classfield(WaypointSprite) .float build_starthealth;
classfield(WaypointSprite) .float build_finished;
+bool autocvar_cl_hidewaypoints;
+
float autocvar_g_waypointsprite_alpha;
float autocvar_g_waypointsprite_crosshairfadealpha;
float autocvar_g_waypointsprite_crosshairfadedistance;
float autocvar_g_waypointsprite_timealphaexponent;
bool autocvar_g_waypointsprite_turrets = true;
float autocvar_g_waypointsprite_turrets_maxdist = 5000;
+bool autocvar_g_waypointsprite_turrets_text = false;
+bool autocvar_g_waypointsprite_turrets_onlyhurt = false;
bool autocvar_g_waypointsprite_uppercase;
bool autocvar_g_waypointsprite_text;
float autocvar_g_waypointsprite_iconsize = 32;