a,b) if(min(NOTIF_MAX, a) == b)
+
+#ifdef CSQC
+/*
+ Acquire special information to generate for display in the
+ notification from variables networked to the client.
+ Macro descriptions:
+    PASS_KEY: find the keybind for "passing" or "dropping" in CTF game mode
+    FRAG_SPREE: find out if the player is on a kill spree/how many kills they have
+    FRAG_PING: show the ping of a player
+    FRAG_STATS: show health/armor/ping of a player
+    FRAG_POS: show score status and position in the match of a player
+    DEATH_TEAM: show the full name of the team a player is switching from
+*/
+string got_commandkey;
+#define PASS_KEY ((((got_commandkey = getcommandkey("pass", "+use")) != "pass") && !(strstrofs(got_commandkey, "not bound", 0) >= 0)) ? sprintf(CCR(_(" ^F1(Press %s)")), got_commandkey) : "")
+#define FRAG_SPREE (((f1 == 3) || (f1 == 5) || (f1 == 10) || (f1 == 15) || (f1 == 20) || (f1 == 25) || (f1 == 30)) ? sprintf(normal_or_gentle(_("%d kill spree! "), _("%d score spree! ")), f1) : "")
+#define FRAG_PING ((f2 != BOT_PING) ? sprintf(CCR(_("\n(Ping ^2%d^BG)")), f2) : "")
+#define FRAG_STATS sprintf(CCR(_("\n(Health ^1%d^BG / Armor ^2%d^BG)%s")), f1, f2, ((f3 != BOT_PING) ? sprintf(CCR(_(" (Ping ^2%d^BG)")), f3) : ""))
+//#define FRAG_POS ((Should_Print_Score_Pos(f1)) ? sprintf("\n^BG%s", Read_Score_Pos(f1)) : "")
+#define DEATH_TEAM Team_ColoredFullName(f1)
+
+// NO_CPID normally has a variable value, so we need to check and see
+// whether a notification uses it. If so, cancel out the centerprint ID.
+#define HANDLE_CPID(cpid) ((min(NOTIF_MAX, cpid) == NO_CPID) ? FALSE : cpid)
+
+// client-side handling of cvars
+#define ADD_CSQC_AUTOCVAR(name) var float autocvar_notification_##name = TRUE;
+#define CHECK_AUTOCVAR(name) if(autocvar_notification_##name)
+#else
+
+// allow sending of notifications to also pass through to spectators (specifically for centerprints)
+#ifdef SVQC
+#define WRITESPECTATABLE_MSG_ONE_VARNAME(varname,statement) entity varname; varname = msg_entity; FOR_EACH_REALCLIENT(msg_entity) if(msg_entity == varname || (msg_entity.classname == STR_SPECTATOR && msg_entity.enemy == varname)) statement msg_entity = varname
+#define WRITESPECTATABLE_MSG_ONE(statement) WRITESPECTATABLE_MSG_ONE_VARNAME(oldmsg_entity, statement)
+#define WRITESPECTATABLE(msg,statement) if(msg == MSG_ONE) { WRITESPECTATABLE_MSG_ONE(statement); } else statement float WRITESPECTATABLE_workaround = 0
+#endif
+
+// do nothing for the other programs, they don't need cvars (those are just for the clients)
+#define ADD_CSQC_AUTOCVAR(name)
+#endif
+
+
+/*
+       If BELOW negative maxplayers, you dropped a place lower
+       If below 0, you are tied for that place
+       If above 0, you are holding that place alone
+       If above positive maxplayers, you moved up a place
+* 
+float Should_Print_Score_Pos
+
+string Read_Score_Pos(float num)
+{
+       
+}
+
+float Form_Score_Pos(entity player)
+{
+       return 
+}*/
+
+// ====================================
+//  Notifications List and Information
+// ====================================
+/*
+ List of all notifications (including identifiers and display information)
+ Format: name, strnum, flnum, args, *icon/CPID, *durcnt, normal, gentle
+ Asterisked fields are not present in all notification types.
+ Specifications:
+    Name of notification
+    Number of STRING arguments (so that networking knows how many to send/receive)
+    Number of FLOAT arguments (so that networking knows how many to send/receive)
+    Arguments for sprintf(string, args), if no args needed then use ""
+    *Icon/CPID:
+      MSG_INFO: STRING: icon string name for the hud notify panel, "" if no icon is used
+      MSG_CENTER: FLOAT: centerprint ID number (CPID_*), NO_CPID if no CPID is needed
+    *Duration/Countdown:
+      MSG_CENTER: XPND2(FLOAT, FLOAT): extra arguments for centerprint messages
+    Normal message (string for sprintf when gentle messages are NOT enabled)
+    Gentle message (string for sprintf when gentle messages ARE enabled)
+
+ Messages with ^F1, ^BG, ^TC, etc etc in them will replace those strings
+ with colors according to the cvars the user has chosen. This allows for
+ users to create unique color profiles for their HUD, giving more customization
+ options to HUD designers and end users who want such a feature.
+
+ Check out the function calls for string CCR(...) and
+ string TCR(...) to better understand how these codes work.
+
+ Guidlines (please try and follow these):
+    -ALWAYS start the string with a color, preferably background.
+    -ALWAYS reset a color after a name (this way they don't set it for the whole string).
+    -NEVER re-declare an event twice.
+    -NEVER add or remove fields from the format, it SHOULD already work.
+    -MSG_INFO messages must ALWAYS end with a new line: \n
+    -Be clean and simple with your notification naming,
+     nothing too long for the name field... Abbreviations are your friend. :D
+    -Keep the spacing as clean as possible... if the arguments are abnormally long,
+      it's okay to go out of line a bit... but try and keep it clean still.
+    -Sort the notifications in the most appropriate order for their tasks.
