MUTATOR_HOOKFUNCTION(ok, SetStartItems, CBC_ORDER_LAST)
{
- LOG_INFOF("OK SetStartItems\n");
WepSet ok_start_items = (WEPSET(OVERKILL_MACHINEGUN) | WEPSET(OVERKILL_NEX) | WEPSET(OVERKILL_SHOTGUN));
if(WEP_OVERKILL_RPC.weaponstart > 0) { ok_start_items |= WEPSET(OVERKILL_RPC); }
MUTATOR_HOOKFUNCTION(ok, SetWeaponArena)
{
- LOG_INFOF("OK SetWeaponArena\n");
// turn weapon arena off
M_ARGV(0, string) = "off";
}