// Last updated: December, 2012
// ================================================
-// main types/groups of notifications
-#define MSG_INFO 1 // "Global" information messages (sent to console, and notify panel if it has an icon)
-#define MSG_CENTER 2 // "Personal" centerprint messages
-#define MSG_WEAPON 3 // "Personal" weapon messages (like "You got the Nex", sent to weapon notify panel)
-#define MSG_DEATH 4 // "Personal" AND "Global" death messages
-
-#define NO_STR_ARG ""
-#define NO_FL_ARG -12345
-#define NO_MSG -12345
-
-#define F_NAME 1
-#define F_STRNUM 2
-#define F_FLNUM 3
-
-#define BOT_PING -1
-
-// Since this code uses macro processors to list notifications,
-// the normal compiler sees these checks as "constant" and throws
-// a warning. We have to get around this by using another function.
-#define NOTIF_MATCH(a,b) if(min(NOTIF_MAX, a) == b)
-
-#define ADD_AUTOCVAR(name) var float autocvar_notification_##name = TRUE;
-#define CHECK_AUTOCVAR(name) if(autocvar_notification_##name)
-
-#ifdef CSQC
-// NO_CPID normally has a variable value, so we need to check and see
-// whether a notification uses it. If so, cancel out the centerprint ID.
-#define HANDLE_CPID(cpid) ((min(NOTIF_MAX, cpid) == NO_CPID) ? FALSE : cpid)
-
-
-/*
- Acquire special information to generate for display in the
- notification from variables networked to the client.
- Macro descriptions:
- PASS_KEY: find the keybind for "passing" or "dropping" in CTF game mode
- FRAG_PING: show the ping of a player
- FRAG_STATS: show health/armor/ping of a player
- FRAG_POS: show score status and position in the match of a player
- SPREE_CEN: centerprint notif for kill spree/how many kills they have
- SPREE_INF: info notif for kill spree/how many kills they have
- SPREE_END: placed at the end of murder messages to show ending of sprees
- SPREE_LOST: placed at the end of suicide messages to show losing of sprees
- DEATH_TEAM: show the full name of the team a player is switching from
- WEAPON_NAME: return the full name of a weapon from a weaponid
-*/
-// CSQC replacements
-string got_commandkey;
-#define PASS_KEY ((((got_commandkey = getcommandkey("pass", "+use")) != "pass") && !(strstrofs(got_commandkey, "not bound", 0) >= 0)) ? sprintf(CCR(_(" ^F1(Press %s)")), got_commandkey) : "")
-#define FRAG_PING ((f2 != BOT_PING) ? sprintf(CCR(_("\n(Ping ^2%d^BG)")), f2) : "")
-#define FRAG_STATS sprintf(CCR(_("\n(Health ^1%d^BG / Armor ^2%d^BG)%s")), f1, f2, ((f3 != BOT_PING) ? sprintf(CCR(_(" (Ping ^2%d^BG)")), f3) : ""))
-#define FRAG_POS ((Should_Print_Score_Pos(f1)) ? sprintf("\n^BG%s", Read_Score_Pos(f1)) : "")
-#define SPREE_CEN (((f1 == 3) || (f1 == 5) || (f1 == 10) || (f1 == 15) || (f1 == 20) || (f1 == 25) || (f1 == 30)) ? sprintf(normal_or_gentle(_("%d frag spree! "), _("%d score spree! ")), f1) : "")
-#define SPREE_INF (((f1 == 3) || (f1 == 5) || (f1 == 10) || (f1 == 15) || (f1 == 20) || (f1 == 25) || (f1 == 30)) ? sprintf(normal_or_gentle(_("%d frag spree! "), _("%d score spree! ")), f1) : "")
-#define SPREE_END ((f1 >= 3) ? sprintf(normal_or_gentle(_(", ending their %d frag spree"), _(", ending their %d score spree")), f1) : "")
-#define SPREE_LOST ((f1 >= 3) ? sprintf(normal_or_gentle(_(", losing their %d frag spree"), _(", losing their %d score spree")), f1) : "")
-#define DEATH_TEAM Team_ColoredFullName(TEAM_SV_TO_CL(f1))
-#define WEAPON_NAME f1 // weaponorder[f1].netname
-#else
-#ifdef SVQC
-// SVQC replacements
-#define SPREE_INF (((f1 == 3) || (f1 == 5) || (f1 == 10) || (f1 == 15) || (f1 == 20) || (f1 == 25) || (f1 == 30)) ? sprintf(normal_or_gentle(_("%d frag spree! "), _("%d score spree! ")), f1) : "")
-#define SPREE_END ((f1 >= 3) ? sprintf(normal_or_gentle(_(", ending their %d frag spree"), _(", ending their %d score spree")), f1) : "")
-#define SPREE_LOST ((f1 >= 3) ? sprintf(normal_or_gentle(_(", losing their %d frag spree"), _(", losing their %d score spree")), f1) : "")
-#define DEATH_TEAM Team_ColoredFullName(f1)
-#define WEAPON_NAME f1 // weaponorder[f1].netname
-
-// allow sending of notifications to also pass through to spectators (specifically for centerprints)
-#define WRITESPECTATABLE_MSG_ONE_VARNAME(varname,statement) entity varname; varname = msg_entity; FOR_EACH_REALCLIENT(msg_entity) if(msg_entity == varname || (msg_entity.classname == STR_SPECTATOR && msg_entity.enemy == varname)) statement msg_entity = varname
-#define WRITESPECTATABLE_MSG_ONE(statement) WRITESPECTATABLE_MSG_ONE_VARNAME(oldmsg_entity, statement)
-#define WRITESPECTATABLE(msg,statement) if(msg == MSG_ONE) { WRITESPECTATABLE_MSG_ONE(statement); } else statement float WRITESPECTATABLE_workaround = 0
-#endif
-
-// do nothing for the other programs, they don't need cvars (those are just for the clients)
-#define ADD_CSQC_AUTOCVAR(name)
-#endif
-
-
-// ====================================
-// Notifications List and Information
-// ====================================
-/*
- List of all notifications (including identifiers and display information)
- Possible Tokens: name, infoname, centername, strnum, flnum, args, hudargs, icon, cpid, durcnt, normal, gentle
- Format Specifications:
- MSG_INFO:
- name: VAR: Name of notification
- strnum: FLOAT: Number of STRING arguments (so that networking knows how many to send/receive)
- flnum: FLOAT: Number of FLOAT arguments (so that networking knows how many to send/receive)
- args: MISC: Arguments for sprintf(string, args), if no args needed then use ""
- hudargs: XPD2(STRING, STRING): arguments for names in notify messages
- icon: STRING: icon string name for the hud notify panel, "" if no icon is used
- normal: STRING: Normal message (string for sprintf when gentle messages are NOT enabled)
- gentle: STRING: Gentle message (string for sprintf when gentle messages ARE enabled)
- MSG_CENTER:
- name: VAR: Name of notification
- strnum: FLOAT: Number of STRING arguments (so that networking knows how many to send/receive)
- flnum: FLOAT: Number of FLOAT arguments (so that networking knows how many to send/receive)
- args: MISC: Arguments for sprintf(string, args), if no args needed then use ""
- cpid: FLOAT: centerprint ID number (CPID_*), NO_CPID if no CPID is needed
- durcnt: XPD2(FLOAT, FLOAT): Duration/Countdown: extra arguments for centerprint messages
- normal: STRING: Normal message (string for sprintf when gentle messages are NOT enabled)
- gentle: STRING: Gentle message (string for sprintf when gentle messages ARE enabled)
- MSG_WEAPON:
- MSG_DEATH:
- name: VAR: Name of chaining notification
- infoname: VAR: Name of info notification for reference
- centername: VAR: Name of centerprint notification for reference
-
- Messages with ^F1, ^BG, ^TC, etc etc in them will replace those strings
- with colors according to the cvars the user has chosen. This allows for
- users to create unique color profiles for their HUD, giving more customization
- options to HUD designers and end users who want such a feature.
-
- Check out the function calls for string CCR(...) and
- string TCR(...) to better understand how these codes work.
-
- Guidlines for notification declaration (please try and follow these):
- -ALWAYS start the string with a color, preferably background.
- -ALWAYS reset a color after a name (this way they don't set it for the whole string).
- -NEVER re-declare an event twice.
- -NEVER add or remove tokens from the format, it SHOULD already work.
- -MSG_INFO messages must ALWAYS end with a new line: \n
- -MSG_CENTER should NOT end with a new line
- -Be clean and simple with your notification naming,
- nothing too long for the name field... Abbreviations are your friend. :D
- -Keep the spacing as clean as possible... if the arguments are abnormally long,
- it's okay to go out of line a bit... but try and keep it clean still.
- -Sort the notifications in the most appropriate order for their tasks.
- TODO: ? centerprint IDs are given priority based on their order (first being highest priority going downwards)
- -ARIRE unir frk jvgu lbhe bja zbgure. (gvc sbe zvxrrhfn) -- Don't pay attention to this ^_^
-
- Final note: DO NOT PROVIDE MORE ARGUMENTS THAN NECESSARY FOR THE NOTIFICATION YOU'RE CALLING!
- The system is designed to save as much networking bandwidth as possible,
- so please dynamically control your argument sending to fit *exactly* what is required.
