// -1 = bypass queue and play the announcer immediately
// 0 = use the announcer sound length
// >0 = use the specified time to wait
+#define ANNCE_INSTANT -1
#define ANNCE_DEFTIME 0
#define MULTITEAM_ANNCE(prefix, defaultvalue, sound, channel, volume, position) \
MSG_ANNCE_NOTIF(ACHIEVEMENT_IMPRESSIVE, N_GNTLOFF, "impressive", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
MSG_ANNCE_NOTIF(ACHIEVEMENT_YODA, N_GNTLOFF, "yoda", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
- MSG_ANNCE_NOTIF(BEGIN, N__ALWAYS, "begin", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
+ MSG_ANNCE_NOTIF(BEGIN, N__ALWAYS, "begin", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
MSG_ANNCE_NOTIF(HEADSHOT, N__ALWAYS, "headshot", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
MSG_ANNCE_NOTIF(MULTIFRAG, N___NEVER, "multifrag", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
- MSG_ANNCE_NOTIF(NUM_1, N__ALWAYS, "1", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
- MSG_ANNCE_NOTIF(NUM_2, N__ALWAYS, "2", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
- MSG_ANNCE_NOTIF(NUM_3, N__ALWAYS, "3", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
- MSG_ANNCE_NOTIF(NUM_4, N__ALWAYS, "4", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
- MSG_ANNCE_NOTIF(NUM_5, N__ALWAYS, "5", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
- MSG_ANNCE_NOTIF(NUM_6, N__ALWAYS, "6", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
- MSG_ANNCE_NOTIF(NUM_7, N__ALWAYS, "7", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
- MSG_ANNCE_NOTIF(NUM_8, N__ALWAYS, "8", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
- MSG_ANNCE_NOTIF(NUM_9, N__ALWAYS, "9", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
- MSG_ANNCE_NOTIF(NUM_10, N__ALWAYS, "10", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
-
- MSG_ANNCE_NOTIF(NUM_GAMESTART_1, N__ALWAYS, "1", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
- MSG_ANNCE_NOTIF(NUM_GAMESTART_2, N__ALWAYS, "2", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
- MSG_ANNCE_NOTIF(NUM_GAMESTART_3, N__ALWAYS, "3", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
- MSG_ANNCE_NOTIF(NUM_GAMESTART_4, N__ALWAYS, "4", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
- MSG_ANNCE_NOTIF(NUM_GAMESTART_5, N__ALWAYS, "5", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
- MSG_ANNCE_NOTIF(NUM_GAMESTART_6, N___NEVER, "6", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
- MSG_ANNCE_NOTIF(NUM_GAMESTART_7, N___NEVER, "7", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
- MSG_ANNCE_NOTIF(NUM_GAMESTART_8, N___NEVER, "8", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
- MSG_ANNCE_NOTIF(NUM_GAMESTART_9, N___NEVER, "9", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
- MSG_ANNCE_NOTIF(NUM_GAMESTART_10, N___NEVER, "10", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
-
- MSG_ANNCE_NOTIF(NUM_KILL_1, N___NEVER, "1", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
- MSG_ANNCE_NOTIF(NUM_KILL_2, N___NEVER, "2", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
- MSG_ANNCE_NOTIF(NUM_KILL_3, N___NEVER, "3", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
- MSG_ANNCE_NOTIF(NUM_KILL_4, N___NEVER, "4", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
- MSG_ANNCE_NOTIF(NUM_KILL_5, N___NEVER, "5", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
- MSG_ANNCE_NOTIF(NUM_KILL_6, N___NEVER, "6", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
- MSG_ANNCE_NOTIF(NUM_KILL_7, N___NEVER, "7", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
- MSG_ANNCE_NOTIF(NUM_KILL_8, N___NEVER, "8", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
- MSG_ANNCE_NOTIF(NUM_KILL_9, N___NEVER, "9", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
- MSG_ANNCE_NOTIF(NUM_KILL_10, N___NEVER, "10", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
-
- MSG_ANNCE_NOTIF(NUM_RESPAWN_1, N___NEVER, "1", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
- MSG_ANNCE_NOTIF(NUM_RESPAWN_2, N___NEVER, "2", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