+      TODO: ? centerprint IDs are given priority based on their order (first being highest priority going downwards)
+    -ARIRE unir frk jvgu lbhe bja zbgure. (gvc sbe zvxrrhfn) -- Don't pay attention to this ^_^
+*/
+
+// weaponorder[f1].netname
+
+#define MULTITEAM_INFO(prefix,teams,strnum,flnum,args,hudargs,icon,normal,gentle) \
+       MSG_INFO_NOTIF(prefix##RED, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STR_TEAM_1)), TCR(normal, COL_TEAM_1, strtoupper(STR_TEAM_1)), TCR(gentle, COL_TEAM_1, strtoupper(STR_TEAM_1))) \
+       MSG_INFO_NOTIF(prefix##BLUE, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STR_TEAM_2)), TCR(normal, COL_TEAM_2, strtoupper(STR_TEAM_2)), TCR(gentle, COL_TEAM_2, strtoupper(STR_TEAM_2))) \
+       #if teams >= 3 \
+               MSG_INFO_NOTIF(prefix##YELLOW, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STR_TEAM_3)), TCR(normal, COL_TEAM_3, strtoupper(STR_TEAM_3)), TCR(gentle, COL_TEAM_3, strtoupper(STR_TEAM_3))) \
+       #endif \
+       #if teams >= 4 \
+               MSG_INFO_NOTIF(prefix##PINK, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STR_TEAM_4)), TCR(normal, COL_TEAM_4, strtoupper(STR_TEAM_4)), TCR(gentle, COL_TEAM_4, strtoupper(STR_TEAM_4))) \
+       #endif
+#define MSG_INFO_NOTIFICATIONS \
+       MSG_INFO_NOTIF(INFO_EMPTY,                                                      0, 0, NO_STR_ARG, XPND2("", ""),                                        "", "", "") \
+       MULTITEAM_INFO(INFO_SCORES_, 4,                                         0, 0, NO_STR_ARG, XPND2("", ""),                                        "", _("^TC^TT ^BGteam scores!\n"), "") \
+       MULTITEAM_INFO(INFO_CTF_FLAGRETURN_DROPPED_, 2,         0, 0, NO_STR_ARG, XPND2("", ""),                                        "", _("^BGThe ^TC^TT^BG flag was dropped in the base and returned itself\n"), "") \
+       MULTITEAM_INFO(INFO_CTF_FLAGRETURN_DAMAGED_, 2,         0, 0, NO_STR_ARG, XPND2("", ""),                                        "", _("^BGThe ^TC^TT^BG flag was destroyed and returned to base\n"), "") \
+       MULTITEAM_INFO(INFO_CTF_FLAGRETURN_SPEEDRUN_, 2,        0, 1, f1/100, XPND2("", ""),                                            "", _("^BGThe ^TC^TT^BG flag became impatient after ^F1%.2f^BG seconds and returned itself\n"), "") \
+       MULTITEAM_INFO(INFO_CTF_FLAGRETURN_NEEDKILL_, 2,        0, 0, NO_STR_ARG, XPND2("", ""),                                        "", _("^BGThe ^TC^TT^BG flag fell somewhere it couldn't be reached and returned to base\n"), "") \
+       MULTITEAM_INFO(INFO_CTF_FLAGRETURN_ABORTRUN_, 2,        0, 0, NO_STR_ARG, XPND2("", ""),                                        "", _("^BGThe ^TC^TT^BG flag was returned to base by its owner\n"), "") \
+       MULTITEAM_INFO(INFO_CTF_FLAGRETURN_TIMEOUT_, 2,         0, 0, NO_STR_ARG, XPND2("", ""),                                        "", _("^BGThe ^TC^TT^BG flag has returned to the base\n"), "") \
+       MULTITEAM_INFO(INFO_CTF_PICKUP_, 2,                                     1, 0, s1, XPND2(s1, ""),                                                        "notify_%s_taken", _("^BG%s^BG got the ^TC^TT^BG flag\n"), "") \
+       MULTITEAM_INFO(INFO_CTF_RETURN_, 2,                                     1, 0, s1, XPND2(s1, ""),                                                        "notify_%s_returned", _("^BG%s^BG returned the ^TC^TT^BG flag\n"), "") \
+       MULTITEAM_INFO(INFO_CTF_LOST_, 2,                                       1, 0, s1, XPND2(s1, ""),                                                        "notify_%s_lost", _("^BG%s^BG lost the ^TC^TT^BG flag\n"), "") \
+       MULTITEAM_INFO(INFO_CTF_CAPTURE_, 2,                            1, 0, s1, XPND2(s1, ""),                                                        "notify_%s_captured", _("^BG%s^BG captured the ^TC^TT^BG flag\n"), "") \
+       MULTITEAM_INFO(INFO_CTF_CAPTURE_TIME_, 2,                       1, 1, XPND2(s1, f1/100), XPND2(s1, ""),                         "notify_%s_captured", _("^BG%s^BG captured the ^TC^TT^BG flag in ^F1%.2f^BG seconds\n"), "") \
+       MULTITEAM_INFO(INFO_CTF_CAPTURE_BROKEN_, 2,                     2, 2, XPND4(s1, f1/100, s2, f2/100), XPND2(s1, ""),     "notify_%s_captured", _("^BG%s^BG captured the ^TC^TT^BG flag in ^F1%.2f^BG seconds, breaking ^BG%s^BG's previous record of ^F2%.2f^BG seconds\n"), "") \
+       MULTITEAM_INFO(INFO_CTF_CAPTURE_UNBROKEN_, 2,           2, 2, XPND4(s1, f1/100, s2, f2/100), XPND2(s1, ""),     "notify_%s_captured", _("^BG%s^BG captured the ^TC^TT^BG flag in ^F2%.2f^BG seconds, failing to break ^BG%s^BG's previous record of ^F1%.2f^BG seconds\n"), "") \
+       #undef MSG_INFO_NOTIF
+
+#define MULTITEAM_CENTER(prefix,teams,strnum,flnum,args,cpid,durcnt,normal,gentle) \
+       MSG_CENTER_NOTIF(prefix##RED, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_1, strtoupper(STR_TEAM_1)), TCR(gentle, COL_TEAM_1, strtoupper(STR_TEAM_1))) \
+       MSG_CENTER_NOTIF(prefix##BLUE, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_2, strtoupper(STR_TEAM_2)), TCR(gentle, COL_TEAM_2, strtoupper(STR_TEAM_2))) \
