MUTATOR_HOOKFUNCTION(pinata, PlayerDies)
{SELFPARAM();
for(int j = WEP_FIRST; j <= WEP_LAST; ++j)
- if(self.weapons & WepSet_FromWeapon(j))
+ if(self.weapons & WepSet_FromWeapon(Weapons_from(j)))
if(self.switchweapon != j)
if(W_IsWeaponThrowable(j))
W_ThrowNewWeapon(self, j, false, self.origin + (self.mins + self.maxs) * 0.5, randomvec() * 175 + '0 0 325');