- MSG_ANNCE_NOTIF(NUM_RESPAWN_3, N___NEVER, "3", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
- MSG_ANNCE_NOTIF(NUM_RESPAWN_4, N___NEVER, "4", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
- MSG_ANNCE_NOTIF(NUM_RESPAWN_5, N___NEVER, "5", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
- MSG_ANNCE_NOTIF(NUM_RESPAWN_6, N___NEVER, "6", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
- MSG_ANNCE_NOTIF(NUM_RESPAWN_7, N___NEVER, "7", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
- MSG_ANNCE_NOTIF(NUM_RESPAWN_8, N___NEVER, "8", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
- MSG_ANNCE_NOTIF(NUM_RESPAWN_9, N___NEVER, "9", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
- MSG_ANNCE_NOTIF(NUM_RESPAWN_10, N___NEVER, "10", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
-
- MSG_ANNCE_NOTIF(NUM_ROUNDSTART_1, N__ALWAYS, "1", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
- MSG_ANNCE_NOTIF(NUM_ROUNDSTART_2, N__ALWAYS, "2", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
- MSG_ANNCE_NOTIF(NUM_ROUNDSTART_3, N__ALWAYS, "3", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
- MSG_ANNCE_NOTIF(NUM_ROUNDSTART_4, N___NEVER, "4", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
- MSG_ANNCE_NOTIF(NUM_ROUNDSTART_5, N___NEVER, "5", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
- MSG_ANNCE_NOTIF(NUM_ROUNDSTART_6, N___NEVER, "6", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
- MSG_ANNCE_NOTIF(NUM_ROUNDSTART_7, N___NEVER, "7", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
- MSG_ANNCE_NOTIF(NUM_ROUNDSTART_8, N___NEVER, "8", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
- MSG_ANNCE_NOTIF(NUM_ROUNDSTART_9, N___NEVER, "9", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
- MSG_ANNCE_NOTIF(NUM_ROUNDSTART_10, N___NEVER, "10", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
-
- MSG_ANNCE_NOTIF(PREPARE, N__ALWAYS, "prepareforbattle", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
+ MSG_ANNCE_NOTIF(NUM_1, N__ALWAYS, "1", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
+ MSG_ANNCE_NOTIF(NUM_2, N__ALWAYS, "2", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
+ MSG_ANNCE_NOTIF(NUM_3, N__ALWAYS, "3", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
+ MSG_ANNCE_NOTIF(NUM_4, N__ALWAYS, "4", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
+ MSG_ANNCE_NOTIF(NUM_5, N__ALWAYS, "5", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
+ MSG_ANNCE_NOTIF(NUM_6, N__ALWAYS, "6", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
+ MSG_ANNCE_NOTIF(NUM_7, N__ALWAYS, "7", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
+ MSG_ANNCE_NOTIF(NUM_8, N__ALWAYS, "8", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
+ MSG_ANNCE_NOTIF(NUM_9, N__ALWAYS, "9", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
+ MSG_ANNCE_NOTIF(NUM_10, N__ALWAYS, "10", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
+
+ MSG_ANNCE_NOTIF(NUM_GAMESTART_1, N__ALWAYS, "1", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
+ MSG_ANNCE_NOTIF(NUM_GAMESTART_2, N__ALWAYS, "2", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
+ MSG_ANNCE_NOTIF(NUM_GAMESTART_3, N__ALWAYS, "3", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
+ MSG_ANNCE_NOTIF(NUM_GAMESTART_4, N__ALWAYS, "4", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
+ MSG_ANNCE_NOTIF(NUM_GAMESTART_5, N__ALWAYS, "5", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
+ MSG_ANNCE_NOTIF(NUM_GAMESTART_6, N___NEVER, "6", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
+ MSG_ANNCE_NOTIF(NUM_GAMESTART_7, N___NEVER, "7", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
+ MSG_ANNCE_NOTIF(NUM_GAMESTART_8, N___NEVER, "8", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
+ MSG_ANNCE_NOTIF(NUM_GAMESTART_9, N___NEVER, "9", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
+ MSG_ANNCE_NOTIF(NUM_GAMESTART_10, N___NEVER, "10", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
+
