entity player = M_ARGV(0, entity);
if (g_weaponarena_random_with_blaster) STAT(WEAPONS, player) &= ~WEPSET(BLASTER);
- W_RandomWeapons(player, g_weaponarena_random);
+ STAT(WEAPONS, player) = W_RandomWeapons(player, STAT(WEAPONS, player), g_weaponarena_random);
if (g_weaponarena_random_with_blaster) STAT(WEAPONS, player) |= WEPSET(BLASTER);
}