-*/
-
-#define MULTITEAM_INFO(prefix,teams,strnum,flnum,args,hudargs,icon,normal,gentle) \
- MSG_INFO_NOTIF(prefix##RED, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STR_TEAM_1)), TCR(normal, COL_TEAM_1, strtoupper(STR_TEAM_1)), TCR(gentle, COL_TEAM_1, strtoupper(STR_TEAM_1))) \
- MSG_INFO_NOTIF(prefix##BLUE, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STR_TEAM_2)), TCR(normal, COL_TEAM_2, strtoupper(STR_TEAM_2)), TCR(gentle, COL_TEAM_2, strtoupper(STR_TEAM_2))) \
- #if teams >= 3 \
- MSG_INFO_NOTIF(prefix##YELLOW, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STR_TEAM_3)), TCR(normal, COL_TEAM_3, strtoupper(STR_TEAM_3)), TCR(gentle, COL_TEAM_3, strtoupper(STR_TEAM_3))) \
- #endif \
- #if teams >= 4 \
- MSG_INFO_NOTIF(prefix##PINK, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STR_TEAM_4)), TCR(normal, COL_TEAM_4, strtoupper(STR_TEAM_4)), TCR(gentle, COL_TEAM_4, strtoupper(STR_TEAM_4))) \
- #endif
-#define MSG_INFO_NOTIFICATIONS \
- MSG_INFO_NOTIF(INFO_EMPTY, 0, 0, NO_STR_ARG, XPD2("", ""), "", "", "") \
- MULTITEAM_INFO(INFO_CTF_FLAGRETURN_DROPPED_, 2, 0, 0, NO_STR_ARG, XPD2("", ""), "", _("^BGThe ^TC^TT^BG flag was dropped in the base and returned itself\n"), "") \
- MULTITEAM_INFO(INFO_CTF_FLAGRETURN_DAMAGED_, 2, 0, 0, NO_STR_ARG, XPD2("", ""), "", _("^BGThe ^TC^TT^BG flag was destroyed and returned to base\n"), "") \
- MULTITEAM_INFO(INFO_CTF_FLAGRETURN_SPEEDRUN_, 2, 0, 1, f1/100, XPD2("", ""), "", _("^BGThe ^TC^TT^BG flag became impatient after ^F1%.2f^BG seconds and returned itself\n"), "") \
- MULTITEAM_INFO(INFO_CTF_FLAGRETURN_NEEDKILL_, 2, 0, 0, NO_STR_ARG, XPD2("", ""), "", _("^BGThe ^TC^TT^BG flag fell somewhere it couldn't be reached and returned to base\n"), "") \
- MULTITEAM_INFO(INFO_CTF_FLAGRETURN_ABORTRUN_, 2, 0, 0, NO_STR_ARG, XPD2("", ""), "", _("^BGThe ^TC^TT^BG flag was returned to base by its owner\n"), "") \
- MULTITEAM_INFO(INFO_CTF_FLAGRETURN_TIMEOUT_, 2, 0, 0, NO_STR_ARG, XPD2("", ""), "", _("^BGThe ^TC^TT^BG flag has returned to the base\n"), "") \
- MULTITEAM_INFO(INFO_CTF_PICKUP_, 2, 1, 0, s1, XPD2(s1, ""), "notify_%s_taken", _("^BG%s^BG got the ^TC^TT^BG flag\n"), "") \
- MULTITEAM_INFO(INFO_CTF_RETURN_, 2, 1, 0, s1, XPD2(s1, ""), "notify_%s_returned", _("^BG%s^BG returned the ^TC^TT^BG flag\n"), "") \
- MULTITEAM_INFO(INFO_CTF_LOST_, 2, 1, 0, s1, XPD2(s1, ""), "notify_%s_lost", _("^BG%s^BG lost the ^TC^TT^BG flag\n"), "") \
- MULTITEAM_INFO(INFO_CTF_CAPTURE_, 2, 1, 0, s1, XPD2(s1, ""), "notify_%s_captured", _("^BG%s^BG captured the ^TC^TT^BG flag\n"), "") \
- MULTITEAM_INFO(INFO_CTF_CAPTURE_TIME_, 2, 1, 1, XPD2(s1, f1/100), XPD2(s1, ""), "notify_%s_captured", _("^BG%s^BG captured the ^TC^TT^BG flag in ^F1%.2f^BG seconds\n"), "") \
- MULTITEAM_INFO(INFO_CTF_CAPTURE_BROKEN_, 2, 2, 2, XPD4(s1, f1/100, s2, f2/100), XPD2(s1, ""), "notify_%s_captured", _("^BG%s^BG captured the ^TC^TT^BG flag in ^F1%.2f^BG seconds, breaking ^BG%s^BG's previous record of ^F2%.2f^BG seconds\n"), "") \
- MULTITEAM_INFO(INFO_CTF_CAPTURE_UNBROKEN_, 2, 2, 2, XPD4(s1, f1/100, s2, f2/100), XPD2(s1, ""), "notify_%s_captured", _("^BG%s^BG captured the ^TC^TT^BG flag in ^F2%.2f^BG seconds, failing to break ^BG%s^BG's previous record of ^F1%.2f^BG seconds\n"), "") \
- MULTITEAM_INFO(INFO_DEATH_TEAMKILL_, 4, 2, 1, XPD3(s1, s2, SPREE_END), XPD2(s1, s2), "notify_teamkill_%s", _("^BG%s^K1 was betrayed by ^BG%s^K1%s\n"), "") \
- MSG_INFO_NOTIF(INFO_DEATH_FIRSTBLOOD, 2, 0, s2, XPD2("", ""), "", _("^BG%s^K1 drew first blood\n"), _("^F1%s^K1 got the first score\n")) \
- MSG_INFO_NOTIF(INFO_DEATH_SELF_CUSTOM, 2, 1, XPD3(s1, s2, SPREE_LOST), XPD2(s1, ""), "notify_void", _("^BG%s^K1 %s^K1%s\n"), "") \
- MSG_INFO_NOTIF(INFO_DEATH_SELF_GENERIC, 1, 1, XPD2(s1, SPREE_LOST), XPD2(s1, ""), "notify_selfkill", _("^BG%s^K1 died%s\n"), "") \
- MSG_INFO_NOTIF(INFO_DEATH_SELF_VOID, 1, 1, XPD2(s1, SPREE_LOST), XPD2(s1, ""), "notify_void", _("^BG%s^K1 was in the wrong place%s\n"), "") \
- MSG_INFO_NOTIF(INFO_DEATH_SELF_SUICIDE, 1, 1, XPD2(s1, SPREE_LOST), XPD2(s1, ""), "notify_selfkill", _("^BG%s^K1 couldn't take it anymore%s\n"), "") \
- MSG_INFO_NOTIF(INFO_DEATH_SELF_NOAMMO, 1, 1, XPD2(s1, SPREE_LOST), XPD2(s1, ""), "notify_outofammo", _("^BG%s^K1 died%s. What's the point of living without ammo?\n"), _("^F1%s^K1 ran out of ammo%s\n")) \
- MSG_INFO_NOTIF(INFO_DEATH_SELF_ROT, 1, 1, XPD2(s1, SPREE_LOST), XPD2(s1, ""), "notify_death", _("^BG%s^K1 rotted away%s\n"), "") \
- MSG_INFO_NOTIF(INFO_DEATH_SELF_CAMP, 1, 1, XPD2(s1, SPREE_LOST), XPD2(s1, ""), "notify_camping", _("^BG%s^K1 thought they found a nice camping ground%s\n"), "") \
- MSG_INFO_NOTIF(INFO_DEATH_SELF_BETRAYAL, 1, 1, XPD2(s1, SPREE_LOST), XPD2(s1, ""), "notify_teamkill_red", _("^BG%s^K1 became enemies with the Lord of Teamplay%s\n"), "") \
- MSG_INFO_NOTIF(INFO_DEATH_SELF_TEAMCHANGE, 1, 1, XPD2(s1, DEATH_TEAM), XPD2("", ""), "", _("^BG%s^K1 switched to the %s\n"), "") \
- MSG_INFO_NOTIF(INFO_DEATH_SELF_AUTOTEAMCHANGE, 1, 1, XPD2(s1, DEATH_TEAM), XPD2("", ""), "", _("^BG%s^K1 was moved into the %s\n"), "") \
- MSG_INFO_NOTIF(INFO_DEATH_SELF_FALL, 1, 1, XPD2(s1, SPREE_LOST), XPD2(s1, ""), "notify_fall", _("^BG%s^K1 hit the ground with a crunch%s\n"), _("^F1%s^K1 hit the ground with a bit too much force%s\n")) \
- MSG_INFO_NOTIF(INFO_DEATH_SELF_DROWN, 1, 1, XPD2(s1, SPREE_LOST), XPD2(s1, ""), "notify_water", _("^BG%s^K1 couldn't catch their breath%s\n"), _("^F1%s^K1 was in the water for too long%s\n")) \
- MSG_INFO_NOTIF(INFO_DEATH_SELF_FIRE, 1, 1, XPD2(s1, SPREE_LOST), XPD2(s1, ""), "notify_death", _("^BG%s^K1 became a bit too crispy%s\n"), _("^F1%s^K1 felt a little hot%s\n")) \
- MSG_INFO_NOTIF(INFO_DEATH_SELF_LAVA, 1, 1, XPD2(s1, SPREE_LOST), XPD2(s1, ""), "notify_lava", _("^BG%s^K1 turned into hot slag%s\n"), _("^F1%s^K1 found a hot place%s\n")) \
- MSG_INFO_NOTIF(INFO_DEATH_SELF_SLIME, 1, 1, XPD2(s1, SPREE_LOST), XPD2(s1, ""), "notify_slime", _("^BG%s^K1 was slimed%s\n"), "") \
- MSG_INFO_NOTIF(INFO_DEATH_SELF_SHOOTING_STAR, 1, 1, XPD2(s1, SPREE_LOST), XPD2(s1, ""), "notify_shootingstar", _("^BG%s^K1 became a shooting star%s\n"), "") \
- MSG_INFO_NOTIF(INFO_DEATH_SELF_SWAMP, 1, 1, XPD2(s1, SPREE_LOST), XPD2(s1, ""), "notify_slime", _("^BG%s^K1 is now preserved for centuries to come%s\n"), "") \
- MSG_INFO_NOTIF(INFO_DEATH_SELF_CHEAT, 1, 1, XPD2(s1, SPREE_LOST), XPD2(s1, ""), "notify_selfkill", _("^BG%s^K1 unfairly eliminated themself%s\n"), "") \
- MSG_INFO_NOTIF(INFO_DEATH_SELF_TOUCHEXPLODE, 1, 1, XPD2(s1, SPREE_LOST), XPD2(s1, ""), "notify_death", _("^BG%s^K1 died in an accident%s\n"), "") \
- MSG_INFO_NOTIF(INFO_DEATH_MURDER_TELEFRAG, 2, 1, XPD3(s1, s2, SPREE_END), XPD2(s1, s2), "notify_telefrag", _("^BG%s^K1 was telefragged by ^BG%s^K1%s\n"), _("^F1%s^K1 tried to occupy ^BG%s^K1's teleport destination space\n")) \
- MSG_INFO_NOTIF(INFO_DEATH_MURDER_FALL, 2, 1, XPD3(s1, s2, SPREE_END), XPD2(s1, s2), "notify_fall", _("^BG%s^K1 was grounded by ^BG%s^K1%s\n"), "") \
- MSG_INFO_NOTIF(INFO_DEATH_MURDER_DROWN, 2, 1, XPD3(s1, s2, SPREE_END), XPD2(s1, s2), "notify_water", _("^BG%s^K1 was drowned by ^BG%s^K1%s\n"), "") \
- MSG_INFO_NOTIF(INFO_DEATH_MURDER_LAVA, 2, 1, XPD3(s1, s2, SPREE_END), XPD2(s1, s2), "notify_lava", _("^BG%s^K1 was cooked by ^BG%s^K1%s\n"), "") \
- MSG_INFO_NOTIF(INFO_DEATH_MURDER_SLIME, 2, 1, XPD3(s1, s2, SPREE_END), XPD2(s1, s2), "notify_slime", _("^BG%s^K1 was slimed by ^BG%s^K1%s\n"), "") \
- MSG_INFO_NOTIF(INFO_DEATH_MURDER_SHOOTING_STAR, 2, 1, XPD3(s1, s2, SPREE_END), XPD2(s1, s2), "notify_shootingstar", _("^BG%s^K1 was shot into space by ^BG%s^K1%s\n"), "") \
- MSG_INFO_NOTIF(INFO_DEATH_MURDER_SWAMP, 2, 1, XPD3(s1, s2, SPREE_END), XPD2(s1, s2), "notify_slime", _("^BG%s^K1 was preserved by ^BG%s^K1%s\n"), "") \
- MSG_INFO_NOTIF(INFO_DEATH_MURDER_VOID, 2, 1, XPD3(s1, s2, SPREE_END), XPD2(s1, s2), "notify_void", _("^BG%s^K1 was thrown into a world of hurt by ^BG%s^K1%s\n"), "") \
- MSG_INFO_NOTIF(INFO_DEATH_MURDER_TOUCHEXPLODE, 2, 1, XPD3(s1, s2, SPREE_END), XPD2(s1, s2), "notify_death", _("^BG%s^K1 died in an accident with ^BG%s^K1%s\n"), "") \
- MSG_INFO_NOTIF(INFO_DEATH_MURDER_CHEAT, 2, 1, XPD3(s1, s2, SPREE_END), XPD2(s1, s2), "notify_death", _("^BG%s^K1 was unfairly eliminated by ^BG%s^K1%s\n"), "") \
