entity frag_target = M_ARGV(2, entity);
float damage_take = M_ARGV(4, float);
- if(time >= frag_target.spawnshieldtime)
- if(frag_target != frag_attacker)
- if(!IS_DEAD(frag_target))
- {
- GiveResource(frag_attacker, RESOURCE_HEALTH,
- bound(0, damage_take, frag_target.health));
+ if (time >= frag_target.spawnshieldtime) {
+ if (frag_target != frag_attacker) {
+ if (!IS_DEAD(frag_target)) {
+ GiveResource(frag_attacker, RESOURCE_HEALTH,
+ bound(0, damage_take, frag_target.health));
+ }
+ }
}
}