#ifndef NADES_H
#define NADES_H
-#include "oo.qh"
-#include "registry.qh"
#include "teams.qh"
.float healer_lifetime;
}
ENDCLASS(Nade)
-REGISTER_NADE(NULL);
+REGISTER_NADE(Null);
#define NADE_PROJECTILE(i, projectile, trail) do { \
this.m_projectile[i] = projectile; \
if (it.m_projectile[j] == proj) return it;
}
));
- return NADE_TYPE_NULL;
+ return NADE_TYPE_Null;
}
string Nade_TrailEffect(float proj, float nade_team)
));
switch (proj)
{
- case PROJECTILE_NADE: return strcat("nade_", Static_Team_ColorName_Lower(nade_team));
- case PROJECTILE_NADE_BURN: return strcat("nade_", Static_Team_ColorName_Lower(nade_team), "_burn");
+ case PROJECTILE_NADE: return EFFECT_NADE_TRAIL(nade_team).eent_eff_name;
+ case PROJECTILE_NADE_BURN: return EFFECT_NADE_TRAIL_BURN(nade_team).eent_eff_name;
}
return "";
}