- MSG_INFO_NOTIF(INFO_DEATH_MURDER_FIRE, 2, 1, XPD3(s1, s2, SPREE_END), XPD2(s1, s2), "notify_death", _("^BG%s^K1 was burnt up into a crisp by ^BG%s^K1%s\n"), _("^F1%s^K1 felt a little hot from ^BG%s^K1's fire^K1%s\n")) \
- MULTITEAM_INFO(INFO_FREEZETAG_ROUND_WIN_, 4, 0, 0, NO_STR_ARG, XPD2("", ""), "", _("^TC^TT^BG team wins the round, all other teams were frozen\n"), "") \
- MSG_INFO_NOTIF(INFO_FREEZETAG_REVIVE, 2, 0, XPD2(s1, s2), XPD2("", ""), "", _("^BG%s^K3 was revived by ^BG%s\n"), "") \
- MSG_INFO_NOTIF(INFO_FREEZETAG_FREEZE, 2, 0, XPD2(s1, s2), XPD2("", ""), "", _("^BG%s^K1 was frozen by ^BG%s\n"), "") \
- MSG_INFO_NOTIF(INFO_FREEZETAG_SELF, 1, 0, s1, XPD2("", ""), "", _("^BG%s^K1 froze themself\n"), "") \
- MSG_INFO_NOTIF(INFO_KEEPAWAY_DROPPED, 1, 0, s1, XPD2(s1, ""), "notify_balldropped", _("^BG%s^BG has dropped the ball!\n"), "") \
- MSG_INFO_NOTIF(INFO_KEEPAWAY_PICKUP, 1, 0, s1, XPD2(s1, ""), "notify_ballpickedup", _("^BG%s^BG has picked up the ball!\n"), "") \
- MSG_INFO_NOTIF(INFO_RACE_FAIL, 2, 0, XPD2(s1, s2), XPD2(s1, ""), "race_newfail", "", "") \
- MSG_INFO_NOTIF(INFO_RACE_NEW_RECORD, 2, 0, XPD2(s1, s2), XPD2(s1, ""), "race_newrecordserver", "", "") \
- MSG_INFO_NOTIF(INFO_RACE_NEW_TIME, 2, 0, XPD2(s1, s2), XPD2(s1, ""), "race_newtime", "", "") \
- MSG_INFO_NOTIF(INFO_RACE_NEW_RANK, 2, 0, XPD2(s1, s2), XPD2(s1, ""), "race_newrankyellow", "", "") \
- MULTITEAM_INFO(INFO_SCORES_, 4, 0, 0, NO_STR_ARG, XPD2("", ""), "", _("^TC^TT ^BGteam scores!\n"), "") \
- MSG_INFO_NOTIF(INFO_WEAPON_THINKING_WITH_PORTALS, 1, 0, s1, XPD2(s1, ""), "notify_selfkill", _("^BG%s^K1 is now thinking with portals...\n"), "") \
- MSG_INFO_NOTIF(INFO_WEAPON_CRYLINK_SUICIDE, 1, 0, s1, XPD2(s1, ""), "weaponcrylink", _("^BG%s^K1 felt the strong pull of their Crylink\n"), "") \
- MSG_INFO_NOTIF(INFO_WEAPON_CRYLINK_MURDER, 2, 0, XPD2(s1, s2), XPD2(s1, s2), "weaponcrylink", _("^BG%s^K1 felt the strong pull of ^BG%s^K1's Crylink\n"), "") \
- MSG_INFO_NOTIF(INFO_WEAPON_ELECTRO_SUICIDE_ORBS, 1, 0, s1, XPD2(s1, ""), "weaponelectro", _("^BG%s^K1 could not remember where they put their Electro plasma\n"), "") \
- MSG_INFO_NOTIF(INFO_WEAPON_ELECTRO_SUICIDE_BOLT, 1, 0, s1, XPD2(s1, ""), "weaponelectro", _("^BG%s^K1 played with Electro plasma\n"), "") \
- MSG_INFO_NOTIF(INFO_WEAPON_ELECTRO_MURDER_BOLT, 2, 0, XPD2(s1, s2), XPD2(s1, s2), "weaponelectro", _("^BG%s^K1 was blasted by ^BG%s^K1's Electro bolt\n"), "") \
- MSG_INFO_NOTIF(INFO_WEAPON_ELECTRO_MURDER_ORBS, 2, 0, XPD2(s1, s2), XPD2(s1, s2), "weaponelectro", _("^BG%s^K1 got too close to ^BG%s^K1's Electro plasma\n"), "") \
- MSG_INFO_NOTIF(INFO_WEAPON_ELECTRO_MURDER_COMBO, 2, 0, XPD2(s1, s2), XPD2(s1, s2), "weaponelectro", _("^BG%s^K1 felt the electrifying air of ^BG%s^K1's Electro combo\n"), "") \
- MSG_INFO_NOTIF(INFO_WEAPON_FIREBALL_SUICIDE_FIREMINE, 1, 0, s1, XPD2(s1, ""), "weaponfireball", _("^BG%s^K1 forgot about their firemine\n"), "") \
- MSG_INFO_NOTIF(INFO_WEAPON_FIREBALL_SUICIDE_BLAST, 1, 0, s1, XPD2(s1, ""), "weaponfireball", _("^BG%s^K1 should have used a smaller gun\n"), "") \
- MSG_INFO_NOTIF(INFO_WEAPON_FIREBALL_MURDER_FIREMINE, 2, 0, XPD2(s1, s2), XPD2(s1, s2), "weaponfireball", _("^BG%s^K1 got burnt by ^BG%s^K1's firemine\n"), "") \
- MSG_INFO_NOTIF(INFO_WEAPON_FIREBALL_MURDER_BLAST, 2, 0, XPD2(s1, s2), XPD2(s1, s2), "weaponfireball", _("^BG%s^K1 got too close to ^BG%s^K1's fireball\n"), "") \
- MSG_INFO_NOTIF(INFO_WEAPON_MORTAR_SUICIDE_EXPLODE, 1, 0, s1, XPD2(s1, ""), "weapongrenadelauncher", _("^BG%s^K1 blew themself up with their own Mortar\n"), "") \
- MSG_INFO_NOTIF(INFO_WEAPON_MORTAR_SUICIDE_BOUNCE, 1, 0, s1, XPD2(s1, ""), "weapongrenadelauncher", _("^BG%s^K1 didn't see their own Mortar grenade\n"), "") \
- MSG_INFO_NOTIF(INFO_WEAPON_MORTAR_MURDER_EXPLODE, 2, 0, XPD2(s1, s2), XPD2(s1, s2), "weapongrenadelauncher", _("^BG%s^K1 ate ^BG%s^K1's Mortar grenade\n"), "") \
- MSG_INFO_NOTIF(INFO_WEAPON_MORTAR_MURDER_BOUNCE, 2, 0, XPD2(s1, s2), XPD2(s1, s2), "weapongrenadelauncher", _("^BG%s^K1 got too close to ^BG%s^K1's Mortar grenade\n"), "") \
- MSG_INFO_NOTIF(INFO_WEAPON_HAGAR_SUICIDE, 1, 0, s1, XPD2(s1, ""), "weaponhagar", _("^BG%s^K1 played with tiny Hagar rockets\n"), "") \
- MSG_INFO_NOTIF(INFO_WEAPON_HAGAR_MURDER_BURST, 2, 0, XPD2(s1, s2), XPD2(s1, s2), "weaponhagar", _("^BG%s^K1 was pummeled by a burst of ^BG%s^K1's Hagar rockets\n"), "") \
- MSG_INFO_NOTIF(INFO_WEAPON_HAGAR_MURDER_SPRAY, 2, 0, XPD2(s1, s2), XPD2(s1, s2), "weaponhagar", _("^BG%s^K1 was pummeled by ^BG%s^K1's Hagar rockets\n"), "") \
- MSG_INFO_NOTIF(INFO_WEAPON_HLAC_SUICIDE, 1, 0, s1, XPD2(s1, ""), "weaponhlac", _("^BG%s^K1 got a little jumpy with their HLAC\n"), "") \
- MSG_INFO_NOTIF(INFO_WEAPON_HLAC_MURDER, 2, 0, XPD2(s1, s2), XPD2(s1, s2), "weaponhlac", _("^BG%s^K1 was cut down with ^BG%s^K1's HLAC\n"), "") \
- MSG_INFO_NOTIF(INFO_WEAPON_HOOK_MURDER, 2, 0, XPD2(s1, s2), XPD2(s1, s2), "weaponhook", _("^BG%s^K1 was caught in ^BG%s^K1's Hook gravity bomb\n"), "") \
- MSG_INFO_NOTIF(INFO_WEAPON_LASER_SUICIDE, 1, 0, s1, XPD2(s1, ""), "weaponlaser", _("^BG%s^K1 shot themself to hell with their Laser\n"), "") \
- MSG_INFO_NOTIF(INFO_WEAPON_LASER_MURDER, 2, 0, XPD2(s1, s2), XPD2(s1, s2), "weaponlaser", _("^BG%s^K1 was shot to death by ^BG%s^K1's Laser\n"), "") \
- MSG_INFO_NOTIF(INFO_WEAPON_MINELAYER_SUICIDE, 1, 0, s1, XPD2(s1, ""), "weaponminelayer", _("^BG%s^K1 forgot about their mine\n"), "") \
- MSG_INFO_NOTIF(INFO_WEAPON_MINELAYER_MURDER, 2, 0, XPD2(s1, s2), XPD2(s1, s2), "weaponminelayer", _("^BG%s^K1 got too close to ^BG%s^K1's mine\n"), "") \
- MSG_INFO_NOTIF(INFO_WEAPON_MINSTANEX_MURDER, 2, 0, XPD2(s1, s2), XPD2(s1, s2), "weaponminstanex", _("^BG%s^K1 has been vaporized by ^BG%s^K1's Minstanex\n"), "") \
- MSG_INFO_NOTIF(INFO_WEAPON_NEX_MURDER, 2, 0, XPD2(s1, s2), XPD2(s1, s2), "weaponnex", _("^BG%s^K1 has been vaporized by ^BG%s^K1's Nex\n"), "") \
- MSG_INFO_NOTIF(INFO_WEAPON_RIFLE_MURDER_HAIL_PIERCING, 2, 0, XPD2(s1, s2), XPD2(s1, s2), "weaponrifle", _("^BG%s^K1 failed to hide from ^BG%s^K1's Rifle bullet hail\n"), "") \
- MSG_INFO_NOTIF(INFO_WEAPON_RIFLE_MURDER_HAIL, 2, 0, XPD2(s1, s2), XPD2(s1, s2), "weaponrifle", _("^BG%s^K1 died in ^BG%s^K1's Rifle bullet hail\n"), "") \
- MSG_INFO_NOTIF(INFO_WEAPON_RIFLE_MURDER_PIERCING, 2, 0, XPD2(s1, s2), XPD2(s1, s2), "weaponrifle", _("^BG%s^K1 failed to hide from ^BG%s^K1's Rifle\n"), "") \
- MSG_INFO_NOTIF(INFO_WEAPON_RIFLE_MURDER, 2, 0, XPD2(s1, s2), XPD2(s1, s2), "weaponrifle", _("^BG%s^K1 was sniped with a Rifle by ^BG%s\n"), "") \
- MSG_INFO_NOTIF(INFO_WEAPON_RIFLE_MURDER_HEADSHOT, 2, 0, XPD2(s1, s2), XPD2(s1, s2), "notify_headshot", _("^BG%s^K1 was shot in the head with a Rifle by ^BG%s\n"), "") \
- MSG_INFO_NOTIF(INFO_WEAPON_ROCKETLAUNCHER_SUICIDE, 1, 0, s1, XPD2(s1, ""), "weaponrocketlauncher", _("^BG%s^K1 blew themself up with their Rocketlauncher\n"), "") \
- MSG_INFO_NOTIF(INFO_WEAPON_ROCKETLAUNCHER_MURDER_DIRECT, 2, 0, XPD2(s1, s2), XPD2(s1, s2), "weaponrocketlauncher", _("^BG%s^K1 ate ^BG%s^K1's rocket\n"), "") \
- MSG_INFO_NOTIF(INFO_WEAPON_ROCKETLAUNCHER_MURDER_SPLASH, 2, 0, XPD2(s1, s2), XPD2(s1, s2), "weaponrocketlauncher", _("^BG%s^K1 got too close ^BG%s^K1's rocket\n"), "") \
- MSG_INFO_NOTIF(INFO_WEAPON_SEEKER_SUICIDE, 1, 0, s1, XPD2(s1, ""), "weaponseeker", _("^BG%s^K1 played with tiny Seeker rockets\n"), "") \
- MSG_INFO_NOTIF(INFO_WEAPON_SEEKER_MURDER_TAG, 2, 0, XPD2(s1, s2), XPD2(s1, s2), "weaponseeker", _("^BG%s^K1 was tagged by ^BG%s^K1's Seeker\n"), "") \
- MSG_INFO_NOTIF(INFO_WEAPON_SEEKER_MURDER_SPRAY, 2, 0, XPD2(s1, s2), XPD2(s1, s2), "weaponseeker", _("^BG%s^K1 was pummeled by ^BG%s^K1's Seeker rockets\n"), "") \
- MSG_INFO_NOTIF(INFO_WEAPON_SHOTGUN_MURDER_SLAP, 2, 0, XPD2(s2, s1), XPD2(s1, s2), "notify_melee_shotgun", _("^BG%s^K1 slapped ^BG%s^K1 around a bit with a large Shotgun\n"), "") \
- MSG_INFO_NOTIF(INFO_WEAPON_SHOTGUN_MURDER, 2, 0, XPD2(s1, s2), XPD2(s1, s2), "weaponshotgun", _("^BG%s^K1 was gunned down by ^BG%s^K1's Shotgun\n"), "") \
- MSG_INFO_NOTIF(INFO_WEAPON_TUBA_SUICIDE, 1, 0, s1, XPD2(s1, ""), "weapontuba", _("^BG%s^K1 hurt their own ears with the @!#%%'n Tuba\n"), "") \
- MSG_INFO_NOTIF(INFO_WEAPON_TUBA_MURDER, 2, 0, XPD2(s1, s2), XPD2(s1, s2), "weapontuba", _("^BG%s^K1 died of ^BG%s^K1's great playing on the @!#%%'n Tuba\n"), "") \
