]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/mutators/mutator/powerups/powerup/invisibility.qh
Fix mapinfo settemp of individual powerup cvars
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / mutators / mutator / powerups / powerup / invisibility.qh
index a0d1d76557eeba7ea65555c034a8c241a11ba8d8..53264eeb2e2ccd69f72de9d5a1fa2768c7fbd85a 100644 (file)
@@ -16,11 +16,16 @@ SOUND(Invisibility, Item_Sound("powerup"));
 #ifdef SVQC
 .float invisibility_finished;
 
-bool autocvar_g_powerups_invisibility;
+bool autocvar_g_powerups_invisibility = 1;
 float autocvar_g_balance_powerup_invisibility_alpha = 0.15;
 float autocvar_g_balance_powerup_invisibility_time = 30;
 void powerup_invisibility_init(Pickup this, entity item)
 {
+    if(autocvar_g_powerups_invisibility)
+        this.spawnflags = ITEM_FLAG_NORMAL;
+    else
+        this.spawnflags = ITEM_FLAG_MUTATORBLOCKED;
+
     if(!item.invisibility_finished)
         item.invisibility_finished = (item.count) ? item.count : autocvar_g_balance_powerup_invisibility_time;
 }
@@ -28,14 +33,11 @@ void powerup_invisibility_init(Pickup this, entity item)
 REGISTER_ITEM(Invisibility, Powerup) {
     this.m_canonical_spawnfunc = "item_invisibility";
 #ifdef SVQC
-    if(autocvar_g_powerups_invisibility)
-        this.spawnflags = ITEM_FLAG_NORMAL;
-    else
-        this.spawnflags = ITEM_FLAG_MUTATORBLOCKED;
+    this.m_iteminit         =   powerup_invisibility_init;
 #endif
 #ifdef GAMEQC
-//    this.m_model            =   MDL_Invisibility_ITEM; // TODO: new model required
-    this.m_model            =   MDL_BUFF;
+    this.m_itemid           =   IT_INVISIBILITY;
+    this.m_model            =   MDL_BUFF; // TODO: MDL_Invisibility_ITEM when new model available
     this.m_skin             =   12;
     this.m_sound            =   SND_Invisibility;
     this.m_glow             =   true;
@@ -47,17 +49,9 @@ REGISTER_ITEM(Invisibility, Powerup) {
     this.m_color            =   '0.5 0.5 1';
     this.m_waypoint         =   _("Invisibility");
     this.m_waypointblink    =   2;
-#ifdef GAMEQC
-    this.m_itemid           =   IT_INVISIBILITY;
-#endif
-#ifdef SVQC
-    this.m_iteminit         =   powerup_invisibility_init;
-#endif
 }
 
 SPAWNFUNC_ITEM(item_invisibility, ITEM_Invisibility)
-// compat
-SPAWNFUNC_ITEM(item_invis, ITEM_Invisibility)
 
 CLASS(Invisibility, Powerups)
     ATTRIB(Invisibility, netname, string, "invisibility");