SPAWNFUNC_ITEM(item_invincible, ITEM_Shield)
CLASS(Shield, Powerups)
- ATTRIB(Shield, netname, string, "shield");
+ ATTRIB(Shield, netname, string, "invincible"); // NOTE: referring to as invincible so that it matches the powerup item
ATTRIB(Shield, m_name, string, _("Shield"));
ATTRIB(Shield, m_icon, string, "shield");
ENDCLASS(Shield)