string selected, remaining = args;
float sel_num = 0;
- for(0;(remaining != "");)
+ for (;(remaining != "");)
{
selected = car(remaining); remaining = cdr(remaining);
string input, string durcnt,
int cpid, float f1, float f2)
{
- string selected;
- float sel_num;
arg_slot[0] = ""; arg_slot[1] = "";
- for(sel_num = 0;(durcnt != "");)
+ for(int sel_num = 0;(durcnt != "");)
{
- selected = car(durcnt); durcnt = cdr(durcnt);
+ string selected = car(durcnt); durcnt = cdr(durcnt);
NOTIF_HIT_MAX(NOTIF_MAX_DURCNT, "Local_Notification_centerprint_generic");
switch(strtolower(selected))
{
#ifdef CSQC
if(notif.nent_icon != "")
{
+ if ( notif.nent_iconargs != "" )
+ {
+ notif.nent_icon = Local_Notification_sprintf(
+ notif.nent_icon,notif.nent_iconargs,
+ s1, s2, s3, s4, f1, f2, f3, f4);
+ // remove the newline added by Local_Notification_sprintf
+ notif.nent_icon = strzone(substring(notif.nent_icon,0,strlen(notif.nent_icon)-1));
+ }
Local_Notification_HUD_Notify_Push(
notif.nent_icon,
notif.nent_hudargs,
if(notif.nent_challow_var && (warmup_stage || (notif.nent_challow_var == 2)))
{
- switch(cvar_string(sprintf("notification_%s", notif.nent_name)))
+ switch(cvar(sprintf("notification_%s", notif.nent_name)))
{
case 1: found_choice = notif.nent_optiona; break;
case 2: found_choice = notif.nent_optionb; break;
// WOVA = Without Variable Arguments
void Local_Notification_WOVA(
- float net_type, float net_name,
+ int net_type, float net_name,
float stringcount, float floatcount,
string s1, string s2, string s3, string s4,
float f1, float f2, float f3, float f4)
#ifdef CSQC
void Read_Notification(float is_new)
{
- float net_type = ReadByte();
- float net_name = ReadShort();
+ int net_type = ReadByte();
+ int net_name = ReadShort();
entity notif;
remove(self);
}
-float Net_Write_Notification(entity client, float sf)
+float Net_Write_Notification(entity client, int sf)
{
if(Notification_ShouldSend(self.nent_broadcast, client, self.nent_client))
{
// 2. Manually handling each separate call on per-usage basis (See old CTF usage of verbose)
entity found_choice;
- #define RECURSE_FROM_CHOICE(ent,action) \
+ #define RECURSE_FROM_CHOICE(ent,action) do { \
if(notif.nent_challow_var && (warmup_stage || (notif.nent_challow_var == 2))) \
{ \
switch(ent.msg_choice_choices[net_name - 1]) \
found_choice.nent_stringcount, \
found_choice.nent_floatcount, \
s1, s2, s3, s4, \
- f1, f2, f3, f4);
+ f1, f2, f3, f4); \
+ } while(0)
switch(broadcast)
{
case NOTIF_ONE_ONLY: // we can potentially save processing power with this broadcast method
{
if(IS_REAL_CLIENT(client))
- { RECURSE_FROM_CHOICE(client, return) }
+ {
+ RECURSE_FROM_CHOICE(client, return);
+ }
break;
}
default:
{
entity to;
FOR_EACH_REALCLIENT(to)
- { if(Notification_ShouldSend(broadcast, to, client))
- { RECURSE_FROM_CHOICE(to, continue) } }
+ {
+ if(Notification_ShouldSend(broadcast, to, client))
+ {
+ RECURSE_FROM_CHOICE(to, continue);
+ }
+ }
break;
}
}