+ MSG_ANNCE_NOTIF(NUM_KILL_1, N___NEVER, "1", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
+ MSG_ANNCE_NOTIF(NUM_KILL_2, N___NEVER, "2", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
+ MSG_ANNCE_NOTIF(NUM_KILL_3, N___NEVER, "3", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
+ MSG_ANNCE_NOTIF(NUM_KILL_4, N___NEVER, "4", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
+ MSG_ANNCE_NOTIF(NUM_KILL_5, N___NEVER, "5", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
+ MSG_ANNCE_NOTIF(NUM_KILL_6, N___NEVER, "6", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
+ MSG_ANNCE_NOTIF(NUM_KILL_7, N___NEVER, "7", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
+ MSG_ANNCE_NOTIF(NUM_KILL_8, N___NEVER, "8", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
+ MSG_ANNCE_NOTIF(NUM_KILL_9, N___NEVER, "9", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
+ MSG_ANNCE_NOTIF(NUM_KILL_10, N___NEVER, "10", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
+
+ MSG_ANNCE_NOTIF(NUM_RESPAWN_1, N___NEVER, "1", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
+ MSG_ANNCE_NOTIF(NUM_RESPAWN_2, N___NEVER, "2", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
+ MSG_ANNCE_NOTIF(NUM_RESPAWN_3, N___NEVER, "3", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
+ MSG_ANNCE_NOTIF(NUM_RESPAWN_4, N___NEVER, "4", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
+ MSG_ANNCE_NOTIF(NUM_RESPAWN_5, N___NEVER, "5", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
+ MSG_ANNCE_NOTIF(NUM_RESPAWN_6, N___NEVER, "6", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
+ MSG_ANNCE_NOTIF(NUM_RESPAWN_7, N___NEVER, "7", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
+ MSG_ANNCE_NOTIF(NUM_RESPAWN_8, N___NEVER, "8", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
+ MSG_ANNCE_NOTIF(NUM_RESPAWN_9, N___NEVER, "9", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
+ MSG_ANNCE_NOTIF(NUM_RESPAWN_10, N___NEVER, "10", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
+
+ MSG_ANNCE_NOTIF(NUM_ROUNDSTART_1, N__ALWAYS, "1", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
+ MSG_ANNCE_NOTIF(NUM_ROUNDSTART_2, N__ALWAYS, "2", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
+ MSG_ANNCE_NOTIF(NUM_ROUNDSTART_3, N__ALWAYS, "3", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
+ MSG_ANNCE_NOTIF(NUM_ROUNDSTART_4, N___NEVER, "4", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
+ MSG_ANNCE_NOTIF(NUM_ROUNDSTART_5, N___NEVER, "5", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
+ MSG_ANNCE_NOTIF(NUM_ROUNDSTART_6, N___NEVER, "6", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
+ MSG_ANNCE_NOTIF(NUM_ROUNDSTART_7, N___NEVER, "7", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
+ MSG_ANNCE_NOTIF(NUM_ROUNDSTART_8, N___NEVER, "8", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
+ MSG_ANNCE_NOTIF(NUM_ROUNDSTART_9, N___NEVER, "9", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
+ MSG_ANNCE_NOTIF(NUM_ROUNDSTART_10, N___NEVER, "10", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
+
+ MSG_ANNCE_NOTIF(PREPARE, N__ALWAYS, "prepareforbattle", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
MSG_ANNCE_NOTIF(REMAINING_FRAG_1, N_GNTLOFF, "1fragleft", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
MSG_ANNCE_NOTIF(REMAINING_FRAG_2, N_GNTLOFF, "2fragsleft", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
MSG_ANNCE_NOTIF(REMAINING_MIN_1, N__ALWAYS, "1minuteremains", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
MSG_ANNCE_NOTIF(REMAINING_MIN_5, N__ALWAYS, "5minutesremain", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
- MSG_ANNCE_NOTIF(TIMEOUT, N__ALWAYS, "timeoutcalled", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
+ MSG_ANNCE_NOTIF(TIMEOUT, N__ALWAYS, "timeoutcalled", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
MSG_ANNCE_NOTIF(VOTE_ACCEPT, N__ALWAYS, "voteaccept", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
MSG_ANNCE_NOTIF(VOTE_CALL, N__ALWAYS, "votecall", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)