+       #if teams >= 3 \
+               MSG_CENTER_NOTIF(prefix##YELLOW, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_3, strtoupper(STR_TEAM_3)), TCR(gentle, COL_TEAM_3, strtoupper(STR_TEAM_3))) \
+       #endif \
+       #if teams >= 4 \
+               MSG_CENTER_NOTIF(prefix##PINK, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_4, strtoupper(STR_TEAM_4)), TCR(gentle, COL_TEAM_4, strtoupper(STR_TEAM_4))) \
+       #endif
+#define MSG_CENTER_NOTIFICATIONS \
+       MSG_CENTER_NOTIF(CENTER_EMPTY,                                                  0, 0, NO_STR_ARG,                               NO_CPID,                                XPND2(0, 0), "", "") \
+       MSG_CENTER_NOTIF(CENTER_CTF_CAPTURESHIELD_SHIELDED,             0, 0, NO_STR_ARG,                               CPID_CTF_CAPSHIELD,             XPND2(0, 0), _("^BGYou are now ^F1shielded^BG from the flag\n^BGfor ^F2too many unsuccessful attempts^BG to capture.\n^BGMake some defensive scores before trying again."), "") \
+       MSG_CENTER_NOTIF(CENTER_CTF_CAPTURESHIELD_FREE,                 0, 0, NO_STR_ARG,                               CPID_CTF_CAPSHIELD,             XPND2(0, 0), _("^BGYou are now free.\n^BGFeel free to ^F2try to capture^BG the flag again\n^BGif you think you will succeed."), "") \
+       MULTITEAM_CENTER(CENTER_CTF_PASS_OTHER_, 2,                             2, 0, XPND2(s1, s2),                    CPID_CTF_PASS,                  XPND2(0, 0), _("^BG%s^BG passed the ^TC^TT^BG flag to %s"), "") \
+       MULTITEAM_CENTER(CENTER_CTF_PASS_SENT_, 2,                              1, 0, s1,                                               CPID_CTF_PASS,                  XPND2(0, 0), _("^BGYou passed the ^TC^TT^BG flag to %s"), "") \
+       MULTITEAM_CENTER(CENTER_CTF_PASS_RECEIVED_, 2,                  1, 0, s1,                                               CPID_CTF_PASS,                  XPND2(0, 0), _("^BGYou received the ^TC^TT^BG flag from %s"), "") \
+       MSG_CENTER_NOTIF(CENTER_CTF_PASS_REQUESTING,                    1, 0, s1,                                               CPID_CTF_PASS,                  XPND2(0, 0), _("^BGRequesting %s^BG to pass you the flag"), "") \
+       MSG_CENTER_NOTIF(CENTER_CTF_PASS_REQUESTED,                     1, 0, XPND2(s1, PASS_KEY),              CPID_CTF_PASS,                  XPND2(0, 0), _("^BG%s^BG requests you to pass the flag%s"), "") \
+       MULTITEAM_CENTER(CENTER_CTF_RETURN_, 2,                                 0, 0, NO_STR_ARG,                               CPID_CTF_LOWPRIO,               XPND2(0, 0), _("^BGYou returned the ^TC^TT^BG flag!"), "") \
+       MULTITEAM_CENTER(CENTER_CTF_CAPTURE_, 2,                                0, 0, NO_STR_ARG,                               CPID_CTF_LOWPRIO,               XPND2(0, 0), _("^BGYou captured the ^TC^TT^BG flag!"), "") \
+       MULTITEAM_CENTER(CENTER_CTF_PICKUP_, 2,                                 0, 0, NO_STR_ARG,                               CPID_CTF_LOWPRIO,               XPND2(0, 0), _("^BGYou got the ^TC^TT^BG flag!"), "") \
+       MSG_CENTER_NOTIF(CENTER_CTF_PICKUP_TEAM,                                1, 0, s1,                                               CPID_CTF_LOWPRIO,               XPND2(0, 0), _("^BGYour %steam mate^BG got the flag! Protect them!"), "") \
+       MSG_CENTER_NOTIF(CENTER_CTF_PICKUP_TEAM_VERBOSE,                2, 0, XPND3(s1, s2, s1),                CPID_CTF_LOWPRIO,               XPND2(0, 0), _("^BGYour %steam mate (^BG%s%s)^BG got the flag! Protect them!"), "") \
+       MSG_CENTER_NOTIF(CENTER_CTF_PICKUP_ENEMY,                               1, 0, s1,                                               CPID_CTF_LOWPRIO,               XPND2(0, 0), _("^BGThe %senemy^BG got your flag! Retrieve it!"), "") \
+       MSG_CENTER_NOTIF(CENTER_CTF_PICKUP_ENEMY_VERBOSE,               2, 0, XPND3(s1, s2, s1),                CPID_CTF_LOWPRIO,               XPND2(0, 0), _("^BGThe %senemy (^BG%s%s)^BG got your flag! Retrieve it!"), "") \
+       MSG_CENTER_NOTIF(CENTER_CTF_STALEMATE_CARRIER,                  0, 0, NO_STR_ARG,                               CPID_STALEMATE,                 XPND2(0, 0), _("^BGStalemate! Enemies can now see you on radar!"), "") \
+       MSG_CENTER_NOTIF(CENTER_CTF_STALEMATE_OTHER,                    0, 0, NO_STR_ARG,                               CPID_STALEMATE,                 XPND2(0, 0), _("^BGStalemate! Flag carriers can now be seen by enemies on radar!"), "") \
+       MSG_CENTER_NOTIF(CENTER_CTF_FLAG_THROW_PUNISH,                  0, 1, f1,                                               CPID_CTF_LOWPRIO,               XPND2(0, 0), _("^BGToo many flag throws! Throwing disabled for %d seconds."), "") \
+       #undef MSG_CENTER_NOTIF
+
+#define MSG_WEAPON_NOTIFICATIONS \
+       MSG_WEAPON_NOTIF(DEATH_MARBLES_LOST3, 2, 1, XPND3(s1, s2, f1), _("^F1%s^BG lost their marbles against ^F1%s^BG using the ^F2%s^BG\n"), "") \
+       #undef MSG_WEAPON_NOTIF
+
+#define MSG_DEATH_NOTIFICATIONS \