- MSG_INFO_NOTIF(INFO_WEAPON_ACCORDEON_SUICIDE, 1, 0, s1, XPD2(s1, ""), "weapontuba", _("^BG%s^K1 hurt their own ears with the @!#%%'n Accordeon\n"), "") \
- MSG_INFO_NOTIF(INFO_WEAPON_ACCORDEON_MURDER, 2, 0, XPD2(s1, s2), XPD2(s1, s2), "weapontuba", _("^BG%s^K1 died of ^BG%s^K1's great playing on the @!#%%'n Accordeon\n"), "") \
- MSG_INFO_NOTIF(INFO_WEAPON_KLEINBOTTLE_SUICIDE, 1, 0, s1, XPD2(s1, ""), "weapontuba", _("^BG%s^K1 hurt their own ears with the @!#%%'n Klein Bottle\n"), "") \
- MSG_INFO_NOTIF(INFO_WEAPON_KLEINBOTTLE_MURDER, 2, 0, XPD2(s1, s2), XPD2(s1, s2), "weapontuba", _("^BG%s^K1 died of ^BG%s^K1's great playing on the @!#%%'n Klein Bottle\n"), "") \
- MSG_INFO_NOTIF(INFO_WEAPON_UZI_MURDER_SNIPE, 2, 0, XPD2(s1, s2), XPD2(s1, s2), "weaponuzi", _("^BG%s^K1 was sniped by ^BG%s^K1's Machine Gun\n"), "") \
- MSG_INFO_NOTIF(INFO_WEAPON_UZI_MURDER_SPRAY, 2, 0, XPD2(s1, s2), XPD2(s1, s2), "weaponuzi", _("^BG%s^K1 was riddled full of holes by ^BG%s^K1's Machine Gun\n"), "")
-
-#define MULTITEAM_CENTER(prefix,teams,strnum,flnum,args,cpid,durcnt,normal,gentle) \
- MSG_CENTER_NOTIF(prefix##RED, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_1, strtoupper(STR_TEAM_1)), TCR(gentle, COL_TEAM_1, strtoupper(STR_TEAM_1))) \
- MSG_CENTER_NOTIF(prefix##BLUE, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_2, strtoupper(STR_TEAM_2)), TCR(gentle, COL_TEAM_2, strtoupper(STR_TEAM_2))) \
- #if teams >= 3 \
- MSG_CENTER_NOTIF(prefix##YELLOW, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_3, strtoupper(STR_TEAM_3)), TCR(gentle, COL_TEAM_3, strtoupper(STR_TEAM_3))) \
- #endif \
- #if teams >= 4 \
- MSG_CENTER_NOTIF(prefix##PINK, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_4, strtoupper(STR_TEAM_4)), TCR(gentle, COL_TEAM_4, strtoupper(STR_TEAM_4))) \
- #endif
-#define MSG_CENTER_NOTIFICATIONS \
- MSG_CENTER_NOTIF(CENTER_EMPTY, 0, 0, NO_STR_ARG, NO_CPID, XPD2(0, 0), "", "") \
- MSG_CENTER_NOTIF(CENTER_CTF_CAPTURESHIELD_SHIELDED, 0, 0, NO_STR_ARG, CPID_CTF_CAPSHIELD, XPD2(0, 0), _("^BGYou are now ^F1shielded^BG from the flag\n^BGfor ^F2too many unsuccessful attempts^BG to capture.\n^BGMake some defensive scores before trying again."), "") \
- MSG_CENTER_NOTIF(CENTER_CTF_CAPTURESHIELD_FREE, 0, 0, NO_STR_ARG, CPID_CTF_CAPSHIELD, XPD2(0, 0), _("^BGYou are now free.\n^BGFeel free to ^F2try to capture^BG the flag again\n^BGif you think you will succeed."), "") \
- MULTITEAM_CENTER(CENTER_CTF_PASS_OTHER_, 2, 2, 0, XPD2(s1, s2), CPID_CTF_PASS, XPD2(0, 0), _("^BG%s^BG passed the ^TC^TT^BG flag to %s"), "") \
- MULTITEAM_CENTER(CENTER_CTF_PASS_SENT_, 2, 1, 0, s1, CPID_CTF_PASS, XPD2(0, 0), _("^BGYou passed the ^TC^TT^BG flag to %s"), "") \
- MULTITEAM_CENTER(CENTER_CTF_PASS_RECEIVED_, 2, 1, 0, s1, CPID_CTF_PASS, XPD2(0, 0), _("^BGYou received the ^TC^TT^BG flag from %s"), "") \
- MSG_CENTER_NOTIF(CENTER_CTF_PASS_REQUESTING, 1, 0, s1, CPID_CTF_PASS, XPD2(0, 0), _("^BGRequesting %s^BG to pass you the flag"), "") \
- MSG_CENTER_NOTIF(CENTER_CTF_PASS_REQUESTED, 1, 0, XPD2(s1, PASS_KEY), CPID_CTF_PASS, XPD2(0, 0), _("^BG%s^BG requests you to pass the flag%s"), "") \
- MULTITEAM_CENTER(CENTER_CTF_RETURN_, 2, 0, 0, NO_STR_ARG, CPID_CTF_LOWPRIO, XPD2(0, 0), _("^BGYou returned the ^TC^TT^BG flag!"), "") \
- MULTITEAM_CENTER(CENTER_CTF_CAPTURE_, 2, 0, 0, NO_STR_ARG, CPID_CTF_LOWPRIO, XPD2(0, 0), _("^BGYou captured the ^TC^TT^BG flag!"), "") \
- MULTITEAM_CENTER(CENTER_CTF_PICKUP_, 2, 0, 0, NO_STR_ARG, CPID_CTF_LOWPRIO, XPD2(0, 0), _("^BGYou got the ^TC^TT^BG flag!"), "") \
- MSG_CENTER_NOTIF(CENTER_CTF_PICKUP_TEAM, 1, 0, s1, CPID_CTF_LOWPRIO, XPD2(0, 0), _("^BGYour %steam mate^BG got the flag! Protect them!"), "") \
- MSG_CENTER_NOTIF(CENTER_CTF_PICKUP_TEAM_VERBOSE, 2, 0, XPD3(s1, s2, s1), CPID_CTF_LOWPRIO, XPD2(0, 0), _("^BGYour %steam mate (^BG%s%s)^BG got the flag! Protect them!"), "") \
- MSG_CENTER_NOTIF(CENTER_CTF_PICKUP_ENEMY, 1, 0, s1, CPID_CTF_LOWPRIO, XPD2(0, 0), _("^BGThe %senemy^BG got your flag! Retrieve it!"), "") \
- MSG_CENTER_NOTIF(CENTER_CTF_PICKUP_ENEMY_VERBOSE, 2, 0, XPD3(s1, s2, s1), CPID_CTF_LOWPRIO, XPD2(0, 0), _("^BGThe %senemy (^BG%s%s)^BG got your flag! Retrieve it!"), "") \
- MSG_CENTER_NOTIF(CENTER_CTF_STALEMATE_CARRIER, 0, 0, NO_STR_ARG, CPID_STALEMATE, XPD2(0, 0), _("^BGStalemate! Enemies can now see you on radar!"), "") \
- MSG_CENTER_NOTIF(CENTER_CTF_STALEMATE_OTHER, 0, 0, NO_STR_ARG, CPID_STALEMATE, XPD2(0, 0), _("^BGStalemate! Flag carriers can now be seen by enemies on radar!"), "") \
- MSG_CENTER_NOTIF(CENTER_CTF_FLAG_THROW_PUNISH, 0, 1, f1, CPID_CTF_LOWPRIO, XPD2(0, 0), _("^BGToo many flag throws! Throwing disabled for %d seconds."), "") \
- MSG_CENTER_NOTIF(CENTER_DEATH_SELF_CUSTOM, 2, 0, s2, NO_CPID, XPD2(0, 0), _("^K1You were %s"), "") \
- MSG_CENTER_NOTIF(CENTER_DEATH_SELF_GENERIC, 0, 0, NO_STR_ARG, NO_CPID, XPD2(0, 0), _("^K1You killed your own dumb self!"), _("^K1You need to be more careful!")) \
- MSG_CENTER_NOTIF(CENTER_DEATH_SELF_VOID, 0, 0, NO_STR_ARG, NO_CPID, XPD2(0, 0), _("^K1Watch your step!"), "") \
- MSG_CENTER_NOTIF(CENTER_DEATH_SELF_SUICIDE, 0, 0, NO_STR_ARG, NO_CPID, XPD2(0, 0), _("^K1You committed suicide!"), _("^K1You ended it all!")) \
- MSG_CENTER_NOTIF(CENTER_DEATH_SELF_NOAMMO, 0, 0, NO_STR_ARG, NO_CPID, XPD2(0, 0), _("^K1You were killed for running out of ammo..."), _("^K1You are respawning for running out of ammo...")) \
- MSG_CENTER_NOTIF(CENTER_DEATH_SELF_ROT, 0, 0, NO_STR_ARG, NO_CPID, XPD2(0, 0), _("^K1You grew too old without taking your medicine"), _("^K1You need to preserve your health")) \
- MSG_CENTER_NOTIF(CENTER_DEATH_SELF_CAMP, 0, 0, NO_STR_ARG, NO_CPID, XPD2(0, 0), _("^K1Die camper!"), _("^K1Reconsider your tactics, camper!")) \
- MSG_CENTER_NOTIF(CENTER_DEATH_SELF_BETRAYAL, 0, 0, NO_STR_ARG, NO_CPID, XPD2(0, 0), _("^K1Don't shoot your team mates!"), _("^K1Don't go against your team mates!")) \
- MSG_CENTER_NOTIF(CENTER_DEATH_SELF_TEAMCHANGE, 0, 1, DEATH_TEAM, NO_CPID, XPD2(0, 0), _("^BGYou are now on: %s"), "") \
- MSG_CENTER_NOTIF(CENTER_DEATH_SELF_AUTOTEAMCHANGE, 0, 1, DEATH_TEAM, NO_CPID, XPD2(0, 0), _("^BGYou have been moved into a different team\nYou are now on: %s"), "") \
- MSG_CENTER_NOTIF(CENTER_DEATH_SELF_FALL, 0, 0, NO_STR_ARG, NO_CPID, XPD2(0, 0), _("^K1You hit the ground with a crunch!"), "") \
- MSG_CENTER_NOTIF(CENTER_DEATH_SELF_DROWN, 0, 0, NO_STR_ARG, NO_CPID, XPD2(0, 0), _("^K1You couldn't catch your breath in time!"), "") \
- MSG_CENTER_NOTIF(CENTER_DEATH_SELF_FIRE, 0, 0, NO_STR_ARG, NO_CPID, XPD2(0, 0), _("^K1You got a little bit too crispy!"), _("^K1You felt a little too hot!")) \
- MSG_CENTER_NOTIF(CENTER_DEATH_SELF_LAVA, 0, 0, NO_STR_ARG, NO_CPID, XPD2(0, 0), _("^K1You couldn't stand the heat!"), "") \
- MSG_CENTER_NOTIF(CENTER_DEATH_SELF_SLIME, 0, 0, NO_STR_ARG, NO_CPID, XPD2(0, 0), _("^K1You melted away in slime!"), "") \
- MSG_CENTER_NOTIF(CENTER_DEATH_SELF_SHOOTING_STAR, 0, 0, NO_STR_ARG, NO_CPID, XPD2(0, 0), _("^K1You became a shooting star!"), "") \
- MSG_CENTER_NOTIF(CENTER_DEATH_SELF_SWAMP, 0, 0, NO_STR_ARG, NO_CPID, XPD2(0, 0), _("^K1You got stuck in a swamp!"), "") \
- MSG_CENTER_NOTIF(CENTER_DEATH_SELF_CHEAT, 0, 0, NO_STR_ARG, NO_CPID, XPD2(0, 0), _("^K1You unfairly eliminated yourself!"), "") \
- MSG_CENTER_NOTIF(CENTER_DEATH_SELF_TOUCHEXPLODE, 0, 0, NO_STR_ARG, NO_CPID, XPD2(0, 0), _("^K1You died in an accident!"), "") \
- MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_FRAG, 1, 1, XPD2(SPREE_CEN, s1), NO_CPID, XPD2(0, 0), _("^K3%sYou fragged ^BG%s"), _("^K3%sYou scored against ^BG%s")) \
- MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_FRAGGED, 1, 0, s1, NO_CPID, XPD2(0, 0), _("^K1You were fragged by ^BG%s"), _("^K1You were scored against by ^BG%s")) \
- MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_TYPEFRAG, 1, 1, XPD2(SPREE_CEN, s1), NO_CPID, XPD2(0, 0), _("^K1%sYou typefragged ^BG%s"), _("^K1%sYou scored against ^BG%s^K1 while they were typing")) \
- MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_TYPEFRAGGED, 1, 0, s1, NO_CPID, XPD2(0, 0), _("^K1You were typefragged by ^BG%s"), _("^K1You were scored against by ^BG%s^K1 while typing!")) \
- MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_FRAG_FIRST, 1, 0, s1, NO_CPID, XPD2(0, 0), _("^K3First blood! You fragged ^BG%s"), _("^K3First score! You scored against ^BG%s")) \
- MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_FRAGGED_FIRST, 1, 0, s1, NO_CPID, XPD2(0, 0), _("^K1First victim! You were fragged by ^BG%s"), _("^K1First casualty! You were scored against by ^BG%s")) \
- MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_TYPEFRAG_FIRST, 1, 0, s1, NO_CPID, XPD2(0, 0), _("^K1First blood! You typefragged ^BG%s"), _("^K1First score! You scored against ^BG%s^K1 while they were typing")) \
- MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_TYPEFRAGGED_FIRST, 1, 0, s1, NO_CPID, XPD2(0, 0), _("^K1First victim! You were typefragged by ^BG%s"), _("^K1First casualty! You were scored against by ^BG%s^K1 while typing!")) \
- MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_FRAG_VERBOSE, 1, 2, XPD3(SPREE_CEN, s1, FRAG_PING), NO_CPID, XPD2(0, 0), _("^K3You fragged ^BG%s^BG%s"), _("^K3You scored against ^BG%s^BG%s")) \
- MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_FRAGGED_VERBOSE, 1, 3, XPD2(s1, FRAG_STATS), NO_CPID, XPD2(0, 0), _("^K1You were fragged by ^BG%s^BG%s"), _("^K1You were scored against by ^BG%s^BG%s")) \
- MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_TYPEFRAG_VERBOSE, 1, 2, XPD3(SPREE_CEN, s1, FRAG_PING), NO_CPID, XPD2(0, 0), _("^K1You typefragged ^BG%s^BG%s"), _("^K1You scored against ^BG%s^K1 while they were typing^BG%s")) \
- MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_TYPEFRAGGED_VERBOSE, 1, 3, XPD2(s1, FRAG_STATS), NO_CPID, XPD2(0, 0), _("^K1You were typefragged by ^BG%s^BG%s"), _("^K1You were scored against by ^BG%s^K1 while typing^BG%s")) \
- MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_FRAG_FIRST_VERBOSE, 1, 1, s1, NO_CPID, XPD2(0, 0), _("^K3First blood! You fragged ^BG%s"), _("^K3First score! You scored against ^BG%s")) \
- MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_FRAGGED_FIRST_VERBOSE, 1, 3, s1, NO_CPID, XPD2(0, 0), _("^K1First victim! You were fragged by ^BG%s"), _("^K1First casualty! You were scored against by ^BG%s")) \
- MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_TYPEFRAG_FIRST_VERBOSE, 1, 1, s1, NO_CPID, XPD2(0, 0), _("^K1First blood! You typefragged ^BG%s"), _("^K1First score! You scored against ^BG%s^K1 while they were typing")) \
- MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_TYPEFRAGGED_FIRST_VERBOSE, 1, 3, s1, NO_CPID, XPD2(0, 0), _("^K1First victim! You were typefragged by ^BG%s"), _("^K1First casualty! You were scored against by ^BG%s^K1 while typing!")) \
- MSG_CENTER_NOTIF(CENTER_DEATH_TEAMKILL_FRAG, 1, 0, s1, NO_CPID, XPD2(0, 0), _("^K1Moron! You fragged ^BG%s^K1, a team mate!"), _("^K1Moron! You went against ^BG%sK1, a team mate!")) \
- MSG_CENTER_NOTIF(CENTER_DEATH_TEAMKILL_FRAGGED, 1, 0, s1, NO_CPID, XPD2(0, 0), _("^K1You were fragged by ^BG%s^K1, a team mate"), _("^K1You were scored against by ^BG%s^K1, a team mate")) \
- MULTITEAM_CENTER(CENTER_FREEZETAG_ROUND_WIN_, 4, 0, 0, NO_STR_ARG, NO_CPID, XPD2(0, 0), _("^TC^TT^BG team wins the round, all other teams were frozen"), "") \
- MSG_CENTER_NOTIF(CENTER_FREEZETAG_SPAWN_LATE, 0, 0, NO_STR_ARG, NO_CPID, XPD2(0, 0), _("^K1You spawned after the round started, you'll spawn as frozen"), "") \
- MSG_CENTER_NOTIF(CENTER_FREEZETAG_REVIVE, 1, 0, s1, NO_CPID, XPD2(0, 0), _("^K3You revived ^BG%s"), "") \
- MSG_CENTER_NOTIF(CENTER_FREEZETAG_REVIVED, 1, 0, s1, NO_CPID, XPD2(0, 0), _("^K3You were revived by ^BG%s"), "") \
- MSG_CENTER_NOTIF(CENTER_FREEZETAG_SELF, 0, 0, NO_STR_ARG, NO_CPID, XPD2(0, 0), _("^K1You froze yourself"), "") \
- MSG_CENTER_NOTIF(CENTER_FREEZETAG_FREEZE, 1, 0, s1, NO_CPID, XPD2(0, 0), _("^K3You froze ^BG%s"), "") \
- MSG_CENTER_NOTIF(CENTER_FREEZETAG_FROZEN, 1, 0, s1, NO_CPID, XPD2(0, 0), _("^K1You were frozen by ^BG%s"), "") \
- MSG_CENTER_NOTIF(CENTER_KEEPAWAY_DROPPED, 1, 0, s1, CPID_KEEPAWAY, XPD2(0, 0), _("^BG%s^BG has dropped the ball!"), "") \
- MSG_CENTER_NOTIF(CENTER_KEEPAWAY_PICKUP, 1, 0, s1, CPID_KEEPAWAY, XPD2(0, 0), _("^BG%s^BG has picked up the ball!"), "") \
- MSG_CENTER_NOTIF(CENTER_KEEPAWAY_WARN, 0, 0, NO_STR_ARG, CPID_KA_WARN, XPD2(0, 0), _("^BGKilling people while you don't have the ball gives no points!"), "") \
- MSG_CENTER_NOTIF(CENTER_WEAPON_MARBLES_LOST, 1, 1, XPD2(s1, WEAPON_NAME), NO_CPID, XPD2(0, 0), _("^K1You lost your marbles against ^BG%s^K1 using the ^BG%s!"), "")
-
-#define MSG_WEAPON_NOTIFICATIONS \
- MSG_WEAPON_NOTIF(WEAPON_EMPTY, NO_MSG, NO_MSG) \
- MSG_WEAPON_NOTIF(WEAPON_THINKING_WITH_PORTALS, INFO_WEAPON_THINKING_WITH_PORTALS, NO_MSG) \
- MSG_WEAPON_NOTIF(WEAPON_CRYLINK_SUICIDE, INFO_WEAPON_CRYLINK_SUICIDE, NO_MSG) \
- MSG_WEAPON_NOTIF(WEAPON_CRYLINK_MURDER, INFO_WEAPON_CRYLINK_MURDER, NO_MSG) \
- MSG_WEAPON_NOTIF(WEAPON_ELECTRO_SUICIDE_ORBS, INFO_WEAPON_ELECTRO_SUICIDE_ORBS, NO_MSG) \
- MSG_WEAPON_NOTIF(WEAPON_ELECTRO_SUICIDE_BOLT, INFO_WEAPON_ELECTRO_SUICIDE_BOLT, NO_MSG) \
- MSG_WEAPON_NOTIF(WEAPON_ELECTRO_MURDER_BOLT, INFO_WEAPON_ELECTRO_MURDER_BOLT, NO_MSG) \
- MSG_WEAPON_NOTIF(WEAPON_ELECTRO_MURDER_ORBS, INFO_WEAPON_ELECTRO_MURDER_ORBS, NO_MSG) \
- MSG_WEAPON_NOTIF(WEAPON_ELECTRO_MURDER_COMBO, INFO_WEAPON_ELECTRO_MURDER_COMBO, NO_MSG) \
- MSG_WEAPON_NOTIF(WEAPON_FIREBALL_SUICIDE_FIREMINE, INFO_WEAPON_FIREBALL_SUICIDE_FIREMINE, NO_MSG) \
- MSG_WEAPON_NOTIF(WEAPON_FIREBALL_SUICIDE_BLAST, INFO_WEAPON_FIREBALL_SUICIDE_BLAST, NO_MSG) \
- MSG_WEAPON_NOTIF(WEAPON_FIREBALL_MURDER_FIREMINE, INFO_WEAPON_FIREBALL_MURDER_FIREMINE, NO_MSG) \
- MSG_WEAPON_NOTIF(WEAPON_FIREBALL_MURDER_BLAST, INFO_WEAPON_FIREBALL_MURDER_BLAST, NO_MSG) \
- MSG_WEAPON_NOTIF(WEAPON_MORTAR_SUICIDE_EXPLODE, INFO_WEAPON_MORTAR_SUICIDE_EXPLODE, NO_MSG) \
- MSG_WEAPON_NOTIF(WEAPON_MORTAR_SUICIDE_BOUNCE, INFO_WEAPON_MORTAR_SUICIDE_BOUNCE, NO_MSG) \
- MSG_WEAPON_NOTIF(WEAPON_MORTAR_MURDER_EXPLODE, INFO_WEAPON_MORTAR_MURDER_EXPLODE, NO_MSG) \
- MSG_WEAPON_NOTIF(WEAPON_MORTAR_MURDER_BOUNCE, INFO_WEAPON_MORTAR_MURDER_BOUNCE, NO_MSG) \
- MSG_WEAPON_NOTIF(WEAPON_HAGAR_SUICIDE, INFO_WEAPON_HAGAR_SUICIDE, NO_MSG) \
- MSG_WEAPON_NOTIF(WEAPON_HAGAR_MURDER_BURST, INFO_WEAPON_HAGAR_MURDER_BURST, NO_MSG) \
- MSG_WEAPON_NOTIF(WEAPON_HAGAR_MURDER_SPRAY, INFO_WEAPON_HAGAR_MURDER_SPRAY, NO_MSG) \
- MSG_WEAPON_NOTIF(WEAPON_HLAC_SUICIDE, INFO_WEAPON_HLAC_SUICIDE, NO_MSG) \
- MSG_WEAPON_NOTIF(WEAPON_HLAC_MURDER, INFO_WEAPON_HLAC_MURDER, NO_MSG) \
- MSG_WEAPON_NOTIF(WEAPON_HOOK_MURDER, INFO_WEAPON_HOOK_MURDER, NO_MSG) \
- MSG_WEAPON_NOTIF(WEAPON_LASER_SUICIDE, INFO_WEAPON_LASER_SUICIDE, NO_MSG) \
- MSG_WEAPON_NOTIF(WEAPON_LASER_MURDER, INFO_WEAPON_LASER_MURDER, NO_MSG) \
- MSG_WEAPON_NOTIF(WEAPON_MINELAYER_SUICIDE, INFO_WEAPON_MINELAYER_SUICIDE, NO_MSG) \
- MSG_WEAPON_NOTIF(WEAPON_MINELAYER_MURDER, INFO_WEAPON_MINELAYER_MURDER, NO_MSG) \
- MSG_WEAPON_NOTIF(WEAPON_MINSTANEX_MURDER, INFO_WEAPON_MINSTANEX_MURDER, NO_MSG) \
- MSG_WEAPON_NOTIF(WEAPON_NEX_MURDER, INFO_WEAPON_NEX_MURDER, NO_MSG) \
- MSG_WEAPON_NOTIF(WEAPON_RIFLE_MURDER_HAIL_PIERCING, INFO_WEAPON_RIFLE_MURDER_HAIL_PIERCING, NO_MSG) \
- MSG_WEAPON_NOTIF(WEAPON_RIFLE_MURDER_HAIL, INFO_WEAPON_RIFLE_MURDER_HAIL, NO_MSG) \
- MSG_WEAPON_NOTIF(WEAPON_RIFLE_MURDER_PIERCING, INFO_WEAPON_RIFLE_MURDER_PIERCING, NO_MSG) \
- MSG_WEAPON_NOTIF(WEAPON_RIFLE_MURDER, INFO_WEAPON_RIFLE_MURDER, NO_MSG) \
- MSG_WEAPON_NOTIF(WEAPON_RIFLE_MURDER_HEADSHOT, INFO_WEAPON_RIFLE_MURDER_HEADSHOT, NO_MSG) \
- MSG_WEAPON_NOTIF(WEAPON_ROCKETLAUNCHER_SUICIDE, INFO_WEAPON_ROCKETLAUNCHER_SUICIDE, NO_MSG) \
- MSG_WEAPON_NOTIF(WEAPON_ROCKETLAUNCHER_MURDER_DIRECT, INFO_WEAPON_ROCKETLAUNCHER_MURDER_DIRECT, NO_MSG) \
- MSG_WEAPON_NOTIF(WEAPON_ROCKETLAUNCHER_MURDER_SPLASH, INFO_WEAPON_ROCKETLAUNCHER_MURDER_SPLASH, NO_MSG) \
- MSG_WEAPON_NOTIF(WEAPON_SEEKER_SUICIDE, INFO_WEAPON_SEEKER_SUICIDE, NO_MSG) \
- MSG_WEAPON_NOTIF(WEAPON_SEEKER_MURDER_TAG, INFO_WEAPON_SEEKER_MURDER_TAG, NO_MSG) \
- MSG_WEAPON_NOTIF(WEAPON_SEEKER_MURDER_SPRAY, INFO_WEAPON_SEEKER_MURDER_SPRAY, NO_MSG) \
- MSG_WEAPON_NOTIF(WEAPON_SHOTGUN_MURDER_SLAP, INFO_WEAPON_SHOTGUN_MURDER_SLAP, NO_MSG) \
- MSG_WEAPON_NOTIF(WEAPON_SHOTGUN_MURDER, INFO_WEAPON_SHOTGUN_MURDER, NO_MSG) \
- MSG_WEAPON_NOTIF(WEAPON_TUBA_SUICIDE, INFO_WEAPON_TUBA_SUICIDE, NO_MSG) \
- MSG_WEAPON_NOTIF(WEAPON_TUBA_MURDER, INFO_WEAPON_TUBA_MURDER, NO_MSG) \
