]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/mutators/mutator/spawn_near_teammate/sv_spawn_near_teammate.qc
Port most client networked cvars to ClientState
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / mutators / mutator / spawn_near_teammate / sv_spawn_near_teammate.qc
index ee75728630e2e5623f988e1d7efaf7b31d9f37d7..5bfddfa1a07a6b8c1a8c5af91cbfcb287c614ed4 100644 (file)
@@ -24,7 +24,7 @@ MUTATOR_HOOKFUNCTION(spawn_near_teammate, Spawn_Score)
        entity spawn_spot = M_ARGV(1, entity);
        vector spawn_score = M_ARGV(2, vector);
 
-       if(autocvar_g_spawn_near_teammate_ignore_spawnpoint == 1 || (autocvar_g_spawn_near_teammate_ignore_spawnpoint == 2 && player.cvar_cl_spawn_near_teammate))
+       if(autocvar_g_spawn_near_teammate_ignore_spawnpoint == 1 || (autocvar_g_spawn_near_teammate_ignore_spawnpoint == 2 && CS(player).cvar_cl_spawn_near_teammate))
                return;
 
        spawn_spot.msnt_lookat = NULL;
@@ -76,7 +76,7 @@ MUTATOR_HOOKFUNCTION(spawn_near_teammate, PlayerSpawn)
                return; // at least 1 team has only 1 player, let's not give the bigger team too much of an advantage!
 
        // Note: when entering this, fixangle is already set.
-       if(autocvar_g_spawn_near_teammate_ignore_spawnpoint == 1 || (autocvar_g_spawn_near_teammate_ignore_spawnpoint == 2 && player.cvar_cl_spawn_near_teammate))
+       if(autocvar_g_spawn_near_teammate_ignore_spawnpoint == 1 || (autocvar_g_spawn_near_teammate_ignore_spawnpoint == 2 && CS(player).cvar_cl_spawn_near_teammate))
        {
                if(autocvar_g_spawn_near_teammate_ignore_spawnpoint_delay_death)
                        player.msnt_timer = time + autocvar_g_spawn_near_teammate_ignore_spawnpoint_delay_death;