+       MSG_DEATH_NOTIF(DEATH_SELF_CUSTOM,                                              2, 0, XPND2(s1, s2),                    NO_CPID,                                XPND2(0, 0), _("^K1You were %s, %s"), "") \
+       MSG_DEATH_NOTIF(DEATH_SELF_GENERIC,                                             0, 0, NO_STR_ARG,                               NO_CPID,                                XPND2(0, 0), _("^K1Watch your step!"), "") \
+       MSG_DEATH_NOTIF(DEATH_SELF_SELFKILL,                                    0, 0, NO_STR_ARG,                               NO_CPID,                                XPND2(0, 0), _("^K1You killed your own dumb self!"), _("^K1You need to be more careful!")) \
+       MSG_DEATH_NOTIF(DEATH_SELF_SUICIDE,                                             0, 0, NO_STR_ARG,                               NO_CPID,                                XPND2(0, 0), _("^K1You committed suicide!"), _("^K1You ended it all!")) \
+       MSG_DEATH_NOTIF(DEATH_SELF_NOAMMO,                                              0, 0, NO_STR_ARG,                               NO_CPID,                                XPND2(0, 0), _("^K1You were killed for running out of ammo..."), _("^K1You are reinserted into the game for running out of ammo...")) \
+       MSG_DEATH_NOTIF(DEATH_SELF_ROT,                                                 0, 0, NO_STR_ARG,                               NO_CPID,                                XPND2(0, 0), _("^K1You grew too old without taking your medicine"), _("^K1You need to preserve your health")) \
+       MSG_DEATH_NOTIF(DEATH_SELF_CAMP,                                                0, 0, NO_STR_ARG,                               NO_CPID,                                XPND2(0, 0), _("^K1Die camper!"), _("^K1Reconsider your tactics, camper!")) \
+       MSG_DEATH_NOTIF(DEATH_SELF_BETRAYAL,                                    0, 0, NO_STR_ARG,                               NO_CPID,                                XPND2(0, 0), _("^K1Don't shoot your team mates!"), _("^K1Don't go against your team mates!")) \
+       MSG_DEATH_NOTIF(DEATH_SELF_TEAMCHANGE,                                  0, 1, DEATH_TEAM,                               NO_CPID,                                XPND2(0, 0), _("^BGYou are now on: %s"), "") \
+       MSG_DEATH_NOTIF(DEATH_SELF_AUTOTEAMCHANGE,                              0, 1, DEATH_TEAM,                               NO_CPID,                                XPND2(0, 0), _("^BGYou have been moved into a different team to improve team balance\nYou are now on: %s"), "") \
+       MSG_DEATH_NOTIF(DEATH_SELF_FALL,                                                0, 0, NO_STR_ARG,                               NO_CPID,                                XPND2(0, 0), _("^K1You hit the ground with a bit too much force"), "") \
+       MSG_DEATH_NOTIF(DEATH_SELF_DROWN,                                               0, 0, NO_STR_ARG,                               NO_CPID,                                XPND2(0, 0), _("^K1You couldn't catch your breath in time!"), "") \
+       MSG_DEATH_NOTIF(DEATH_SELF_LAVA,                                                0, 0, NO_STR_ARG,                               NO_CPID,                                XPND2(0, 0), _("^K1You couldn't stand the heat!"), "") \
+       MSG_DEATH_NOTIF(DEATH_SELF_SLIME,                                               0, 0, NO_STR_ARG,                               NO_CPID,                                XPND2(0, 0), _("^K1You melted away in slime!"), "") \
+       MSG_DEATH_NOTIF(DEATH_SELF_SHOOTING_STAR,                               0, 0, NO_STR_ARG,                               NO_CPID,                                XPND2(0, 0), _("^K1You went faster than the speed of light!"), "") \
+       MSG_DEATH_NOTIF(DEATH_SELF_SWAMP,                                               0, 0, NO_STR_ARG,                               NO_CPID,                                XPND2(0, 0), _("^K1You got stuck in a swamp!"), "") \
+       MSG_DEATH_NOTIF(DEATH_MURDER_FRAG,                                              1, 1, XPND2(FRAG_SPREE, s1),                                                    NO_CPID, XPND2(0, 0), _("^K3%sYou fragged ^BG%s"), _("^K3%sYou scored against ^BG%s")) \
+       MSG_DEATH_NOTIF(DEATH_MURDER_FRAGGED,                                   1, 0, s1,                                                                                               NO_CPID, XPND2(0, 0), _("^K1You were fragged by ^BG%s"), _("^K1You were scored against by ^BG%s")) \
+       MSG_DEATH_NOTIF(DEATH_MURDER_TYPEFRAG,                                  1, 1, XPND2(FRAG_SPREE, s1),                                                    NO_CPID, XPND2(0, 0), _("^K1%sYou typefragged ^BG%s"), _("^K1%sYou scored against ^BG%s^K1 while they were typing")) \
+       MSG_DEATH_NOTIF(DEATH_MURDER_TYPEFRAGGED,                               1, 0, s1,                                                                                               NO_CPID, XPND2(0, 0), _("^K1You were typefragged by ^BG%s"), _("^K1You were scored against by ^BG%s^K1 while typing!")) \
