/** Additional networked waypoint state, used for items, weapons, buffs */
.int wp_extra;
-.int wp_reverse;
const int SPRITERULE_DEFAULT = 0;
const int SPRITERULE_TEAMPLAY = 1;
classfield(WaypointSprite) .float build_started;
classfield(WaypointSprite) .float build_starthealth;
classfield(WaypointSprite) .float build_finished;
-classfield(WaypointSprite) .int build_reverse;
bool autocvar_cl_hidewaypoints;