- MSG_WEAPON_NOTIF(WEAPON_ACCORDEON_SUICIDE, INFO_WEAPON_ACCORDEON_SUICIDE, NO_MSG) \
- MSG_WEAPON_NOTIF(WEAPON_ACCORDEON_MURDER, INFO_WEAPON_ACCORDEON_MURDER, NO_MSG) \
- MSG_WEAPON_NOTIF(WEAPON_KLEINBOTTLE_SUICIDE, INFO_WEAPON_KLEINBOTTLE_SUICIDE, NO_MSG) \
- MSG_WEAPON_NOTIF(WEAPON_KLEINBOTTLE_MURDER, INFO_WEAPON_KLEINBOTTLE_MURDER, NO_MSG) \
- MSG_WEAPON_NOTIF(WEAPON_UZI_MURDER_SNIPE, INFO_WEAPON_UZI_MURDER_SNIPE, NO_MSG) \
- MSG_WEAPON_NOTIF(WEAPON_UZI_MURDER_SPRAY, INFO_WEAPON_UZI_MURDER_SPRAY, NO_MSG)
-
-#define MSG_DEATH_NOTIFICATIONS \
- MSG_DEATH_NOTIF(DEATH_EMPTY, NO_MSG, NO_MSG) \
- MSG_DEATH_NOTIF(DEATH_SELF_CUSTOM, INFO_DEATH_SELF_GENERIC, CENTER_DEATH_SELF_CUSTOM) \
- MSG_DEATH_NOTIF(DEATH_SELF_GENERIC, INFO_DEATH_SELF_GENERIC, CENTER_DEATH_SELF_GENERIC) \
- MSG_DEATH_NOTIF(DEATH_SELF_VOID, INFO_DEATH_SELF_VOID, CENTER_DEATH_SELF_VOID) \
- MSG_DEATH_NOTIF(DEATH_SELF_SUICIDE, INFO_DEATH_SELF_SUICIDE, CENTER_DEATH_SELF_SUICIDE) \
- MSG_DEATH_NOTIF(DEATH_SELF_NOAMMO, INFO_DEATH_SELF_NOAMMO, CENTER_DEATH_SELF_NOAMMO) \
- MSG_DEATH_NOTIF(DEATH_SELF_ROT, INFO_DEATH_SELF_ROT, CENTER_DEATH_SELF_ROT) \
- MSG_DEATH_NOTIF(DEATH_SELF_CAMP, INFO_DEATH_SELF_CAMP, CENTER_DEATH_SELF_CAMP) \
- MSG_DEATH_NOTIF(DEATH_SELF_BETRAYAL, INFO_DEATH_SELF_BETRAYAL, CENTER_DEATH_SELF_BETRAYAL) \
- MSG_DEATH_NOTIF(DEATH_SELF_TEAMCHANGE, INFO_DEATH_SELF_TEAMCHANGE, CENTER_DEATH_SELF_TEAMCHANGE) \
- MSG_DEATH_NOTIF(DEATH_SELF_AUTOTEAMCHANGE, INFO_DEATH_SELF_AUTOTEAMCHANGE, CENTER_DEATH_SELF_AUTOTEAMCHANGE) \
- MSG_DEATH_NOTIF(DEATH_SELF_FALL, INFO_DEATH_SELF_FALL, CENTER_DEATH_SELF_FALL) \
- MSG_DEATH_NOTIF(DEATH_SELF_DROWN, INFO_DEATH_SELF_DROWN, CENTER_DEATH_SELF_DROWN) \
- MSG_DEATH_NOTIF(DEATH_SELF_FIRE, INFO_DEATH_SELF_FIRE, CENTER_DEATH_SELF_FIRE) \
- MSG_DEATH_NOTIF(DEATH_SELF_LAVA, INFO_DEATH_SELF_LAVA, CENTER_DEATH_SELF_LAVA) \
- MSG_DEATH_NOTIF(DEATH_SELF_SLIME, INFO_DEATH_SELF_SLIME, CENTER_DEATH_SELF_SLIME) \
- MSG_DEATH_NOTIF(DEATH_SELF_SHOOTING_STAR, INFO_DEATH_SELF_SHOOTING_STAR, CENTER_DEATH_SELF_SHOOTING_STAR) \
- MSG_DEATH_NOTIF(DEATH_SELF_SWAMP, INFO_DEATH_SELF_SWAMP, CENTER_DEATH_SELF_SWAMP) \
- MSG_DEATH_NOTIF(DEATH_SELF_CHEAT, INFO_DEATH_SELF_CHEAT, CENTER_DEATH_SELF_CHEAT) \
- MSG_DEATH_NOTIF(DEATH_SELF_TOUCHEXPLODE, INFO_DEATH_SELF_TOUCHEXPLODE, CENTER_DEATH_SELF_TOUCHEXPLODE) \
- MSG_DEATH_NOTIF(DEATH_MURDER_TELEFRAG, INFO_DEATH_MURDER_TELEFRAG, NO_MSG) \
- MSG_DEATH_NOTIF(DEATH_MURDER_FALL, INFO_DEATH_MURDER_FALL, NO_MSG) \
- MSG_DEATH_NOTIF(DEATH_MURDER_DROWN, INFO_DEATH_MURDER_DROWN, NO_MSG) \
- MSG_DEATH_NOTIF(DEATH_MURDER_LAVA, INFO_DEATH_MURDER_LAVA, NO_MSG) \
- MSG_DEATH_NOTIF(DEATH_MURDER_SLIME, INFO_DEATH_MURDER_SLIME, NO_MSG) \
- MSG_DEATH_NOTIF(DEATH_MURDER_SHOOTING_STAR, INFO_DEATH_MURDER_SHOOTING_STAR, NO_MSG) \
- MSG_DEATH_NOTIF(DEATH_MURDER_SWAMP, INFO_DEATH_MURDER_SWAMP, NO_MSG) \
- MSG_DEATH_NOTIF(DEATH_MURDER_VOID, INFO_DEATH_MURDER_VOID, NO_MSG) \
- MSG_DEATH_NOTIF(DEATH_MURDER_TOUCHEXPLODE, INFO_DEATH_MURDER_TOUCHEXPLODE, NO_MSG) \
- MSG_DEATH_NOTIF(DEATH_MURDER_CHEAT, INFO_DEATH_MURDER_CHEAT, NO_MSG) \
- MSG_DEATH_NOTIF(DEATH_MURDER_FIRE, INFO_DEATH_MURDER_FIRE, NO_MSG) \
- MSG_DEATH_NOTIF(DEATH_MURDER_FRAG, NO_MSG, CENTER_DEATH_MURDER_FRAG) \
- MSG_DEATH_NOTIF(DEATH_MURDER_FRAGGED, NO_MSG, CENTER_DEATH_MURDER_FRAGGED) \
- MSG_DEATH_NOTIF(DEATH_MURDER_TYPEFRAG, NO_MSG, CENTER_DEATH_MURDER_TYPEFRAG) \
- MSG_DEATH_NOTIF(DEATH_MURDER_TYPEFRAGGED, NO_MSG, CENTER_DEATH_MURDER_TYPEFRAGGED) \
- MSG_DEATH_NOTIF(DEATH_MURDER_FRAG_FIRST, INFO_DEATH_FIRSTBLOOD, CENTER_DEATH_MURDER_FRAG_FIRST) \
- MSG_DEATH_NOTIF(DEATH_MURDER_FRAGGED_FIRST, NO_MSG, CENTER_DEATH_MURDER_FRAGGED_FIRST) \
- MSG_DEATH_NOTIF(DEATH_MURDER_TYPEFRAG_FIRST, INFO_DEATH_FIRSTBLOOD, CENTER_DEATH_MURDER_TYPEFRAG_FIRST) \
- MSG_DEATH_NOTIF(DEATH_MURDER_TYPEFRAGGED_FIRST, NO_MSG, CENTER_DEATH_MURDER_TYPEFRAGGED_FIRST) \
- MSG_DEATH_NOTIF(DEATH_MURDER_FRAG_VERBOSE, NO_MSG, CENTER_DEATH_MURDER_FRAG_VERBOSE) \
- MSG_DEATH_NOTIF(DEATH_MURDER_FRAGGED_VERBOSE, NO_MSG, CENTER_DEATH_MURDER_FRAGGED_VERBOSE) \
- MSG_DEATH_NOTIF(DEATH_MURDER_TYPEFRAG_VERBOSE, NO_MSG, CENTER_DEATH_MURDER_TYPEFRAG_VERBOSE) \
- MSG_DEATH_NOTIF(DEATH_MURDER_TYPEFRAGGED_VERBOSE, NO_MSG, CENTER_DEATH_MURDER_TYPEFRAGGED_VERBOSE) \
- MSG_DEATH_NOTIF(DEATH_MURDER_FRAG_FIRST_VERBOSE, INFO_DEATH_FIRSTBLOOD, CENTER_DEATH_MURDER_FRAG_FIRST_VERBOSE) \
- MSG_DEATH_NOTIF(DEATH_MURDER_FRAGGED_FIRST_VERBOSE, NO_MSG, CENTER_DEATH_MURDER_FRAGGED_FIRST_VERBOSE) \
- MSG_DEATH_NOTIF(DEATH_MURDER_TYPEFRAG_FIRST_VERBOSE, INFO_DEATH_FIRSTBLOOD, CENTER_DEATH_MURDER_TYPEFRAG_FIRST_VERBOSE) \
- MSG_DEATH_NOTIF(DEATH_MURDER_TYPEFRAGGED_FIRST_VERBOSE, NO_MSG, CENTER_DEATH_MURDER_TYPEFRAGGED_FIRST_VERBOSE) \
- MSG_DEATH_NOTIF(DEATH_TEAMKILL_FRAG, NO_MSG, CENTER_DEATH_TEAMKILL_FRAG) \
- MSG_DEATH_NOTIF(DEATH_TEAMKILL_FRAGGED, NO_MSG, CENTER_DEATH_TEAMKILL_FRAGGED)
-
-
-// ====================================
-// Initialization/Create Declarations
-// ====================================
-
-#define NOTIF_FIRST 1
-#define NOTIF_MAX 1024 // limit of recursive functions with ACCUMULATE_FUNCTION
-float NOTIF_INFO_COUNT;
-float NOTIF_CENTER_COUNT;
-float NOTIF_WEAPON_COUNT;
-float NOTIF_DEATH_COUNT;
-float NOTIF_CPID_COUNT;
-
-#define MSG_INFO_NOTIF(name,strnum,flnum,args,hudargs,icon,normal,gentle) \
- ADD_AUTOCVAR(name) \
- float name; \
- void RegisterNotification_##name() \
- { \
- SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_INFO_COUNT) \
- CHECK_MAX_COUNT(name, NOTIF_MAX, NOTIF_INFO_COUNT, "notifications") \
- } \
- ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name)
-
-#define MSG_CENTER_NOTIF(name,strnum,flnum,args,cpid,durcnt,normal,gentle) \
- ADD_AUTOCVAR(name) \
- float name; \
- float cpid; \
- void RegisterNotification_##name() \
- { \
- SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_CENTER_COUNT) \
- SET_FIELD_COUNT(cpid, NOTIF_FIRST, NOTIF_CPID_COUNT) \
- CHECK_MAX_COUNT(name, NOTIF_MAX, NOTIF_CENTER_COUNT, "notifications") \
- } \
- ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name)
+// ======================
+// Supporting Functions
+// ======================
-#define MSG_WEAPON_NOTIF(name,infoname,centername) \
- ADD_AUTOCVAR(name) \
- float name; \
- void RegisterNotification_##name() \
- { \
- SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_WEAPON_COUNT) \
- CHECK_MAX_COUNT(name, NOTIF_MAX, NOTIF_WEAPON_COUNT, "notifications") \
- } \
- ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name)
+// team code replace
+string TCR(string input, string teamcolor, string teamtext) // TODO: MOVE TO UTIL.QC
+{
+ input = strreplace("^TC", teamcolor, input);
+ input = strreplace("^TT", teamtext, input);
+ return input;
+}
-#define MSG_DEATH_NOTIF(name,infoname,centername) \
- ADD_AUTOCVAR(name) \
- float name; \
- void RegisterNotification_##name() \
- { \
- SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_DEATH_COUNT) \
- CHECK_MAX_COUNT(name, NOTIF_MAX, NOTIF_DEATH_COUNT, "notifications") \
- } \
- ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name)
+// color code replace, place inside of sprintf and parse the string
+string CCR(string input) // TODO: MOVE TO UTIL.QC
+{
+ // foreground/normal colors
+ input = strreplace("^F1", "^2", input); // primary priority (important names, etc)
+ input = strreplace("^F2", "^3", input); // secondary priority (items, locations, numbers, etc)
-// NOW we actually activate the declarations
-MSG_INFO_NOTIFICATIONS
-MSG_CENTER_NOTIFICATIONS
-MSG_WEAPON_NOTIFICATIONS
-MSG_DEATH_NOTIFICATIONS
-#undef MSG_INFO_NOTIF
-#undef MSG_CENTER_NOTIF
-#undef MSG_WEAPON_NOTIF
-#undef MSG_DEATH_NOTIF
+ // "kill" colors
+ input = strreplace("^K1", "^1", input); // "bad" or "dangerous" text (death messages against you, kill notifications, etc)
+ input = strreplace("^K2", "^3", input); // similar to above, but less important... OR, a highlight out of above message type
+ input = strreplace("^K3", "^4", input); // "good" or "beneficial" text (you fragging someone, etc)
-// ======================
-// Supporting Functions
-// ======================
+ // background colors
+ input = strreplace("^BG", "^7", input); // neutral/unimportant text
+ input = strreplace("^N", "^7", input); // "none"-- reset to white...
