const int RACE_NET_SPEED_AWARD_BEST = 10; // all time best speed award, sent to client
const int RACE_NET_SERVER_RANKINGS = 11;
const int RACE_NET_SERVER_STATUS = 12;
+const int RACE_NET_CHECKPOINT_HIT_SELF_QUALIFYING = 13; // byte checkpoint, short time, short recordtime
+const int RACE_NET_CHECKPOINT_NEXT_SELF_QUALIFYING = 14; // byte nextcheckpoint, short recordtime
+const int RACE_NET_RANKINGS_CNT = 15;
REGISTER_NET_LINKED(_ENT_CLIENT_INIT)
#ifdef CSQC
REGISTER_NET_LINKED(ENT_CLIENT_ACCURACY)
REGISTER_NET_LINKED(ENT_CLIENT_ELIMINATEDPLAYERS)
-REGISTER_NET_LINKED(ENT_CLIENT_MODEL)
-
REGISTER_NET_LINKED(ENT_CLIENT_WARPZONE)
REGISTER_NET_LINKED(ENT_CLIENT_WARPZONE_CAMERA)
REGISTER_NET_LINKED(ENT_CLIENT_WARPZONE_TELEPORTED)
REGISTER_NET_LINKED(ENT_CLIENT_SPAWNPOINT)
REGISTER_NET_LINKED(ENT_CLIENT_SPAWNEVENT)
REGISTER_NET_LINKED(ENT_CLIENT_WALL)
+
+#include <lib/csqcmodel/net.qh>
+
+REGISTER_NET_C2S(fpsreport)