+       MSG_DEATH_NOTIF(DEATH_MURDER_FRAG_FIRST,                                1, 0, s1,                                                                                               NO_CPID, XPND2(0, 0), _("^K3First blood! You fragged ^BG%s"), _("^K3First score! You scored against ^BG%s")) \
+       MSG_DEATH_NOTIF(DEATH_MURDER_FRAGGED_FIRST,                             1, 0, s1,                                                                                               NO_CPID, XPND2(0, 0), _("^K1First victim! You were fragged by ^BG%s"), _("^K1First casualty! You were scored against by ^BG%s")) \
+       MSG_DEATH_NOTIF(DEATH_MURDER_TYPEFRAG_FIRST,                    1, 0, s1,                                                                                               NO_CPID, XPND2(0, 0), _("^K1First blood! You typefragged ^BG%s"), _("^K1First score! You scored against ^BG%s^K1 while they were typing")) \
+       MSG_DEATH_NOTIF(DEATH_MURDER_TYPEFRAGGED_FIRST,                 1, 0, s1,                                                                                               NO_CPID, XPND2(0, 0), _("^K1First victim! You were typefragged by ^BG%s"), _("^K1First casualty! You were scored against by ^BG%s^K1 while typing!")) \
+       MSG_DEATH_NOTIF(DEATH_MURDER_FRAG_VERBOSE,                              1, 2, XPND3(FRAG_SPREE, s1, FRAG_PING),                                 NO_CPID, XPND2(0, 0), _("^K3You fragged ^BG%s^BG%s"), _("^K3You scored against ^BG%s^BG%s")) \
+       MSG_DEATH_NOTIF(DEATH_MURDER_FRAGGED_VERBOSE,                   1, 3, XPND2(s1, FRAG_STATS),                                                    NO_CPID, XPND2(0, 0), _("^K1You were fragged by ^BG%s^BG%s"), _("^K1You were scored against by ^BG%s^BG%s")) \
+       MSG_DEATH_NOTIF(DEATH_MURDER_TYPEFRAG_VERBOSE,                  1, 2, XPND3(FRAG_SPREE, s1, FRAG_PING),                                 NO_CPID, XPND2(0, 0), _("^K1You typefragged ^BG%s^BG%s"), _("^K1You scored against ^BG%s^K1 while they were typing^BG%s")) \
+       MSG_DEATH_NOTIF(DEATH_MURDER_TYPEFRAGGED_VERBOSE,               1, 3, XPND2(s1, FRAG_STATS),                                                    NO_CPID, XPND2(0, 0), _("^K1You were typefragged by ^BG%s^BG%s"), _("^K1You were scored against by ^BG%s^K1 while typing^BG%s")) \
+       MSG_DEATH_NOTIF(DEATH_MURDER_FRAG_FIRST_VERBOSE,                1, 1, s1,                                                                                               NO_CPID, XPND2(0, 0), _("^K3First blood! You fragged ^BG%s"), _("^K3First score! You scored against ^BG%s")) \
+       MSG_DEATH_NOTIF(DEATH_MURDER_FRAGGED_FIRST_VERBOSE,             1, 3, s1,                                                                                               NO_CPID, XPND2(0, 0), _("^K1First victim! You were fragged by ^BG%s"), _("^K1First casualty! You were scored against by ^BG%s")) \
+       MSG_DEATH_NOTIF(DEATH_MURDER_TYPEFRAG_FIRST_VERBOSE,    1, 1, s1,                                                                                               NO_CPID, XPND2(0, 0), _("^K1First blood! You typefragged ^BG%s"), _("^K1First score! You scored against ^BG%s^K1 while they were typing")) \
+       MSG_DEATH_NOTIF(DEATH_MURDER_TYPEFRAGGED_FIRST_VERBOSE, 1, 3, s1,                                                                                               NO_CPID, XPND2(0, 0), _("^K1First victim! You were typefragged by ^BG%s"), _("^K1First casualty! You were scored against by ^BG%s^K1 while typing!")) \
+       #undef MSG_DEATH_NOTIF
+
+
+// ====================================
+//  Initialization/Create Declarations
+// ====================================
+
+#define NOTIF_FIRST 1
+#define NOTIF_MAX 1024 // limit of recursive functions with ACCUMULATE_FUNCTION
+float NOTIF_INFO_COUNT;
+float NOTIF_CENTER_COUNT;
+float NOTIF_WEAPON_COUNT;
+float NOTIF_DEATH_COUNT;
+float NOTIF_CPID_COUNT;
+
+#define MSG_INFO_NOTIF(name,strnum,flnum,args,icon,normal,gentle) \
+       ADD_CSQC_AUTOCVAR(name) \
+       float name; \
+       void RegisterNotification_##name() \
+       { \
+               SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_INFO_COUNT) \
+               CHECK_MAX_COUNT(name, NOTIF_MAX, NOTIF_INFO_COUNT, "notifications") \
+       } \
+       ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name)
+
+#define MSG_CENTER_NOTIF(name,strnum,flnum,args,cpid,durcnt,normal,gentle) \
+       ADD_CSQC_AUTOCVAR(name) \
+       float name; \
+       float cpid; \
+       void RegisterNotification_##name() \
+       { \
+               SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_CENTER_COUNT) \
+               SET_FIELD_COUNT(cpid, NOTIF_FIRST, NOTIF_CPID_COUNT) \
+               CHECK_MAX_COUNT(name, NOTIF_MAX, NOTIF_CENTER_COUNT, "notifications") \
+       } \
+       ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name)
+
+#define MSG_WEAPON_NOTIF(name,strnum,flnum,args,normal,gentle) \
+       ADD_CSQC_AUTOCVAR(name) \
+       float name; \
+       void RegisterNotification_##name() \