+ return input;
+}
+#ifndef MENUQC
// select between the normal or the gentle message string based on client (or server) settings
string normal_or_gentle(string normal, string gentle)
{
- #ifndef MENUQC
- #ifdef CSQC
- if(autocvar_cl_gentle || autocvar_cl_gentle_messages)
- #else
- if(autocvar_sv_gentle)
- #endif
- return ((gentle != "") ? gentle : normal);
- else
- return normal;
+ #ifdef CSQC
+ if(autocvar_cl_gentle || autocvar_cl_gentle_messages)
#else
- return normal;
+ if(autocvar_sv_gentle)
#endif
+ return ((gentle != "") ? gentle : normal);
+ else
+ return normal;
}
float notif_checkstring(string input)
else { return FALSE; }
}
-float notif_stringcount(string s1, string s2)
-{
- float stringcount = 0;
- if(s1 != NO_STR_ARG) ++stringcount;
- if(s2 != NO_STR_ARG) ++stringcount;
- return stringcount;
-}
-
-float notif_floatcount(float f1, float f2, float f3)
-{
- float floatcount = 0;
- if(f1 != NO_FL_ARG) ++floatcount;
- if(f2 != NO_FL_ARG) ++floatcount;
- if(f3 != NO_FL_ARG) ++floatcount;
- return floatcount;
-}
-
// get the actual name of a notification and return it as a string
string Get_Field_Value(float field, float net_type, float net_name)
{
string output = "";
#define GET_FIELD_VALUE_OUTPUT(field,name,strnum,flnum) \
- if(field == F_NAME) { output = VAR_TO_TEXT(name); } \
- else if(field == F_STRNUM) { output = ftos(strnum); } \
- else if(field == F_FLNUM) { output = ftos(flnum); }
+ switch(field) { \
+ case F_NAME: { output = VAR_TO_TEXT(name); break; } \
+ case F_STRNUM: { output = ftos(strnum); break; } \
+ case F_FLNUM: { output = ftos(flnum); break; } }
switch(net_type)
{
#undef GET_FIELD_VALUE_OUTPUT
return output;
}
+#endif // ifndef MENUQC
-// team code replace
-string TCR(string input, string teamcolor, string teamtext)
-
-{
- input = strreplace("^TC", teamcolor, input);
- input = strreplace("^TT", teamtext, input);
- return input;
-}
-// color code replace, place inside of sprintf and parse the string
-string CCR(string input)
-{
- // foreground/normal colors
- input = strreplace("^F1", "^2", input); // primary priority (important names, etc)
- input = strreplace("^F2", "^3", input); // secondary priority (items, locations, numbers, etc)
-
- // "kill" colors
- input = strreplace("^K1", "^1", input); // "bad" or "dangerous" text (death messages against you, kill notifications, etc)
- input = strreplace("^K2", "^3", input); // similar to above, but less important... OR, a highlight out of above message type
- input = strreplace("^K3", "^4", input); // "good" or "beneficial" text (you fragging someone, etc)
-
- // background colors
- input = strreplace("^BG", "^7", input); // neutral/unimportant text
- input = strreplace("^N", "^7", input); // "none"-- reset to white...
- return input;
-}
-
-
-// =============================
-// Debug/Maintenance Functions
-// =============================
+// ===============================
+// Frontend Notification Pushing
+// ===============================
-#define NOTIF_Write(type,name,text) notif_msg = sprintf("seta %s 1 // %s - %s\n", name, type, strreplace("\n", "\\n", text)); fputs(fh, notif_msg); if(alsoprint) { print(strreplace("^", "^^", notif_msg)); }
void Dump_Notifications(float fh, float alsoprint)
{
float MSG_INFO_NOTIFS = 0, MSG_CENTER_NOTIFS = 0, MSG_WEAPON_NOTIFS = 0, MSG_DEATH_NOTIFS = 0;
string notif_msg;
- #define MSG_INFO_NOTIF(name,strnum,flnum,args,hudargs,icon,normal,gentle) { ++MSG_INFO_NOTIFS; NOTIF_Write("MSG_INFO", VAR_TO_TEXT(name), normal) }
- #define MSG_CENTER_NOTIF(name,strnum,flnum,args,cpid,durcnt,normal,gentle) { ++MSG_CENTER_NOTIFS; NOTIF_Write("MSG_CENTER", VAR_TO_TEXT(name), normal) }
- #define MSG_WEAPON_NOTIF(name,infoname,centername) { ++MSG_WEAPON_NOTIFS; NOTIF_Write("MSG_WEAPON", VAR_TO_TEXT(name),sprintf("infoname: %s, centername: %s", VAR_TO_TEXT(infoname), VAR_TO_TEXT(centername))) }
- #define MSG_DEATH_NOTIF(name,infoname,centername) { ++MSG_DEATH_NOTIFS; NOTIF_Write("MSG_DEATH", VAR_TO_TEXT(name), sprintf("infoname: %s, centername: %s", VAR_TO_TEXT(infoname), VAR_TO_TEXT(centername))) }
+
+ #define NOTIF_WRITE(type,name,text) notif_msg = sprintf("seta %s 1 // %s - %s\n", name, type, strreplace("\n", "\\n", text)); fputs(fh, notif_msg); if(alsoprint) { print(strreplace("^", "^^", notif_msg)); }
+ #define MSG_INFO_NOTIF(name,strnum,flnum,args,hudargs,icon,normal,gentle) { ++MSG_INFO_NOTIFS; NOTIF_WRITE("MSG_INFO", VAR_TO_TEXT(name), normal) }
+ #define MSG_CENTER_NOTIF(name,strnum,flnum,args,cpid,durcnt,normal,gentle) { ++MSG_CENTER_NOTIFS; NOTIF_WRITE("MSG_CENTER", VAR_TO_TEXT(name), normal) }
+ #define MSG_WEAPON_NOTIF(name,infoname,centername) { ++MSG_WEAPON_NOTIFS; NOTIF_WRITE("MSG_WEAPON", VAR_TO_TEXT(name),sprintf("infoname: %s, centername: %s", VAR_TO_TEXT(infoname), VAR_TO_TEXT(centername))) }
+ #define MSG_DEATH_NOTIF(name,infoname,centername) { ++MSG_DEATH_NOTIFS; NOTIF_WRITE("MSG_DEATH", VAR_TO_TEXT(name), sprintf("infoname: %s, centername: %s", VAR_TO_TEXT(infoname), VAR_TO_TEXT(centername))) }
MSG_INFO_NOTIFICATIONS
MSG_CENTER_NOTIFICATIONS
MSG_WEAPON_NOTIFICATIONS
MSG_DEATH_NOTIFICATIONS
+ #undef NOTIF_WRITE
#undef MSG_INFO_NOTIF
#undef MSG_CENTER_NOTIF
#undef MSG_WEAPON_NOTIF
#undef MSG_DEATH_NOTIF
+
print(sprintf("Notification counts: MSG_INFO = %d, MSG_CENTER = %d, MSG_WEAPON = %d, MSG_DEATH = %d\n", MSG_INFO_NOTIFS, MSG_CENTER_NOTIFS, MSG_WEAPON_NOTIFS, MSG_DEATH_NOTIFS));
return;
}
-
-// ===============================
-// Frontend Notification Pushing
-// ===============================
#ifndef MENUQC
#ifdef CSQC
-#define KN_MAX_ENTRIES 10
-float kn_index;
-float killnotify_times[KN_MAX_ENTRIES];
-string killnotify_icon[KN_MAX_ENTRIES];
-string killnotify_attackers[KN_MAX_ENTRIES];
-string killnotify_victims[KN_MAX_ENTRIES];
-// 0 = "Y [used by] X", 1 = "X [did action to] Y"
void HUD_Notify_Push(string icon, string attacker, string victim)
{
if(icon != "")
}
}
-void backtrace(string msg)
+void backtrace(string msg) // TODO: MOVE TO UTIL.QC
{
float dev, war;
dev = cvar("developer");
cvar_set("developer", ftos(dev));
cvar_set("prvm_backtraceforwarnings", ftos(war));
}
-
-#endif
-
-void Local_Notification(float net_type, float net_name, ...count);
-void Local_Notification_Without_VarArgs(float net_type, float net_name, float stringcount, float floatcount, string s1, string s2, string s3, string s4, float f1, float f2, float f3, float f4)
-{
- #define VARLIST \
- VARITEM(1, 0, s1) \
- VARITEM(2, 0, XPD2(s1, s2)) \
- VARITEM(3, 0, XPD3(s1, s2, s3)) \
- VARITEM(4, 0, XPD4(s1, s2, s3, s4)) \
- VARITEM(0, 1, f1) \
- VARITEM(1, 1, XPD2(s1, f1)) \
- VARITEM(2, 1, XPD2(XPD2(s1, s2), f1)) \
- VARITEM(3, 1, XPD2(XPD3(s1, s2, s3), f1)) \
- VARITEM(4, 1, XPD2(XPD4(s1, s2, s3, s4), f1)) \
- VARITEM(0, 2, XPD2(f1, f2)) \
- VARITEM(1, 2, XPD2(s1, XPD2(f1, f2))) \
- VARITEM(2, 2, XPD2(XPD2(s1, s2), XPD2(f1, f2))) \
- VARITEM(3, 2, XPD2(XPD3(s1, s2, s3), XPD2(f1, f2))) \
- VARITEM(4, 2, XPD2(XPD4(s1, s2, s3, s4), XPD2(f1, f2))) \
- VARITEM(0, 3, XPD3(f1, f2, f3)) \
- VARITEM(1, 3, XPD2(s1, XPD3(f1, f2, f3))) \
- VARITEM(2, 3, XPD2(XPD2(s1, s2), XPD3(f1, f2, f3))) \
- VARITEM(3, 3, XPD2(XPD3(s1, s2, s3), XPD3(f1, f2, f3))) \
- VARITEM(4, 3, XPD2(XPD4(s1, s2, s3, s4), XPD3(f1, f2, f3))) \
- VARITEM(0, 4, XPD4(f1, f2, f3, f4)) \
- VARITEM(1, 4, XPD2(s1, XPD4(f1, f2, f3, f4))) \
- VARITEM(2, 4, XPD2(XPD2(s1, s2), XPD4(f1, f2, f3, f4))) \
- VARITEM(3, 4, XPD2(XPD3(s1, s2, s3), XPD4(f1, f2, f3, f4))) \
- VARITEM(4, 4, XPD2(XPD4(s1, s2, s3, s4), XPD4(f1, f2, f3, f4)))
-
- #define VARITEM(stringc,floatc,args) if((stringcount == stringc) && (floatcount == floatc)) { Local_Notification(net_type, net_name, args); }
- VARLIST
- #undef VARITEM
- #undef VARLIST
-}
+#endif // ifdef CSQC
void Local_Notification(float net_type, float net_name, ...count)
{
float stringcount = stof(Get_Field_Value(F_STRNUM, net_type, net_name));
float floatcount = stof(Get_Field_Value(F_FLNUM, net_type, net_name));
- if((stringcount + floatcount) > count) { backtrace(strcat("Not enough arguments for Local_Notification! ", strcat("stringcount(", ftos(stringcount), ") + floatcount(", ftos(floatcount), "),"), " > count(", ftos(count), ").\nCheck the notification definition and the function call for accuracy...?\n")); return; }
- else if((stringcount + floatcount) < count) { backtrace(strcat("Too many arguments for Local_Notification! ", strcat("stringcount(", ftos(stringcount), ") + floatcount(", ftos(floatcount), "),"), " < count(", ftos(count), ").\nCheck the notification definition and the function call for accuracy...?\n")); return; }
-
string s1 = ((0 < stringcount) ? ...(0, string) : NO_STR_ARG);
string s2 = ((1 < stringcount) ? ...(1, string) : NO_STR_ARG);
string s3 = ((2 < stringcount) ? ...(2, string) : NO_STR_ARG);
float f3 = (((stringcount + 2) < count) ? ...((stringcount + 2), float) : NO_FL_ARG);
float f4 = (((stringcount + 3) < count) ? ...((stringcount + 3), float) : NO_FL_ARG);
- print("Local_Notification(", ftos(net_type), ", ", Get_Field_Value(F_NAME, net_type, net_name), strcat(", ", s1, ", ", s2, ", ", s3, ", ", s4, ", "), strcat(ftos(f1), strcat(", ", ftos(f2), ", ", ftos(f3), ", ", ftos(f4), ");\n")));
+ dprint("Local_Notification(", ftos(net_type), ", ", Get_Field_Value(F_NAME, net_type, net_name), strcat(", ", s1, ", ", s2, ", ", s3, ", ", s4, ", "), strcat(ftos(f1), strcat(", ", ftos(f2), ", ", ftos(f3), ", ", ftos(f4), ");\n")));
+ dprint(" ^--: stringcount: ", ftos(stringcount), ", floatcount: ", ftos(floatcount), ".\n");
+
+ if((stringcount + floatcount) > count) { backtrace(strcat("Not enough arguments for Local_Notification! ", strcat("stringcount(", ftos(stringcount), ") + floatcount(", ftos(floatcount), ")"), " > count(", ftos(count), ").\nCheck the notification definition and the function call for accuracy...?\n")); return; }
+ else if((stringcount + floatcount) < count) { backtrace(strcat("Too many arguments for Local_Notification! ", strcat("stringcount(", ftos(stringcount), ") + floatcount(", ftos(floatcount), ")"), " < count(", ftos(count), ").\nCheck the notification definition and the function call for accuracy...?\n")); return; }
