entity dmgent = ((SAME_TEAM(thehook.owner, thehook.aiment) && autocvar_g_vampirehook_teamheal) ? thehook.owner : thehook.aiment);
- if(IS_PLAYER(thehook.aiment))
- if(thehook.last_dmg < time)
- if(!STAT(FROZEN, thehook.aiment))
- if(time >= game_starttime)
- if(DIFF_TEAM(thehook.owner, thehook.aiment) || autocvar_g_vampirehook_teamheal)
- if(thehook.aiment.health > 0)
- if(autocvar_g_vampirehook_damage)
- {
- thehook.last_dmg = time + autocvar_g_vampirehook_damagerate;
- thehook.owner.damage_dealt += autocvar_g_vampirehook_damage;
- Damage(dmgent, thehook, thehook.owner, autocvar_g_vampirehook_damage, WEP_HOOK.m_id, thehook.origin, '0 0 0');
- if(SAME_TEAM(thehook.owner, thehook.aiment))
- thehook.aiment.health = min(thehook.aiment.health + autocvar_g_vampirehook_health_steal, g_pickup_healthsmall_max);
- else
- thehook.owner.health = min(thehook.owner.health + autocvar_g_vampirehook_health_steal, g_pickup_healthsmall_max);
+ if (IS_PLAYER(thehook.aiment)) {
+ if (thehook.last_dmg < time) {
+ if (!STAT(FROZEN, thehook.aiment)) {
+ if (time >= game_starttime) {
+ if (DIFF_TEAM(thehook.owner, thehook.aiment) || autocvar_g_vampirehook_teamheal) {
+ if (thehook.aiment.health > 0) {
+ if (autocvar_g_vampirehook_damage) {
+ thehook.last_dmg = time + autocvar_g_vampirehook_damagerate;
+ thehook.owner.damage_dealt += autocvar_g_vampirehook_damage;
+ Damage(dmgent, thehook, thehook.owner, autocvar_g_vampirehook_damage, WEP_HOOK.m_id, thehook.origin, '0 0 0');
+ if (SAME_TEAM(thehook.owner, thehook.aiment)) {
+ thehook.aiment.health = min(thehook.aiment.health + autocvar_g_vampirehook_health_steal, g_pickup_healthsmall_max);
+ } else {
+ thehook.owner.health = min(thehook.owner.health + autocvar_g_vampirehook_health_steal, g_pickup_healthsmall_max);
+ }
- if(dmgent == thehook.owner)
- dmgent.health -= autocvar_g_vampirehook_damage; // FIXME: friendly fire?!
+ if (dmgent == thehook.owner) {
+ dmgent.health -= autocvar_g_vampirehook_damage; // FIXME: friendly fire?!
+ }
+ }
+ }
+ }
+ }
+ }
+ }
}
}