+       { \
+               SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_WEAPON_COUNT) \
+               CHECK_MAX_COUNT(name, NOTIF_MAX, NOTIF_WEAPON_COUNT, "notifications") \
+       } \
+       ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name)
+
+#define MSG_DEATH_NOTIF(name,strnum,flnum,args,cpid,durcnt,normal,gentle) \
+       ADD_CSQC_AUTOCVAR(name) \
+       float name; \
+       void RegisterNotification_##name() \
+       { \
+               SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_DEATH_COUNT) \
+               CHECK_MAX_COUNT(name, NOTIF_MAX, NOTIF_DEATH_COUNT, "notifications") \
+       } \
+       ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name)
+
+// NOW we actually activate the declarations
+MSG_INFO_NOTIFICATIONS
+MSG_CENTER_NOTIFICATIONS
+MSG_WEAPON_NOTIFICATIONS
+MSG_DEATH_NOTIFICATIONS
+
+
+// ======================
+//  Supporting Functions
+// ======================
+
+// select between the normal or the gentle message string based on client (or server) settings
+string normal_or_gentle(string normal, string gentle)
+{
+       #ifndef MENUQC
+               #ifdef CSQC
+               if(autocvar_cl_gentle || autocvar_cl_gentle_messages)
+               #else
+               if(autocvar_sv_gentle)
+               #endif
+                       return ((gentle != "") ? gentle : normal);
+               else
+                       return normal;
+       #else
+               return normal;
+       #endif
+}
+
+float notif_stringcount(string s1, string s2)
+{
+       float stringcount;
+       if(s1 != NO_STR_ARG) ++stringcount;
+       if(s2 != NO_STR_ARG) ++stringcount;
+       return stringcount;
+}
+
+float notif_floatcount(float f1, float f2, float f3)
+{
+       float floatcount;
+       if(f1 != NO_FL_ARG) ++floatcount;
+       if(f2 != NO_FL_ARG) ++floatcount;
+       if(f3 != NO_FL_ARG) ++floatcount;
+       return floatcount;
+}
+
+// get the actual name of a notification and return it as a string
+string Get_Field_Value(float field, float net_type, float net_name)
+{
+       string output;
+       
+       #define GET_FIELD_VALUE_OUTPUT(field,name,strnum,flnum) \
+               if(field == F_NAME) { output = VAR_TO_TEXT(name); } \
+               else if(field == F_STRNUM) { output = ftos(strnum); } \
+               else if(field == F_FLNUM) { output = ftos(flnum); }
+       
+       switch(net_type)
+       {
+               case MSG_INFO:
+               {
+                       #define MSG_INFO_NOTIF(name,strnum,flnum,args,hudargs,icon,normal,gentle) \
+                               { NOTIF_MATCH(name, net_name) { GET_FIELD_VALUE_OUTPUT(field,name,strnum,flnum) } }
+                       MSG_INFO_NOTIFICATIONS
+                       break;
+               }
+               case MSG_CENTER:
+               {
+                       #define MSG_CENTER_NOTIF(name,strnum,flnum,args,cpid,durcnt,normal,gentle) \
+                               { NOTIF_MATCH(name, net_name) { GET_FIELD_VALUE_OUTPUT(field,name,strnum,flnum) } }
+                       MSG_CENTER_NOTIFICATIONS
+                       break;
+               }
+               case MSG_WEAPON:
+               {
+                       #define MSG_WEAPON_NOTIF(name,strnum,flnum,args,normal,gentle) \
+                               { NOTIF_MATCH(name, net_name) { GET_FIELD_VALUE_OUTPUT(field,name,strnum,flnum) } }
+                       MSG_WEAPON_NOTIFICATIONS
+                       break;
+               }
+               case MSG_DEATH:
+               {
+                       #define MSG_DEATH_NOTIF(name,strnum,flnum,args,cpid,durcnt,normal,gentle) \
+                               { NOTIF_MATCH(name, net_name) { GET_FIELD_VALUE_OUTPUT(field,name,strnum,flnum) } }
+                       MSG_DEATH_NOTIFICATIONS
+                       break;
+               }
+       }
+
+       #undef GET_FIELD_VALUE_OUTPUT
+       return output;
+}
+
+// team code replace
+string TCR(string input, string teamcolor, string teamtext)
+{
+       input = strreplace("^TC", teamcolor, input);
+       input = strreplace("^TT", teamtext, input);
+       return input;
+}
+
+// color code replace, place inside of sprintf and parse the string
+string CCR(string input)
+{
+       // foreground/normal colors
+       input = strreplace("^F1", "^2", input); // primary priority (important names, etc)
+       input = strreplace("^F2", "^3", input); // secondary priority (items, locations, numbers, etc)
+
+       // "kill" colors
+       input = strreplace("^K1", "^1", input); // "bad" or "dangerous" text (death messages against you, kill notifications, etc)
+       input = strreplace("^K2", "^3", input); // similar to above, but less important... OR, a highlight out of above message type
+       input = strreplace("^K3", "^4", input); // "good" or "beneficial" text (you fragging someone, etc)
+
+       // background colors
+       input = strreplace("^BG", "^7", input); // neutral/unimportant text
+       input = strreplace("^N", "^7", input); // "none"-- reset to white...
