]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/mutators/mutator/vampire/sv_vampire.qc
Merge branch 'master' into terencehill/bot_waypoints
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / mutators / mutator / vampire / sv_vampire.qc
index 3a435c5ed1dea13ad797e4097e1a79c749b319cf..12e4bdea43531a6fb1c8cbfc5154257f25fa9687 100644 (file)
@@ -1,19 +1,26 @@
 #include "sv_vampire.qh"
 
-REGISTER_MUTATOR(vampire, cvar("g_vampire") && !cvar("g_instagib"));
+string autocvar_g_vampire;
+float autocvar_g_vampire_factor = 1.0;
+bool autocvar_g_vampire_use_total_damage = false;
+
+REGISTER_MUTATOR(vampire, expr_evaluate(autocvar_g_vampire) && !MUTATOR_IS_ENABLED(mutator_instagib));
 
 MUTATOR_HOOKFUNCTION(vampire, PlayerDamage_SplitHealthArmor)
 {
        entity frag_attacker = M_ARGV(1, entity);
        entity frag_target = M_ARGV(2, entity);
-       float damage_take = M_ARGV(4, float);
+       float health_take = bound(0, M_ARGV(4, float), GetResource(frag_target, RES_HEALTH));
+        float armor_take = bound(0, M_ARGV(5, float), GetResource(frag_target, RES_ARMOR));
+        float damage_take = (autocvar_g_vampire_use_total_damage) ? health_take + armor_take : health_take;
 
-       if(time >= frag_target.spawnshieldtime)
-       if(frag_target != frag_attacker)
-       if(!IS_DEAD(frag_target))
+        if(time >= frag_target.spawnshieldtime &&
+           frag_target != frag_attacker &&
+           IS_PLAYER(frag_attacker) &&
+           !IS_DEAD(frag_target))
        {
-               frag_attacker.health += bound(0, damage_take, frag_target.health);
-               frag_attacker.health = bound(0, frag_attacker.health, autocvar_g_balance_health_limit);
+               GiveResource(frag_attacker, RES_HEALTH,
+                       autocvar_g_vampire_factor * damage_take);
        }
 }