]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/mutators/mutator/spawn_near_teammate/sv_spawn_near_teammate.qc
wrap some more stuff, cleanup
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / mutators / mutator / spawn_near_teammate / sv_spawn_near_teammate.qc
index b7e91b79729926517449916d55f0cd19d421617c..523254770f572511e3bdcb7bad87b9fee58d429e 100644 (file)
@@ -103,9 +103,7 @@ MUTATOR_HOOKFUNCTION(spawn_near_teammate, PlayerSpawn)
                        vector horiz_vel = vec2(it.velocity);
                        // when walking slowly sideways, we assume the player wants a clear shot ahead - spawn behind him according to where he's looking
                        // when running fast, spawn behind him according to his direction of movement to prevent colliding with the newly spawned player
-                       vector forward = '0 0 0';
-                       vector right = '0 0 0';
-                       vector up = '0 0 0';
+                       NEW_VECS(forward, right, up);
                        if (vdist(horiz_vel, >, autocvar_sv_maxspeed + 50))
                        {
                                FIXED_MAKE_VECTORS(vectoangles(horiz_vel), forward, right, up);