+       return input;
+}
+
+
+// =============================
+//  Debug/Maintenance Functions
+// =============================
+
+#define NOTIF_Write(type,name,text) fputs(fh, (sprintf("seta %s 1 // %s - %s\n", name, type, strreplace("\n", "\\n", text))))
+void Dump_Notifications(float fh)
+{
+       #define MSG_INFO_NOTIF(name,strnum,flnum,args,hudargs,icon,normal,gentle) { NOTIF_Write("MSG_INFO", VAR_TO_TEXT(name), normal); }
+       #define MSG_CENTER_NOTIF(name,strnum,flnum,args,cpid,durcnt,normal,gentle) { NOTIF_Write("MSG_CENTER", VAR_TO_TEXT(name), normal); }
+       #define MSG_WEAPON_NOTIF(name,strnum,flnum,args,normal,gentle) { NOTIF_Write("MSG_WEAPON", VAR_TO_TEXT(name), normal); }
+       #define MSG_DEATH_NOTIF(name,strnum,flnum,args,cpid,durcnt,normal,gentle) { NOTIF_Write("MSG_DEATH", VAR_TO_TEXT(name), normal); }
+       MSG_INFO_NOTIFICATIONS
+       MSG_CENTER_NOTIFICATIONS
+       MSG_WEAPON_NOTIFICATIONS
+       MSG_DEATH_NOTIFICATIONS
        return;
 }
+
+
+// ===============================
+//  Frontend Notification Pushing
+// ===============================
+
+#ifdef CSQC
+#define KN_MAX_ENTRIES 10
+float kn_index;
+float killnotify_times[KN_MAX_ENTRIES];
+string killnotify_icon[KN_MAX_ENTRIES];
+string killnotify_attackers[KN_MAX_ENTRIES];
+string killnotify_victims[KN_MAX_ENTRIES];
+// 0 = "Y [used by] X", 1 = "X [did action to] Y"
+void HUD_Notify_Push(string icon, string attacker, string victim)
+{
+       if(icon != "")
+       {
+               --kn_index;
+               if (kn_index == -1) { kn_index = KN_MAX_ENTRIES-1; }
+               killnotify_times[kn_index] = time;
+
+               // icon
+               if(killnotify_icon[kn_index]) { strunzone(killnotify_icon[kn_index]); }
+               killnotify_icon[kn_index] = strzone(icon);
+
+               // attacker
+               if(killnotify_attackers[kn_index]) { strunzone(killnotify_attackers[kn_index]); }
+               killnotify_attackers[kn_index] = strzone(attacker);
+
+               // victim
+               if(killnotify_victims[kn_index]) { strunzone(killnotify_victims[kn_index]); }
+               killnotify_victims[kn_index] = strzone(victim);
+       }
+}
+
+void Local_Notification(float net_type, float net_name, string s1, string s2, float f1, float f2, float f3)
+{
+       switch(net_type)
+       {
+               case MSG_INFO:
+               {
+                       #define MSG_INFO_NOTIF(name,strnum,flnum,args,hudargs,icon,normal,gentle) \
+                               { NOTIF_MATCH(name, net_name) CHECK_AUTOCVAR(name) \
+                               { \
+                                       print(sprintf(CCR(normal_or_gentle(normal, gentle)), args)); \
+                                       if(strtolower(icon) != "") { HUD_Notify_Push(icon, hudargs); } \
+                               } }
+                       MSG_INFO_NOTIFICATIONS
+                       break;
+               }
+               case MSG_CENTER:
+               {
+                       #define MSG_CENTER_NOTIF(name,strnum,flnum,args,cpid,durcnt,normal,gentle) \
+                               { NOTIF_MATCH(name, net_name) CHECK_AUTOCVAR(name) \
+                               { \
+                                       centerprint_generic(HANDLE_CPID(cpid), sprintf(CCR(normal_or_gentle(normal, gentle)), args), durcnt); \
+                               } }
+                       MSG_CENTER_NOTIFICATIONS
+                       break;
+               }
+               case MSG_WEAPON:
+               {
+                       #define MSG_WEAPON_NOTIF(name,strnum,flnum,args,normal,gentle) \
+                               { NOTIF_MATCH(name, net_name) CHECK_AUTOCVAR(name) \
+                               { \
+                                       print("unhandled\n"); \
+                               } }
+                       MSG_WEAPON_NOTIFICATIONS
+                       break;
+               }
+               case MSG_DEATH:
+               {
+                       #define MSG_DEATH_NOTIF(name,strnum,flnum,args,cpid,durcnt,normal,gentle) \
+                               { NOTIF_MATCH(name, net_name) CHECK_AUTOCVAR(name) \
+                               { \
+                                       centerprint_generic(HANDLE_CPID(cpid), sprintf(CCR(normal_or_gentle(normal, gentle)), args), durcnt); \
+                               } }
+                       MSG_DEATH_NOTIFICATIONS
+                       break;
+               }
+       }
+}
+#endif
+
+
+// =========================
+//  Notification Networking
+// =========================
+
+#ifdef CSQC
+void Read_Notification(void)
+{
+       float net_type = ReadByte();
+       float net_name = ReadShort();
+
+       float stringcount = stof(Get_Field_Value(F_STRNUM, net_type, net_name));
+       float floatcount = stof(Get_Field_Value(F_FLNUM, net_type, net_name));
+       
+       Local_Notification(net_type, net_name,
+               ((stringcount >= 1) ? ReadString() : ""),
+               ((stringcount == 2) ? ReadString() : ""),
+               ((floatcount >= 1) ? ReadLong() : 0),
+               ((floatcount >= 2) ? ReadLong() : 0),
+               ((floatcount == 3) ? ReadLong() : 0));
+}
+#endif
+
+#ifdef SVQC
+void Send_Notification(entity client, float broadcast, float net_type, float net_name, string s1, string s2, float f1, float f2, float f3)
+{
+       if(net_type && net_name)
+       {
+               //print("notification: ", Get_Field_Value(F_NAME, net_type, net_name), ": ", ftos(net_name), ".\n");
+
+               float stringcount = stof(Get_Field_Value(F_STRNUM, net_type, net_name));
+               float floatcount = stof(Get_Field_Value(F_FLNUM, net_type, net_name));
+               
+               if(notif_stringcount(s1, s2) > stringcount) { backtrace("Too many string arguments for notification!\n"); return; }