switch(net_type)
{
{ NOTIF_MATCH(name, net_name) CHECK_AUTOCVAR(name) \
{ \
#if infoname != NO_MSG \
- Local_Notification_Without_VarArgs(MSG_INFO, infoname, stringcount, floatcount, s1, s2, s3, s4, f1, f2, f3, f4); \
+ Local_Notification_Without_VarArgs(MSG_INFO, infoname, \
+ stof(Get_Field_Value(F_STRNUM, MSG_INFO, infoname)), \
+ stof(Get_Field_Value(F_FLNUM, MSG_INFO, infoname)), \
+ s1, s2, s3, s4, f1, f2, f3, f4); \
#endif \
#ifdef CSQC \
#if centername != NO_MSG \
- Local_Notification_Without_VarArgs(MSG_CENTER, centername, stringcount, floatcount, s1, s2, s3, s4, f1, f2, f3, f4); \
+ Local_Notification_Without_VarArgs(MSG_CENTER, centername, \
+ stof(Get_Field_Value(F_STRNUM, MSG_CENTER, centername)), \
+ stof(Get_Field_Value(F_FLNUM, MSG_CENTER, centername)), \
+ s1, s2, s3, s4, f1, f2, f3, f4); \
#endif \
#endif \
} }
{ NOTIF_MATCH(name, net_name) CHECK_AUTOCVAR(name) \
{ \
#if infoname != NO_MSG \
- Local_Notification_Without_VarArgs(MSG_INFO, infoname, stringcount, floatcount, s1, s2, s3, s4, f1, f2, f3, f4); \
+ Local_Notification_Without_VarArgs(MSG_INFO, infoname, \
+ stof(Get_Field_Value(F_STRNUM, MSG_INFO, infoname)), \
+ stof(Get_Field_Value(F_FLNUM, MSG_INFO, infoname)), \
+ s1, s2, s3, s4, f1, f2, f3, f4); \
#endif \
#ifdef CSQC \
#if centername != NO_MSG \
- Local_Notification_Without_VarArgs(MSG_CENTER, centername, stringcount, floatcount, s1, s2, s3, s4, f1, f2, f3, f4); \
+ Local_Notification_Without_VarArgs(MSG_CENTER, centername, \
+ stof(Get_Field_Value(F_STRNUM, MSG_CENTER, centername)), \
+ stof(Get_Field_Value(F_FLNUM, MSG_CENTER, centername)), \
+ s1, s2, s3, s4, f1, f2, f3, f4); \
#endif \
#endif \
} }
}
}
}
-#endif
+
+void Local_Notification_Without_VarArgs(float net_type, float net_name, float stringcount, float floatcount, string s1, string s2, string s3, string s4, float f1, float f2, float f3, float f4)
+{
+ #define VARITEM(stringc,floatc,args) if((stringcount == stringc) && (floatcount == floatc)) { Local_Notification(net_type, net_name, args); return; }
+ EIGHT_VARS_TO_VARARGS_VARLIST
+ #undef VARITEM
+
+ Local_Notification(net_type, net_name); // some notifications don't have any arguments at all
+}
// =========================
// Notification Networking
// =========================
-float Count_Proper_Strings(string improper, string...count)
-{
- float i, total = 0;
- string tmp;
-
- for(i = 0; i < count; ++i)
- {
- tmp = ...(i, string);
- if((tmp) && (tmp != improper)) { ++total; }
- }
-
- return total;
-}
-
-float Count_Proper_Floats(float improper, float...count)
-{
- float i, total = 0;
-
- for(i = 0; i < count; ++i)
- {
- if(...(i, float) != improper) { ++total; }
- }
-
- return total;
-}
-
#ifdef CSQC
void Read_Notification(void)
{
float stringcount = stof(Get_Field_Value(F_STRNUM, net_type, net_name));
float floatcount = stof(Get_Field_Value(F_FLNUM, net_type, net_name));
-
- //print("stringcount = ", ftos(stringcount), ", floatcount = ", ftos(floatcount), ".\n");
- Local_Notification(net_type, net_name,
- ((stringcount >= 1) ? ReadString() : ""),
- ((stringcount == 2) ? ReadString() : ""),
- ((floatcount >= 1) ? ReadLong() : 0),
- ((floatcount >= 2) ? ReadLong() : 0),
- ((floatcount == 3) ? ReadLong() : 0));
+ Local_Notification_Without_VarArgs(net_type, net_name,
+ stringcount, floatcount,
+ ((stringcount >= 1) ? ReadString() : NO_STR_ARG),
+ ((stringcount >= 2) ? ReadString() : NO_STR_ARG),
+ ((stringcount >= 3) ? ReadString() : NO_STR_ARG),
+ ((stringcount == 4) ? ReadString() : NO_STR_ARG),
+ ((floatcount >= 1) ? ReadLong() : NO_FL_ARG),
+ ((floatcount >= 2) ? ReadLong() : NO_FL_ARG),
+ ((floatcount >= 3) ? ReadLong() : NO_FL_ARG),
+ ((floatcount == 4) ? ReadLong() : NO_FL_ARG));
}
#endif
#ifdef SVQC
-
-#define IFSTR(num) ((num <= (stringcount-1)) ? ...(num, string) : NO_STR_ARG)
-#define IFFL(num) ((((stringcount-1) + num) < count) ? ...(((stringcount-1) + num), float) : NO_FL_ARG)
-
void Send_Notification(entity client, float broadcast, float net_type, float net_name, ...count)
{
if((broadcast == MSG_BROADCAST || broadcast == MSG_ONE) && net_type && net_name)
{
- dprint("Send_Notification(", ftos(broadcast), ", ", ftos(net_type), ", ", Get_Field_Value(F_NAME, net_type, net_name), strcat(", ", ftos(count), ");\n"));
-
float stringcount = stof(Get_Field_Value(F_STRNUM, net_type, net_name));
float floatcount = stof(Get_Field_Value(F_FLNUM, net_type, net_name));
- float i;
+ float i, tmp_f;
+ string tmp_s;
- print("stringcount: ", ftos(stringcount), ", floatcount: ", ftos(floatcount), ".\n");
+ dprint("Send_Notification(", ftos(broadcast), ", ", ftos(net_type), ", ", Get_Field_Value(F_NAME, net_type, net_name), strcat(", ", ftos(count), ");\n"));
+ dprint(" ^--: stringcount: ", ftos(stringcount), ", floatcount: ", ftos(floatcount), ".\n");
- /*if(stringcount != f_stringcount) { backtrace(strcat("Incorrect string arguments for notification! stringcount: ", ftos(stringcount), ", f_stringcount: ", ftos(f_stringcount), ".\nCheck the notification definition and the function call for accuracy...?\n")); return; }
- else if(floatcount != f_floatcount) { backtrace(strcat("Incorrect float arguments for notification! floatcount: ", ftos(floatcount), ", f_floatcount: ", ftos(f_floatcount), ".\nCheck the notification definition and the function call for accuracy...?\n")); return; }
- else*/ if((stringcount + floatcount) > count) { backtrace(strcat("Not enough arguments for Send_Notification! ", strcat("stringcount(", ftos(stringcount), ") + floatcount(", ftos(floatcount), "),"), " > count(", ftos(count), ").\nCheck the notification definition and the function call for accuracy...?\n")); return; }
+ if((stringcount + floatcount) > count) { backtrace(strcat("Not enough arguments for Send_Notification! ", strcat("stringcount(", ftos(stringcount), ") + floatcount(", ftos(floatcount), "),"), " > count(", ftos(count), ").\nCheck the notification definition and the function call for accuracy...?\n")); return; }
else if((stringcount + floatcount) < count) { backtrace(strcat("Too many arguments for Send_Notification! ", strcat("stringcount(", ftos(stringcount), ") + floatcount(", ftos(floatcount), "),"), " < count(", ftos(count), ").\nCheck the notification definition and the function call for accuracy...?\n")); return; }
//if(Count_Proper_Strings(NO_STR_ARG, s1, s2) > stringcount) { backtrace("Too many string arguments for notification!\n"); return; }
//if(Count_Proper_Floats(NO_FL_ARG, f1, f2, f3) > floatcount) { backtrace("Too many float arguments for notification!\n"); return; }
-
#define WRITE_NOTIFICATION(msg) \
WriteByte(msg, SVC_TEMPENTITY); \
WriteByte(msg, TE_CSQC_NOTIFICATION); \
WriteByte(msg, net_type); \
WriteShort(msg, net_name); \
for(i = 0; i < stringcount; ++i) \
- { WriteString(msg, ...(i, string)); print("WriteString(...(", ftos(i), ", string)); - ", ...(i, string)); } \
+ { tmp_s = ...(i, string); WriteString(msg, tmp_s); dprint("WriteString(...(", ftos(i), ", string)); - ", tmp_s, "\n"); } \
for(i = 0; i < floatcount; ++i) \
- { WriteLong(msg, ...((stringcount + i), float)); print("WriteLong(...(", ftos(i), ", float)); - ", ...(i, string)); }
+ { tmp_f = ...((stringcount + i), float); WriteLong(msg, tmp_f); dprint("WriteLong(...(", ftos((stringcount + i)), ", float)); - ", ftos(tmp_f), "\n"); }
switch(broadcast)
void Send_Notification_Without_VarArgs(entity client, float broadcast, float net_type, float net_name, float stringcount, float floatcount, string s1, string s2, string s3, string s4, float f1, float f2, float f3, float f4)
{
- #define VARLIST \
- VARITEM(1, 0, s1) \
- VARITEM(2, 0, XPD2(s1, s2)) \
- VARITEM(3, 0, XPD3(s1, s2, s3)) \
- VARITEM(4, 0, XPD4(s1, s2, s3, s4)) \
- VARITEM(0, 1, f1) \
- VARITEM(1, 1, XPD2(s1, f1)) \
- VARITEM(2, 1, XPD2(XPD2(s1, s2), f1)) \
- VARITEM(3, 1, XPD2(XPD3(s1, s2, s3), f1)) \
- VARITEM(4, 1, XPD2(XPD4(s1, s2, s3, s4), f1)) \
- VARITEM(0, 2, XPD2(f1, f2)) \
- VARITEM(1, 2, XPD2(s1, XPD2(f1, f2))) \
- VARITEM(2, 2, XPD2(XPD2(s1, s2), XPD2(f1, f2))) \
- VARITEM(3, 2, XPD2(XPD3(s1, s2, s3), XPD2(f1, f2))) \
- VARITEM(4, 2, XPD2(XPD4(s1, s2, s3, s4), XPD2(f1, f2))) \
- VARITEM(0, 3, XPD3(f1, f2, f3)) \
- VARITEM(1, 3, XPD2(s1, XPD3(f1, f2, f3))) \
- VARITEM(2, 3, XPD2(XPD2(s1, s2), XPD3(f1, f2, f3))) \
- VARITEM(3, 3, XPD2(XPD3(s1, s2, s3), XPD3(f1, f2, f3))) \
- VARITEM(4, 3, XPD2(XPD4(s1, s2, s3, s4), XPD3(f1, f2, f3))) \
- VARITEM(0, 4, XPD4(f1, f2, f3, f4)) \
- VARITEM(1, 4, XPD2(s1, XPD4(f1, f2, f3, f4))) \
- VARITEM(2, 4, XPD2(XPD2(s1, s2), XPD4(f1, f2, f3, f4))) \
- VARITEM(3, 4, XPD2(XPD3(s1, s2, s3), XPD4(f1, f2, f3, f4))) \
- VARITEM(4, 4, XPD2(XPD4(s1, s2, s3, s4), XPD4(f1, f2, f3, f4)))
-
- #define VARITEM(stringc,floatc,args) if((stringcount == stringc) && (floatcount == floatc)) { Send_Notification(client, broadcast, net_type, net_name, args); }
- VARLIST
+ #define VARITEM(stringc,floatc,args) if((stringcount == stringc) && (floatcount == floatc)) { Send_Notification(client, broadcast, net_type, net_name, args); return; }
+ EIGHT_VARS_TO_VARARGS_VARLIST
#undef VARITEM
- #undef VARLIST
+
+ Send_Notification(client, broadcast, net_type, net_name); // some notifications don't have any arguments at all
+}
+
+void Send_Notification_Legacy_Wrapper(entity client, float broadcast, float net_type, float net_name, string s1, string s2, float f1, float f2, float f3)
+{
+ float stringcount = stof(Get_Field_Value(F_STRNUM, net_type, net_name));
+ float floatcount = stof(Get_Field_Value(F_FLNUM, net_type, net_name));
+ Send_Notification_Without_VarArgs(client, broadcast, net_type, net_name, stringcount, floatcount, s1, s2, NO_STR_ARG, NO_STR_ARG, f1, f2, f3, NO_FL_ARG);
}
void Send_Notification_ToTeam(float targetteam, entity except, float net_type, float net_name, ...count)
{
Send_CSQC_Centerprint_Generic(e, id, "", 1, 0);
}
-#endif
+#endif // ifdef SVQC
+#endif // ifndef MENUQC