+               if(notif_floatcount(f1, f2, f3) > floatcount) { backtrace("Too many float arguments for notification!\n"); return; }
+
+               if(broadcast == MSG_ONE)
+               {
+                       if(client && (clienttype(client) == CLIENTTYPE_REAL) && (client.flags & FL_CLIENT))
+                       {
+                               // personal/direct notification sent to ONE person and their spectators
+                               msg_entity = client;
+                               WRITESPECTATABLE_MSG_ONE({
+                                       WriteByte(MSG_ONE, SVC_TEMPENTITY);
+                                       WriteByte(MSG_ONE, TE_CSQC_NOTIFICATION);
+                                       WriteByte(MSG_ONE, net_type);
+                                       WriteShort(MSG_ONE, net_name);
+                                       if(stringcount >= 1) { WriteString(MSG_ONE, s1); }
+                                       if(stringcount == 2) { WriteString(MSG_ONE, s2); }
+                                       if(floatcount >= 1) { WriteLong(MSG_ONE, f1); }
+                                       if(floatcount >= 2) { WriteLong(MSG_ONE, f2); }
+                                       if(floatcount == 3) { WriteLong(MSG_ONE, f3); }
+                               });
+                       }
+               }
+               else if(broadcast == MSG_ALL)
+               {
+                       // global notification sent to EVERYONE
+                       WriteByte(MSG_ALL, SVC_TEMPENTITY);
+                       WriteByte(MSG_ALL, TE_CSQC_NOTIFICATION);
+                       WriteByte(MSG_ALL, net_type);
+                       WriteShort(MSG_ALL, net_name);
+                       if(stringcount >= 1) { WriteString(MSG_ALL, s1); }
+                       if(stringcount == 2) { WriteString(MSG_ALL, s2); }
+                       if(floatcount >= 1) { WriteLong(MSG_ALL, f1); }
+                       if(floatcount >= 2) { WriteLong(MSG_ALL, f2); }
+                       if(floatcount == 3) { WriteLong(MSG_ALL, f3); }
+               }
+               else { backtrace("Unknown MSG_ type to write with!\n"); }
+
+               if(!server_is_local && (net_type == MSG_INFO))
+               {
+                       #define MSG_INFO_NOTIF(name,strnum,flnum,args,hudargs,icon,normal,gentle) \
+                               { NOTIF_MATCH(name, net_name) { print(sprintf(CCR(normal_or_gentle(normal, gentle)), args)); } }
+                       MSG_INFO_NOTIFICATIONS
+               }
+       }
+       else { backtrace("Incorrect usage of Send_Notification!\n"); }
+}
+
+void Send_Notification_ToTeam(float targetteam, entity except, float net_type, float net_name, string s1, string s2, float f1, float f2, float f3)
+{
+       entity tmp_entity;
+       FOR_EACH_REALCLIENT(tmp_entity)
+       {
+               if(tmp_entity.classname == STR_PLAYER)
+               if(tmp_entity.team == targetteam)
+               if(tmp_entity != except)
+               {
+                       Send_Notification(tmp_entity, MSG_ONE, net_type, net_name, s1, s2, f1, f2, f3);
+               }
+       }
+}
+
+// WARNING: use this ONLY if you need exceptions or want to exclude spectators, otherwise use Send_Notification(world, MSG_ALL, ...)
+void Send_Notification_ToAll(entity except, float spectators, float net_type, float net_name, string s1, string s2, float f1, float f2, float f3)
+{
+       entity tmp_entity;
+       FOR_EACH_REALCLIENT(tmp_entity)
+       {
+               if((tmp_entity.classname == STR_PLAYER) || spectators)
+               if(tmp_entity != except)
+               {
+                       Send_Notification(tmp_entity, MSG_ONE, net_type, net_name, s1, s2, f1, f2, f3);
+               }
+       }
+}
+
+
+// =============================
+//  LEGACY NOTIFICATION SYSTEMS
+// =============================
+
+void Send_KillNotification(string s1, string s2, string s3, float msg, float type)
+{
+       WriteByte(MSG_ALL, SVC_TEMPENTITY);
+       WriteByte(MSG_ALL, TE_CSQC_KILLNOTIFY);
+       WriteString(MSG_ALL, s1);
+       WriteString(MSG_ALL, s2);
+       WriteString(MSG_ALL, s3);
+       WriteShort(MSG_ALL, msg);
+       WriteByte(MSG_ALL, type);
+}
+
+// Function is used to send a generic centerprint whose content CSQC gets to decide (gentle version or not in the below cases)
+void Send_CSQC_KillCenterprint(entity e, string s1, string s2, float msg, float type)
+{
+       if (clienttype(e) == CLIENTTYPE_REAL)
+       {
+               msg_entity = e;
+               WRITESPECTATABLE_MSG_ONE({
+                       WriteByte(MSG_ONE, SVC_TEMPENTITY);
+                       WriteByte(MSG_ONE, TE_CSQC_KILLCENTERPRINT);
+                       WriteString(MSG_ONE, s1);
+                       WriteString(MSG_ONE, s2);
+                       WriteShort(MSG_ONE, msg);
+                       WriteByte(MSG_ONE, type);
+               });
+       }
+}
+
+void Send_CSQC_Centerprint_Generic(entity e, float id, string s, float duration, float countdown_num)
+{
+       if ((clienttype(e) == CLIENTTYPE_REAL) && (e.flags & FL_CLIENT))
+       {
+               msg_entity = e;
+               WRITESPECTATABLE_MSG_ONE({
+                       WriteByte(MSG_ONE, SVC_TEMPENTITY);
+                       WriteByte(MSG_ONE, TE_CSQC_CENTERPRINT_GENERIC);
+                       WriteByte(MSG_ONE, id);
+                       WriteString(MSG_ONE, s);
+                       if (id != 0 && s != "")
+                       {
+                               WriteByte(MSG_ONE, duration);
+                               WriteByte(MSG_ONE, countdown_num);
+                       }
+               });
+       }
+}
+void Send_CSQC_Centerprint_Generic_Expire(entity e, float id)
+{
+       Send_CSQC_Centerprint_Generic(e, id, "", 1, 0);
+}
+#endif